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Side by Side Diff: Source/core/rendering/svg/RenderSVGModelObject.h

Issue 332543002: Rename Repaint to Paint Invalidation Part 4 (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 6 months ago
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1 /* 1 /*
2 * Copyright (c) 2009, Google Inc. All rights reserved. 2 * Copyright (c) 2009, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after
44 44
45 class SVGElement; 45 class SVGElement;
46 46
47 class RenderSVGModelObject : public RenderObject { 47 class RenderSVGModelObject : public RenderObject {
48 public: 48 public:
49 explicit RenderSVGModelObject(SVGElement*); 49 explicit RenderSVGModelObject(SVGElement*);
50 50
51 virtual bool isChildAllowed(RenderObject*, RenderStyle*) const OVERRIDE; 51 virtual bool isChildAllowed(RenderObject*, RenderStyle*) const OVERRIDE;
52 virtual bool canHaveWhitespaceChildren() const OVERRIDE { return false; } 52 virtual bool canHaveWhitespaceChildren() const OVERRIDE { return false; }
53 53
54 virtual LayoutRect clippedOverflowRectForRepaint(const RenderLayerModelObjec t* repaintContainer) const OVERRIDE; 54 virtual LayoutRect clippedOverflowRectForPaintInvalidation(const RenderLayer ModelObject* paintInvalidationContainer) const OVERRIDE;
55 virtual void computeFloatRectForRepaint(const RenderLayerModelObject* repain tContainer, FloatRect&, bool fixed = false) const OVERRIDE FINAL; 55 virtual void computeFloatRectForPaintInvalidation(const RenderLayerModelObje ct* paintInvalidationContainer, FloatRect&, bool fixed = false) const OVERRIDE F INAL;
56 56
57 virtual void absoluteRects(Vector<IntRect>&, const LayoutPoint& accumulatedO ffset) const OVERRIDE FINAL; 57 virtual void absoluteRects(Vector<IntRect>&, const LayoutPoint& accumulatedO ffset) const OVERRIDE FINAL;
58 virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const OVERRID E; 58 virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const OVERRID E;
59 59
60 virtual void mapLocalToContainer(const RenderLayerModelObject* repaintContai ner, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0) const OVERRIDE FINAL; 60 virtual void mapLocalToContainer(const RenderLayerModelObject* repaintContai ner, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0) const OVERRIDE FINAL;
61 virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObj ect* ancestorToStopAt, RenderGeometryMap&) const OVERRIDE FINAL; 61 virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObj ect* ancestorToStopAt, RenderGeometryMap&) const OVERRIDE FINAL;
62 virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) OV ERRIDE; 62 virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) OV ERRIDE;
63 63
64 virtual void computeLayerHitTestRects(LayerHitTestRects&) const OVERRIDE FIN AL; 64 virtual void computeLayerHitTestRects(LayerHitTestRects&) const OVERRIDE FIN AL;
65 65
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78 void node() const WTF_DELETED_FUNCTION; 78 void node() const WTF_DELETED_FUNCTION;
79 79
80 // This method should never be called, SVG uses a different nodeAtPoint meth od 80 // This method should never be called, SVG uses a different nodeAtPoint meth od
81 virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTes tLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAct ion) OVERRIDE FINAL; 81 virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTes tLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAct ion) OVERRIDE FINAL;
82 virtual void absoluteFocusRingQuads(Vector<FloatQuad>&) OVERRIDE FINAL; 82 virtual void absoluteFocusRingQuads(Vector<FloatQuad>&) OVERRIDE FINAL;
83 }; 83 };
84 84
85 } 85 }
86 86
87 #endif 87 #endif
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