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| 1 /* | 1 /* |
| 2 * Copyright (C) 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc. All rights
reserved. | 2 * Copyright (C) 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc. All rights
reserved. |
| 3 * | 3 * |
| 4 * Portions are Copyright (C) 1998 Netscape Communications Corporation. | 4 * Portions are Copyright (C) 1998 Netscape Communications Corporation. |
| 5 * | 5 * |
| 6 * Other contributors: | 6 * Other contributors: |
| 7 * Robert O'Callahan <roc+@cs.cmu.edu> | 7 * Robert O'Callahan <roc+@cs.cmu.edu> |
| 8 * David Baron <dbaron@fas.harvard.edu> | 8 * David Baron <dbaron@fas.harvard.edu> |
| 9 * Christian Biesinger <cbiesinger@web.de> | 9 * Christian Biesinger <cbiesinger@web.de> |
| 10 * Randall Jesup <rjesup@wgate.com> | 10 * Randall Jesup <rjesup@wgate.com> |
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| 66 // Until those states are fully fledged, I'll just disable the ASSERTS. | 66 // Until those states are fully fledged, I'll just disable the ASSERTS. |
| 67 DisableCompositingQueryAsserts disabler; | 67 DisableCompositingQueryAsserts disabler; |
| 68 if (m_renderer.layer()->hasVisibleContent()) { | 68 if (m_renderer.layer()->hasVisibleContent()) { |
| 69 RenderView* view = m_renderer.view(); | 69 RenderView* view = m_renderer.view(); |
| 70 ASSERT(view); | 70 ASSERT(view); |
| 71 // FIXME: LayoutState does not work with RenderLayers as there is not a
1-to-1 | 71 // FIXME: LayoutState does not work with RenderLayers as there is not a
1-to-1 |
| 72 // mapping between them and the RenderObjects. It would be neat to enabl
e | 72 // mapping between them and the RenderObjects. It would be neat to enabl
e |
| 73 // LayoutState outside the layout() phase and use it here. | 73 // LayoutState outside the layout() phase and use it here. |
| 74 ASSERT(!view->layoutStateEnabled()); | 74 ASSERT(!view->layoutStateEnabled()); |
| 75 | 75 |
| 76 const RenderLayerModelObject* repaintContainer = m_renderer.containerFor
Repaint(); | 76 const RenderLayerModelObject* repaintContainer = m_renderer.containerFor
PaintInvalidation(); |
| 77 LayoutRect oldRepaintRect = m_repaintRect; | 77 LayoutRect oldRepaintRect = m_repaintRect; |
| 78 LayoutPoint oldOffset = m_offset; | 78 LayoutPoint oldOffset = m_offset; |
| 79 computeRepaintRects(); | 79 computeRepaintRects(); |
| 80 shouldCheckForRepaint &= shouldRepaintLayer(); | 80 shouldCheckForRepaint &= shouldRepaintLayer(); |
| 81 | 81 |
| 82 if (shouldCheckForRepaint) { | 82 if (shouldCheckForRepaint) { |
| 83 if (view && !view->document().printing()) { | 83 if (view && !view->document().printing()) { |
| 84 if (m_repaintStatus & NeedsFullRepaint) { | 84 if (m_repaintStatus & NeedsFullRepaint) { |
| 85 m_renderer.invalidatePaintUsingContainer(repaintContainer, p
ixelSnappedIntRect(oldRepaintRect), InvalidationLayer); | 85 m_renderer.invalidatePaintUsingContainer(repaintContainer, p
ixelSnappedIntRect(oldRepaintRect), InvalidationLayer); |
| 86 if (m_repaintRect != oldRepaintRect) | 86 if (m_repaintRect != oldRepaintRect) |
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| 100 | 100 |
| 101 void RenderLayerRepainter::clearRepaintRects() | 101 void RenderLayerRepainter::clearRepaintRects() |
| 102 { | 102 { |
| 103 ASSERT(!m_renderer.layer()->hasVisibleContent()); | 103 ASSERT(!m_renderer.layer()->hasVisibleContent()); |
| 104 | 104 |
| 105 m_repaintRect = IntRect(); | 105 m_repaintRect = IntRect(); |
| 106 } | 106 } |
| 107 | 107 |
| 108 void RenderLayerRepainter::computeRepaintRects() | 108 void RenderLayerRepainter::computeRepaintRects() |
| 109 { | 109 { |
| 110 const RenderLayerModelObject* repaintContainer = m_renderer.containerForRepa
int(); | 110 const RenderLayerModelObject* repaintContainer = m_renderer.containerForPain
tInvalidation(); |
| 111 LayoutRect repaintRect = m_renderer.boundsRectForRepaint(repaintContainer); | 111 LayoutRect repaintRect = m_renderer.boundsRectForPaintInvalidation(repaintCo
ntainer); |
| 112 if (RuntimeEnabledFeatures::repaintAfterLayoutEnabled()) { | 112 if (RuntimeEnabledFeatures::repaintAfterLayoutEnabled()) { |
| 113 // FIXME: We want RenderLayerRepainter to go away when | 113 // FIXME: We want RenderLayerRepainter to go away when |
| 114 // repaint-after-layout is on by default so we need to figure out how to | 114 // repaint-after-layout is on by default so we need to figure out how to |
| 115 // handle this update. | 115 // handle this update. |
| 116 m_renderer.setPreviousPaintInvalidationRect(repaintRect); | 116 m_renderer.setPreviousPaintInvalidationRect(repaintRect); |
| 117 } else { | 117 } else { |
| 118 m_repaintRect = repaintRect; | 118 m_repaintRect = repaintRect; |
| 119 m_offset = m_renderer.positionFromRepaintContainer(repaintContainer); | 119 m_offset = m_renderer.positionFromPaintInvalidationContainer(repaintCont
ainer); |
| 120 } | 120 } |
| 121 } | 121 } |
| 122 | 122 |
| 123 void RenderLayerRepainter::computeRepaintRectsIncludingNonCompositingDescendants
() | 123 void RenderLayerRepainter::computeRepaintRectsIncludingNonCompositingDescendants
() |
| 124 { | 124 { |
| 125 // FIXME: computeRepaintRects() has to walk up the parent chain for every la
yer to compute the rects. | 125 // FIXME: computeRepaintRects() has to walk up the parent chain for every la
yer to compute the rects. |
| 126 // We should make this more efficient. | 126 // We should make this more efficient. |
| 127 // FIXME: it's wrong to call this when layout is not up-to-date, which we do
. | 127 // FIXME: it's wrong to call this when layout is not up-to-date, which we do
. |
| 128 computeRepaintRects(); | 128 computeRepaintRects(); |
| 129 | 129 |
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| 142 return true; | 142 return true; |
| 143 | 143 |
| 144 // Composited layers that were moved during a positioned movement only | 144 // Composited layers that were moved during a positioned movement only |
| 145 // layout, don't need to be repainted. They just need to be recomposited. | 145 // layout, don't need to be repainted. They just need to be recomposited. |
| 146 return m_renderer.compositingState() != PaintsIntoOwnBacking; | 146 return m_renderer.compositingState() != PaintsIntoOwnBacking; |
| 147 } | 147 } |
| 148 | 148 |
| 149 // Since we're only painting non-composited layers, we know that they all share
the same repaintContainer. | 149 // Since we're only painting non-composited layers, we know that they all share
the same repaintContainer. |
| 150 void RenderLayerRepainter::repaintIncludingNonCompositingDescendants() | 150 void RenderLayerRepainter::repaintIncludingNonCompositingDescendants() |
| 151 { | 151 { |
| 152 repaintIncludingNonCompositingDescendantsInternal(m_renderer.containerForRep
aint()); | 152 repaintIncludingNonCompositingDescendantsInternal(m_renderer.containerForPai
ntInvalidation()); |
| 153 } | 153 } |
| 154 | 154 |
| 155 void RenderLayerRepainter::repaintIncludingNonCompositingDescendantsInternal(con
st RenderLayerModelObject* repaintContainer) | 155 void RenderLayerRepainter::repaintIncludingNonCompositingDescendantsInternal(con
st RenderLayerModelObject* repaintContainer) |
| 156 { | 156 { |
| 157 m_renderer.invalidatePaintUsingContainer(repaintContainer, pixelSnappedIntRe
ct(m_renderer.boundsRectForRepaint(repaintContainer)), InvalidationLayer); | 157 m_renderer.invalidatePaintUsingContainer(repaintContainer, pixelSnappedIntRe
ct(m_renderer.boundsRectForPaintInvalidation(repaintContainer)), InvalidationLay
er); |
| 158 | 158 |
| 159 // FIXME: Repaints can be issued during style recalc at present, via RenderL
ayerModelObject::styleWillChange. This happens in scenarios when | 159 // FIXME: Repaints can be issued during style recalc at present, via RenderL
ayerModelObject::styleWillChange. This happens in scenarios when |
| 160 // repaint is needed but not layout. | 160 // repaint is needed but not layout. |
| 161 DisableCompositingQueryAsserts disabler; | 161 DisableCompositingQueryAsserts disabler; |
| 162 | 162 |
| 163 for (RenderLayer* curr = m_renderer.layer()->firstChild(); curr; curr = curr
->nextSibling()) { | 163 for (RenderLayer* curr = m_renderer.layer()->firstChild(); curr; curr = curr
->nextSibling()) { |
| 164 if (curr->compositingState() != PaintsIntoOwnBacking && curr->compositin
gState() != PaintsIntoGroupedBacking) | 164 if (curr->compositingState() != PaintsIntoOwnBacking && curr->compositin
gState() != PaintsIntoGroupedBacking) |
| 165 curr->repainter().repaintIncludingNonCompositingDescendantsInternal(
repaintContainer); | 165 curr->repainter().repaintIncludingNonCompositingDescendantsInternal(
repaintContainer); |
| 166 } | 166 } |
| 167 } | 167 } |
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| 264 RenderLayer* RenderLayerRepainter::enclosingFilterRepaintLayer() const | 264 RenderLayer* RenderLayerRepainter::enclosingFilterRepaintLayer() const |
| 265 { | 265 { |
| 266 for (const RenderLayer* curr = m_renderer.layer(); curr; curr = curr->parent
()) { | 266 for (const RenderLayer* curr = m_renderer.layer(); curr; curr = curr->parent
()) { |
| 267 if ((curr != m_renderer.layer() && curr->requiresFullLayerImageForFilter
s()) || curr->compositingState() == PaintsIntoOwnBacking || curr->isRootLayer()) | 267 if ((curr != m_renderer.layer() && curr->requiresFullLayerImageForFilter
s()) || curr->compositingState() == PaintsIntoOwnBacking || curr->isRootLayer()) |
| 268 return const_cast<RenderLayer*>(curr); | 268 return const_cast<RenderLayer*>(curr); |
| 269 } | 269 } |
| 270 return 0; | 270 return 0; |
| 271 } | 271 } |
| 272 | 272 |
| 273 } // Namespace WebCore | 273 } // Namespace WebCore |
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