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Side by Side Diff: Source/core/rendering/svg/RenderSVGBlock.cpp

Issue 332543002: Rename Repaint to Paint Invalidation Part 4 (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 2006 Apple Computer, Inc. 2 * Copyright (C) 2006 Apple Computer, Inc.
3 * Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org> 3 * Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org>
4 * Copyright (C) Research In Motion Limited 2010. All rights reserved. 4 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
5 * 5 *
6 * This library is free software; you can redistribute it and/or 6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Library General Public 7 * modify it under the terms of the GNU Library General Public
8 * License as published by the Free Software Foundation; either 8 * License as published by the Free Software Foundation; either
9 * version 2 of the License, or (at your option) any later version. 9 * version 2 of the License, or (at your option) any later version.
10 * 10 *
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89 void RenderSVGBlock::mapLocalToContainer(const RenderLayerModelObject* repaintCo ntainer, TransformState& transformState, MapCoordinatesFlags, bool* wasFixed) co nst 89 void RenderSVGBlock::mapLocalToContainer(const RenderLayerModelObject* repaintCo ntainer, TransformState& transformState, MapCoordinatesFlags, bool* wasFixed) co nst
90 { 90 {
91 SVGRenderSupport::mapLocalToContainer(this, repaintContainer, transformState , wasFixed); 91 SVGRenderSupport::mapLocalToContainer(this, repaintContainer, transformState , wasFixed);
92 } 92 }
93 93
94 const RenderObject* RenderSVGBlock::pushMappingToContainer(const RenderLayerMode lObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const 94 const RenderObject* RenderSVGBlock::pushMappingToContainer(const RenderLayerMode lObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const
95 { 95 {
96 return SVGRenderSupport::pushMappingToContainer(this, ancestorToStopAt, geom etryMap); 96 return SVGRenderSupport::pushMappingToContainer(this, ancestorToStopAt, geom etryMap);
97 } 97 }
98 98
99 LayoutRect RenderSVGBlock::clippedOverflowRectForRepaint(const RenderLayerModelO bject* repaintContainer) const 99 LayoutRect RenderSVGBlock::clippedOverflowRectForPaintInvalidation(const RenderL ayerModelObject* paintInvalidationContainer) const
100 { 100 {
101 return SVGRenderSupport::clippedOverflowRectForRepaint(this, repaintContaine r); 101 return SVGRenderSupport::clippedOverflowRectForRepaint(this, paintInvalidati onContainer);
102 } 102 }
103 103
104 void RenderSVGBlock::computeFloatRectForRepaint(const RenderLayerModelObject* re paintContainer, FloatRect& repaintRect, bool fixed) const 104 void RenderSVGBlock::computeFloatRectForPaintInvalidation(const RenderLayerModel Object* paintInvalidationContainer, FloatRect& paintInvalidationRect, bool fixed ) const
105 { 105 {
106 SVGRenderSupport::computeFloatRectForRepaint(this, repaintContainer, repaint Rect, fixed); 106 SVGRenderSupport::computeFloatRectForRepaint(this, paintInvalidationContaine r, paintInvalidationRect, fixed);
107 } 107 }
108 108
109 bool RenderSVGBlock::nodeAtPoint(const HitTestRequest&, HitTestResult&, const Hi tTestLocation&, const LayoutPoint&, HitTestAction) 109 bool RenderSVGBlock::nodeAtPoint(const HitTestRequest&, HitTestResult&, const Hi tTestLocation&, const LayoutPoint&, HitTestAction)
110 { 110 {
111 ASSERT_NOT_REACHED(); 111 ASSERT_NOT_REACHED();
112 return false; 112 return false;
113 } 113 }
114 114
115 void RenderSVGBlock::invalidateTreeAfterLayout(const RenderLayerModelObject& pai ntInvalidationContainer) 115 void RenderSVGBlock::invalidateTreeAfterLayout(const RenderLayerModelObject& pai ntInvalidationContainer)
116 { 116 {
117 if (!shouldCheckForPaintInvalidationAfterLayout()) 117 if (!shouldCheckForPaintInvalidationAfterLayout())
118 return; 118 return;
119 119
120 LayoutStateDisabler layoutStateDisabler(*this); 120 LayoutStateDisabler layoutStateDisabler(*this);
121 RenderBlockFlow::invalidateTreeAfterLayout(paintInvalidationContainer); 121 RenderBlockFlow::invalidateTreeAfterLayout(paintInvalidationContainer);
122 } 122 }
123 123
124 } 124 }
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