Index: Source/core/rendering/RenderDeprecatedFlexibleBox.cpp |
diff --git a/Source/core/rendering/RenderDeprecatedFlexibleBox.cpp b/Source/core/rendering/RenderDeprecatedFlexibleBox.cpp |
index babcd3ddae8c8f98202dc71a46c5fa86daec60a1..bfb3d48ba1920a67571cb391742a324c88906f51 100644 |
--- a/Source/core/rendering/RenderDeprecatedFlexibleBox.cpp |
+++ b/Source/core/rendering/RenderDeprecatedFlexibleBox.cpp |
@@ -259,7 +259,7 @@ void RenderDeprecatedFlexibleBox::layoutBlock(bool relayoutChildren) |
if (!relayoutChildren && simplifiedLayout()) |
return; |
- LayoutRepainter repainter(*this, checkForRepaintDuringLayout()); |
+ LayoutRepainter repainter(*this, checkForPaintInvalidationDuringLayout()); |
{ |
// LayoutStateMaintainer needs this deliberate scope to pop before repaint |
@@ -1008,7 +1008,7 @@ void RenderDeprecatedFlexibleBox::placeChild(RenderBox* child, const LayoutPoint |
// If the child moved, we have to repaint it as well as any floating/positioned |
// descendants. An exception is if we need a layout. In this case, we know we're going to |
// repaint ourselves (and the child) anyway. |
- if (!selfNeedsLayout() && child->checkForRepaintDuringLayout()) |
+ if (!selfNeedsLayout() && child->checkForPaintInvalidationDuringLayout()) |
child->repaintDuringLayoutIfMoved(oldRect); |
} |