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1 # Copyright 2006-2009 the V8 project authors. All rights reserved. | 1 # Copyright 2006-2009 the V8 project authors. All rights reserved. |
2 # Redistribution and use in source and binary forms, with or without | 2 # Redistribution and use in source and binary forms, with or without |
3 # modification, are permitted provided that the following conditions are | 3 # modification, are permitted provided that the following conditions are |
4 # met: | 4 # met: |
5 # | 5 # |
6 # * Redistributions of source code must retain the above copyright | 6 # * Redistributions of source code must retain the above copyright |
7 # notice, this list of conditions and the following disclaimer. | 7 # notice, this list of conditions and the following disclaimer. |
8 # * Redistributions in binary form must reproduce the above | 8 # * Redistributions in binary form must reproduce the above |
9 # copyright notice, this list of conditions and the following | 9 # copyright notice, this list of conditions and the following |
10 # disclaimer in the documentation and/or other materials provided | 10 # disclaimer in the documentation and/or other materials provided |
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278 # Matches PropertyAttributes from property-details.h | 278 # Matches PropertyAttributes from property-details.h |
279 const PROPERTY_ATTRIBUTES_NONE = 0; | 279 const PROPERTY_ATTRIBUTES_NONE = 0; |
280 const PROPERTY_ATTRIBUTES_STRING = 8; | 280 const PROPERTY_ATTRIBUTES_STRING = 8; |
281 const PROPERTY_ATTRIBUTES_SYMBOLIC = 16; | 281 const PROPERTY_ATTRIBUTES_SYMBOLIC = 16; |
282 const PROPERTY_ATTRIBUTES_PRIVATE_SYMBOL = 32; | 282 const PROPERTY_ATTRIBUTES_PRIVATE_SYMBOL = 32; |
283 | 283 |
284 # Use for keys, values and entries iterators. | 284 # Use for keys, values and entries iterators. |
285 const ITERATOR_KIND_KEYS = 1; | 285 const ITERATOR_KIND_KEYS = 1; |
286 const ITERATOR_KIND_VALUES = 2; | 286 const ITERATOR_KIND_VALUES = 2; |
287 const ITERATOR_KIND_ENTRIES = 3; | 287 const ITERATOR_KIND_ENTRIES = 3; |
| 288 |
| 289 # Check whether debug is active. |
| 290 const DEBUG_IS_ACTIVE = (%_DebugIsActive() != 0); |
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