Index: cc/trees/layer_tree_host_common_unittest.cc |
diff --git a/cc/trees/layer_tree_host_common_unittest.cc b/cc/trees/layer_tree_host_common_unittest.cc |
index 1c850810bb8f2612cd4b224020d8648fa5cadede..3c8efbce4ac7568f5c2921ec5f242c757c747fa8 100644 |
--- a/cc/trees/layer_tree_host_common_unittest.cc |
+++ b/cc/trees/layer_tree_host_common_unittest.cc |
@@ -3954,8 +3954,9 @@ TEST_F(LayerTreeHostCommonTest, |
true, |
false); |
- front_facing_surface->SetIs3dSorted(true); |
- back_facing_surface->SetIs3dSorted(true); |
+ // Set rendering context ID to 1 for 3D sorting |
danakj
2014/06/15 18:15:36
comment nit: stick a period on the end, comments s
troyhildebrandt
2014/06/17 00:29:43
Removed the comment instead, since the method name
|
+ front_facing_surface->SetRenderingContextId(1); |
+ back_facing_surface->SetRenderingContextId(1); |
RenderSurfaceLayerList render_surface_layer_list; |
LayerTreeHostCommon::CalcDrawPropsMainInputsForTesting inputs( |
@@ -6930,8 +6931,9 @@ TEST_F(LayerTreeHostCommonTest, CanRenderToSeparateSurface) { |
false); |
child3->SetDrawsContent(true); |
- child2->SetIs3dSorted(true); |
- child3->SetIs3dSorted(true); |
+ // Set rendering context ID to 1 for 3D sorting |
+ child2->SetRenderingContextId(1); |
+ child3->SetRenderingContextId(1); |
child2->AddChild(child3.Pass()); |
child1->AddChild(child2.Pass()); |
@@ -6991,7 +6993,8 @@ TEST_F(LayerTreeHostCommonTest, DoNotIncludeBackfaceInvisibleSurfaces) { |
false); |
root->SetShouldFlattenTransform(false); |
- root->SetIs3dSorted(true); |
+ // Set rendering context ID to 1 for 3D sorting |
+ root->SetRenderingContextId(1); |
render_surface->SetDoubleSided(false); |
render_surface->SetForceRenderSurface(true); |
@@ -7619,7 +7622,8 @@ TEST_F(LayerTreeHostCommonTest, DoNotClobberSorting) { |
true); |
scroll_child->SetShouldFlattenTransform(false); |
- scroll_child->SetIs3dSorted(true); |
+ // Set rendering context ID to 1 for 3D sorting |
+ scroll_child->SetRenderingContextId(1); |
scroll_child->AddChild(top_content.Pass()); |
scroll_child->AddChild(bottom_content.Pass()); |