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Unified Diff: Source/core/rendering/svg/RenderSVGRoot.h

Issue 332543002: Rename Repaint to Paint Invalidation Part 4 (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 6 months ago
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Index: Source/core/rendering/svg/RenderSVGRoot.h
diff --git a/Source/core/rendering/svg/RenderSVGRoot.h b/Source/core/rendering/svg/RenderSVGRoot.h
index f79fcd6a2542171360a1e77319f77f2bd28656fa..c4842fe956fbe89ee2c7d8547e5010c155a589cb 100644
--- a/Source/core/rendering/svg/RenderSVGRoot.h
+++ b/Source/core/rendering/svg/RenderSVGRoot.h
@@ -62,7 +62,7 @@ public:
// and we need that layout to know of the new size otherwise
// the rendering may be incorrectly using the old size.
if (m_containerSize != containerSize)
- setNeedsLayoutAndFullRepaint();
+ setNeedsLayoutAndFullPaintInvalidation();
m_containerSize = containerSize;
}
@@ -96,12 +96,12 @@ private:
virtual FloatRect objectBoundingBox() const OVERRIDE { return m_objectBoundingBox; }
virtual FloatRect strokeBoundingBox() const OVERRIDE { return m_strokeBoundingBox; }
- virtual FloatRect repaintRectInLocalCoordinates() const OVERRIDE { return m_repaintBoundingBox; }
+ virtual FloatRect paintInvalidationRectInLocalCoordinates() const OVERRIDE { return m_repaintBoundingBox; }
virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) OVERRIDE;
- virtual LayoutRect clippedOverflowRectForRepaint(const RenderLayerModelObject* repaintContainer) const OVERRIDE;
- virtual void computeFloatRectForRepaint(const RenderLayerModelObject* repaintContainer, FloatRect& repaintRect, bool fixed) const OVERRIDE;
+ virtual LayoutRect clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer) const OVERRIDE;
+ virtual void computeFloatRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, FloatRect& paintInvalidationRect, bool fixed) const OVERRIDE;
virtual void mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0) const OVERRIDE;
virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap&) const OVERRIDE;
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