Chromium Code Reviews| Index: cc/trees/layer_tree_host_common_unittest.cc |
| diff --git a/cc/trees/layer_tree_host_common_unittest.cc b/cc/trees/layer_tree_host_common_unittest.cc |
| index 1c850810bb8f2612cd4b224020d8648fa5cadede..3c8efbce4ac7568f5c2921ec5f242c757c747fa8 100644 |
| --- a/cc/trees/layer_tree_host_common_unittest.cc |
| +++ b/cc/trees/layer_tree_host_common_unittest.cc |
| @@ -3954,8 +3954,9 @@ TEST_F(LayerTreeHostCommonTest, |
| true, |
| false); |
| - front_facing_surface->SetIs3dSorted(true); |
| - back_facing_surface->SetIs3dSorted(true); |
| + // Set rendering context ID to 1 for 3D sorting |
|
danakj
2014/06/15 18:15:36
comment nit: stick a period on the end, comments s
troyhildebrandt
2014/06/17 00:29:43
Removed the comment instead, since the method name
|
| + front_facing_surface->SetRenderingContextId(1); |
| + back_facing_surface->SetRenderingContextId(1); |
| RenderSurfaceLayerList render_surface_layer_list; |
| LayerTreeHostCommon::CalcDrawPropsMainInputsForTesting inputs( |
| @@ -6930,8 +6931,9 @@ TEST_F(LayerTreeHostCommonTest, CanRenderToSeparateSurface) { |
| false); |
| child3->SetDrawsContent(true); |
| - child2->SetIs3dSorted(true); |
| - child3->SetIs3dSorted(true); |
| + // Set rendering context ID to 1 for 3D sorting |
| + child2->SetRenderingContextId(1); |
| + child3->SetRenderingContextId(1); |
| child2->AddChild(child3.Pass()); |
| child1->AddChild(child2.Pass()); |
| @@ -6991,7 +6993,8 @@ TEST_F(LayerTreeHostCommonTest, DoNotIncludeBackfaceInvisibleSurfaces) { |
| false); |
| root->SetShouldFlattenTransform(false); |
| - root->SetIs3dSorted(true); |
| + // Set rendering context ID to 1 for 3D sorting |
| + root->SetRenderingContextId(1); |
| render_surface->SetDoubleSided(false); |
| render_surface->SetForceRenderSurface(true); |
| @@ -7619,7 +7622,8 @@ TEST_F(LayerTreeHostCommonTest, DoNotClobberSorting) { |
| true); |
| scroll_child->SetShouldFlattenTransform(false); |
| - scroll_child->SetIs3dSorted(true); |
| + // Set rendering context ID to 1 for 3D sorting |
| + scroll_child->SetRenderingContextId(1); |
| scroll_child->AddChild(top_content.Pass()); |
| scroll_child->AddChild(bottom_content.Pass()); |