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1 /* | 1 /* |
2 * Copyright (c) 2009, Google Inc. All rights reserved. | 2 * Copyright (c) 2009, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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43 RenderSVGModelObject::RenderSVGModelObject(SVGElement* node) | 43 RenderSVGModelObject::RenderSVGModelObject(SVGElement* node) |
44 : RenderObject(node) | 44 : RenderObject(node) |
45 { | 45 { |
46 } | 46 } |
47 | 47 |
48 bool RenderSVGModelObject::isChildAllowed(RenderObject* child, RenderStyle*) con
st | 48 bool RenderSVGModelObject::isChildAllowed(RenderObject* child, RenderStyle*) con
st |
49 { | 49 { |
50 return child->isSVG() && !(child->isSVGInline() || child->isSVGInlineText())
; | 50 return child->isSVG() && !(child->isSVGInline() || child->isSVGInlineText())
; |
51 } | 51 } |
52 | 52 |
53 LayoutRect RenderSVGModelObject::clippedOverflowRectForRepaint(const RenderLayer
ModelObject* repaintContainer) const | 53 LayoutRect RenderSVGModelObject::clippedOverflowRectForPaintInvalidation(const R
enderLayerModelObject* paintInvalidationContainer) const |
54 { | 54 { |
55 return SVGRenderSupport::clippedOverflowRectForRepaint(this, repaintContaine
r); | 55 return SVGRenderSupport::clippedOverflowRectForRepaint(this, paintInvalidati
onContainer); |
56 } | 56 } |
57 | 57 |
58 void RenderSVGModelObject::computeFloatRectForRepaint(const RenderLayerModelObje
ct* repaintContainer, FloatRect& repaintRect, bool fixed) const | 58 void RenderSVGModelObject::computeFloatRectForPaintInvalidation(const RenderLaye
rModelObject* paintInvalidationContainer, FloatRect& paintInvalidationRect, bool
fixed) const |
59 { | 59 { |
60 SVGRenderSupport::computeFloatRectForRepaint(this, repaintContainer, repaint
Rect, fixed); | 60 SVGRenderSupport::computeFloatRectForRepaint(this, paintInvalidationContaine
r, paintInvalidationRect, fixed); |
61 } | 61 } |
62 | 62 |
63 void RenderSVGModelObject::mapLocalToContainer(const RenderLayerModelObject* rep
aintContainer, TransformState& transformState, MapCoordinatesFlags, bool* wasFix
ed) const | 63 void RenderSVGModelObject::mapLocalToContainer(const RenderLayerModelObject* rep
aintContainer, TransformState& transformState, MapCoordinatesFlags, bool* wasFix
ed) const |
64 { | 64 { |
65 SVGRenderSupport::mapLocalToContainer(this, repaintContainer, transformState
, wasFixed); | 65 SVGRenderSupport::mapLocalToContainer(this, repaintContainer, transformState
, wasFixed); |
66 } | 66 } |
67 | 67 |
68 const RenderObject* RenderSVGModelObject::pushMappingToContainer(const RenderLay
erModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const | 68 const RenderObject* RenderSVGModelObject::pushMappingToContainer(const RenderLay
erModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const |
69 { | 69 { |
70 return SVGRenderSupport::pushMappingToContainer(this, ancestorToStopAt, geom
etryMap); | 70 return SVGRenderSupport::pushMappingToContainer(this, ancestorToStopAt, geom
etryMap); |
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114 bool RenderSVGModelObject::nodeAtPoint(const HitTestRequest&, HitTestResult&, co
nst HitTestLocation&, const LayoutPoint&, HitTestAction) | 114 bool RenderSVGModelObject::nodeAtPoint(const HitTestRequest&, HitTestResult&, co
nst HitTestLocation&, const LayoutPoint&, HitTestAction) |
115 { | 115 { |
116 ASSERT_NOT_REACHED(); | 116 ASSERT_NOT_REACHED(); |
117 return false; | 117 return false; |
118 } | 118 } |
119 | 119 |
120 // The SVG addFocusRingRects() method adds rects in local coordinates so the def
ault absoluteFocusRingQuads | 120 // The SVG addFocusRingRects() method adds rects in local coordinates so the def
ault absoluteFocusRingQuads |
121 // returns incorrect values for SVG objects. Overriding this method provides acc
ess to the absolute bounds. | 121 // returns incorrect values for SVG objects. Overriding this method provides acc
ess to the absolute bounds. |
122 void RenderSVGModelObject::absoluteFocusRingQuads(Vector<FloatQuad>& quads) | 122 void RenderSVGModelObject::absoluteFocusRingQuads(Vector<FloatQuad>& quads) |
123 { | 123 { |
124 quads.append(localToAbsoluteQuad(FloatQuad(repaintRectInLocalCoordinates()))
); | 124 quads.append(localToAbsoluteQuad(FloatQuad(paintInvalidationRectInLocalCoord
inates()))); |
125 } | 125 } |
126 | 126 |
127 void RenderSVGModelObject::invalidateTreeAfterLayout(const RenderLayerModelObjec
t& paintInvalidationContainer) | 127 void RenderSVGModelObject::invalidateTreeAfterLayout(const RenderLayerModelObjec
t& paintInvalidationContainer) |
128 { | 128 { |
129 // Note: This is a reduced version of RenderBox::invalidateTreeAfterLayout()
. | 129 // Note: This is a reduced version of RenderBox::invalidateTreeAfterLayout()
. |
130 // FIXME: Should share code with RenderBox::invalidateTreeAfterLayout(). | 130 // FIXME: Should share code with RenderBox::invalidateTreeAfterLayout(). |
131 ASSERT(RuntimeEnabledFeatures::repaintAfterLayoutEnabled()); | 131 ASSERT(RuntimeEnabledFeatures::repaintAfterLayoutEnabled()); |
132 ASSERT(!needsLayout()); | 132 ASSERT(!needsLayout()); |
133 | 133 |
134 if (!shouldCheckForPaintInvalidationAfterLayout()) | 134 if (!shouldCheckForPaintInvalidationAfterLayout()) |
135 return; | 135 return; |
136 | 136 |
137 LayoutStateDisabler layoutStateDisabler(*this); | 137 LayoutStateDisabler layoutStateDisabler(*this); |
138 | 138 |
139 const LayoutRect oldPaintInvalidationRect = previousPaintInvalidationRect(); | 139 const LayoutRect oldPaintInvalidationRect = previousPaintInvalidationRect(); |
140 const LayoutPoint oldPositionFromPaintInvalidationContainer = previousPositi
onFromPaintInvalidationContainer(); | 140 const LayoutPoint oldPositionFromPaintInvalidationContainer = previousPositi
onFromPaintInvalidationContainer(); |
141 const RenderLayerModelObject& newPaintInvalidationContainer = *containerForR
epaint(); | 141 const RenderLayerModelObject& newPaintInvalidationContainer = *containerForP
aintInvalidation(); |
142 setPreviousPaintInvalidationRect(clippedOverflowRectForRepaint(&newPaintInva
lidationContainer)); | 142 setPreviousPaintInvalidationRect(clippedOverflowRectForPaintInvalidation(&ne
wPaintInvalidationContainer)); |
143 setPreviousPositionFromPaintInvalidationContainer(positionFromRepaintContain
er(&newPaintInvalidationContainer)); | 143 setPreviousPositionFromPaintInvalidationContainer(positionFromPaintInvalidat
ionContainer(&newPaintInvalidationContainer)); |
144 | 144 |
145 // If an ancestor container had its transform changed, then we just | 145 // If an ancestor container had its transform changed, then we just |
146 // need to update the RenderSVGModelObject's repaint rect above. The invalid
ation | 146 // need to update the RenderSVGModelObject's repaint rect above. The invalid
ation |
147 // will be handled by the container where the transform changed. This essent
ially | 147 // will be handled by the container where the transform changed. This essent
ially |
148 // means that we prune the entire branch for performance. | 148 // means that we prune the entire branch for performance. |
149 if (!SVGRenderSupport::parentTransformDidChange(this)) | 149 if (!SVGRenderSupport::parentTransformDidChange(this)) |
150 return; | 150 return; |
151 | 151 |
152 // If we are set to do a full paint invalidation that means the RenderView w
ill be | 152 // If we are set to do a full paint invalidation that means the RenderView w
ill be |
153 // issue paint invalidations. We can then skip issuing of paint invalidation
s for the child | 153 // issue paint invalidations. We can then skip issuing of paint invalidation
s for the child |
154 // renderers as they'll be covered by the RenderView. | 154 // renderers as they'll be covered by the RenderView. |
155 if (view()->doingFullRepaint()) { | 155 if (view()->doingFullRepaint()) { |
156 RenderObject::invalidateTreeAfterLayout(newPaintInvalidationContainer); | 156 RenderObject::invalidateTreeAfterLayout(newPaintInvalidationContainer); |
157 return; | 157 return; |
158 } | 158 } |
159 | 159 |
160 const LayoutRect& newPaintInvalidationRect = previousPaintInvalidationRect()
; | 160 const LayoutRect& newPaintInvalidationRect = previousPaintInvalidationRect()
; |
161 const LayoutPoint& newPositionFromPaintInvalidationContainer = previousPosit
ionFromPaintInvalidationContainer(); | 161 const LayoutPoint& newPositionFromPaintInvalidationContainer = previousPosit
ionFromPaintInvalidationContainer(); |
162 invalidatePaintAfterLayoutIfNeeded(containerForRepaint(), | 162 invalidatePaintAfterLayoutIfNeeded(containerForPaintInvalidation(), |
163 shouldDoFullPaintInvalidationAfterLayout(), oldPaintInvalidationRect, ol
dPositionFromPaintInvalidationContainer, | 163 shouldDoFullPaintInvalidationAfterLayout(), oldPaintInvalidationRect, ol
dPositionFromPaintInvalidationContainer, |
164 &newPaintInvalidationRect, &newPositionFromPaintInvalidationContainer); | 164 &newPaintInvalidationRect, &newPositionFromPaintInvalidationContainer); |
165 | 165 |
166 RenderObject::invalidateTreeAfterLayout(newPaintInvalidationContainer); | 166 RenderObject::invalidateTreeAfterLayout(newPaintInvalidationContainer); |
167 } | 167 } |
168 | 168 |
169 } // namespace WebCore | 169 } // namespace WebCore |
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