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Side by Side Diff: Source/core/rendering/svg/SVGRenderingContext.cpp

Issue 332543002: Rename Repaint to Paint Invalidation Part 4 (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 2007, 2008 Rob Buis <buis@kde.org> 2 * Copyright (C) 2007, 2008 Rob Buis <buis@kde.org>
3 * Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org> 3 * Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org>
4 * Copyright (C) 2007 Eric Seidel <eric@webkit.org> 4 * Copyright (C) 2007 Eric Seidel <eric@webkit.org>
5 * Copyright (C) 2009 Google, Inc. All rights reserved. 5 * Copyright (C) 2009 Google, Inc. All rights reserved.
6 * Copyright (C) 2009 Dirk Schulze <krit@webkit.org> 6 * Copyright (C) 2009 Dirk Schulze <krit@webkit.org>
7 * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. 7 * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved.
8 * 8 *
9 * This library is free software; you can redistribute it and/or 9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Library General Public 10 * modify it under the terms of the GNU Library General Public
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112 const SVGRenderStyle* svgStyle = style->svgStyle(); 112 const SVGRenderStyle* svgStyle = style->svgStyle();
113 ASSERT(svgStyle); 113 ASSERT(svgStyle);
114 114
115 // Setup transparency layers before setting up SVG resources! 115 // Setup transparency layers before setting up SVG resources!
116 bool isRenderingMask = isRenderingMaskImage(m_object); 116 bool isRenderingMask = isRenderingMaskImage(m_object);
117 // RenderLayer takes care of root opacity. 117 // RenderLayer takes care of root opacity.
118 float opacity = (object->isSVGRoot() || isRenderingMask) ? 1 : style->opacit y(); 118 float opacity = (object->isSVGRoot() || isRenderingMask) ? 1 : style->opacit y();
119 bool hasBlendMode = style->hasBlendMode() && !isRenderingMask; 119 bool hasBlendMode = style->hasBlendMode() && !isRenderingMask;
120 120
121 if (opacity < 1 || hasBlendMode || style->hasIsolation()) { 121 if (opacity < 1 || hasBlendMode || style->hasIsolation()) {
122 FloatRect repaintRect = m_object->repaintRectInLocalCoordinates(); 122 FloatRect repaintRect = m_object->paintInvalidationRectInLocalCoordinate s();
123 m_paintInfo->context->clip(repaintRect); 123 m_paintInfo->context->clip(repaintRect);
124 124
125 if (hasBlendMode) { 125 if (hasBlendMode) {
126 if (!(m_renderingFlags & RestoreGraphicsContext)) { 126 if (!(m_renderingFlags & RestoreGraphicsContext)) {
127 m_paintInfo->context->save(); 127 m_paintInfo->context->save();
128 m_renderingFlags |= RestoreGraphicsContext; 128 m_renderingFlags |= RestoreGraphicsContext;
129 } 129 }
130 m_paintInfo->context->setCompositeOperation(CompositeSourceOver, sty le->blendMode()); 130 m_paintInfo->context->setCompositeOperation(CompositeSourceOver, sty le->blendMode());
131 } 131 }
132 132
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303 toRenderSVGImage(m_object)->paintForeground(bufferedInfo); 303 toRenderSVGImage(m_object)->paintForeground(bufferedInfo);
304 } else 304 } else
305 return false; 305 return false;
306 } 306 }
307 307
308 m_paintInfo->context->drawImageBuffer(imageBuffer.get(), boundingBox); 308 m_paintInfo->context->drawImageBuffer(imageBuffer.get(), boundingBox);
309 return true; 309 return true;
310 } 310 }
311 311
312 } 312 }
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