Index: Source/core/rendering/svg/RenderSVGRoot.h |
diff --git a/Source/core/rendering/svg/RenderSVGRoot.h b/Source/core/rendering/svg/RenderSVGRoot.h |
index f79fcd6a2542171360a1e77319f77f2bd28656fa..c4842fe956fbe89ee2c7d8547e5010c155a589cb 100644 |
--- a/Source/core/rendering/svg/RenderSVGRoot.h |
+++ b/Source/core/rendering/svg/RenderSVGRoot.h |
@@ -62,7 +62,7 @@ public: |
// and we need that layout to know of the new size otherwise |
// the rendering may be incorrectly using the old size. |
if (m_containerSize != containerSize) |
- setNeedsLayoutAndFullRepaint(); |
+ setNeedsLayoutAndFullPaintInvalidation(); |
m_containerSize = containerSize; |
} |
@@ -96,12 +96,12 @@ private: |
virtual FloatRect objectBoundingBox() const OVERRIDE { return m_objectBoundingBox; } |
virtual FloatRect strokeBoundingBox() const OVERRIDE { return m_strokeBoundingBox; } |
- virtual FloatRect repaintRectInLocalCoordinates() const OVERRIDE { return m_repaintBoundingBox; } |
+ virtual FloatRect paintInvalidationRectInLocalCoordinates() const OVERRIDE { return m_repaintBoundingBox; } |
virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) OVERRIDE; |
- virtual LayoutRect clippedOverflowRectForRepaint(const RenderLayerModelObject* repaintContainer) const OVERRIDE; |
- virtual void computeFloatRectForRepaint(const RenderLayerModelObject* repaintContainer, FloatRect& repaintRect, bool fixed) const OVERRIDE; |
+ virtual LayoutRect clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer) const OVERRIDE; |
+ virtual void computeFloatRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, FloatRect& paintInvalidationRect, bool fixed) const OVERRIDE; |
virtual void mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0) const OVERRIDE; |
virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap&) const OVERRIDE; |