Index: Source/core/rendering/svg/RenderSVGInline.h |
diff --git a/Source/core/rendering/svg/RenderSVGInline.h b/Source/core/rendering/svg/RenderSVGInline.h |
index 51ebbef383cb09f9b6ac048cacdf2c97d69dc674..1c09c5666f660b60bfdc187865c9594b69256fb0 100644 |
--- a/Source/core/rendering/svg/RenderSVGInline.h |
+++ b/Source/core/rendering/svg/RenderSVGInline.h |
@@ -43,10 +43,10 @@ public: |
// this element, since we need it for filters. |
virtual FloatRect objectBoundingBox() const OVERRIDE FINAL; |
virtual FloatRect strokeBoundingBox() const OVERRIDE FINAL; |
- virtual FloatRect repaintRectInLocalCoordinates() const OVERRIDE FINAL; |
+ virtual FloatRect paintInvalidationRectInLocalCoordinates() const OVERRIDE FINAL; |
- virtual LayoutRect clippedOverflowRectForRepaint(const RenderLayerModelObject* repaintContainer) const OVERRIDE FINAL; |
- virtual void computeFloatRectForRepaint(const RenderLayerModelObject* repaintContainer, FloatRect&, bool fixed = false) const OVERRIDE FINAL; |
+ virtual LayoutRect clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer) const OVERRIDE FINAL; |
+ virtual void computeFloatRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, FloatRect&, bool fixed = false) const OVERRIDE FINAL; |
virtual void mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0) const OVERRIDE FINAL; |
virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap&) const OVERRIDE FINAL; |
virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const OVERRIDE FINAL; |