Index: Source/core/rendering/RenderGrid.cpp |
diff --git a/Source/core/rendering/RenderGrid.cpp b/Source/core/rendering/RenderGrid.cpp |
index 8d7a73ba0334b59244ef5b5e9a715a4b7f8c9a75..dba0e28798b6210c0cbcc77864d5568d10e1a9af 100644 |
--- a/Source/core/rendering/RenderGrid.cpp |
+++ b/Source/core/rendering/RenderGrid.cpp |
@@ -296,7 +296,7 @@ void RenderGrid::layoutBlock(bool relayoutChildren) |
// FIXME: Much of this method is boiler plate that matches RenderBox::layoutBlock and Render*FlexibleBox::layoutBlock. |
// It would be nice to refactor some of the duplicate code. |
- LayoutRepainter repainter(*this, checkForRepaintDuringLayout()); |
+ LayoutRepainter repainter(*this, checkForPaintInvalidationDuringLayout()); |
LayoutStateMaintainer statePusher(*this, locationOffset()); |
LayoutSize previousSize = size(); |
@@ -1019,7 +1019,7 @@ void RenderGrid::layoutGridItems() |
// If the child moved, we have to repaint it as well as any floating/positioned |
// descendants. An exception is if we need a layout. In this case, we know we're going to |
// repaint ourselves (and the child) anyway. |
- if (!selfNeedsLayout() && child->checkForRepaintDuringLayout()) |
+ if (!selfNeedsLayout() && child->checkForPaintInvalidationDuringLayout()) |
child->repaintDuringLayoutIfMoved(oldChildRect); |
} |