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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/shader_manager.h" | 5 #include "gpu/command_buffer/service/shader_manager.h" |
6 | 6 |
7 #include "base/memory/scoped_ptr.h" | 7 #include "base/memory/scoped_ptr.h" |
| 8 #include "gpu/command_buffer/service/gpu_service_test.h" |
8 #include "gpu/command_buffer/service/mocks.h" | 9 #include "gpu/command_buffer/service/mocks.h" |
9 #include "testing/gtest/include/gtest/gtest.h" | 10 #include "testing/gtest/include/gtest/gtest.h" |
10 #include "ui/gl/gl_mock.h" | 11 #include "ui/gl/gl_mock.h" |
11 | 12 |
12 using ::testing::Return; | 13 using ::testing::Return; |
13 using ::testing::ReturnRef; | 14 using ::testing::ReturnRef; |
14 | 15 |
15 namespace gpu { | 16 namespace gpu { |
16 namespace gles2 { | 17 namespace gles2 { |
17 | 18 |
18 class ShaderManagerTest : public testing::Test { | 19 class ShaderManagerTest : public GpuServiceTest { |
19 public: | 20 public: |
20 ShaderManagerTest() { | 21 ShaderManagerTest() { |
21 } | 22 } |
22 | 23 |
23 virtual ~ShaderManagerTest() { | 24 virtual ~ShaderManagerTest() { |
24 manager_.Destroy(false); | 25 manager_.Destroy(false); |
25 } | 26 } |
26 | 27 |
27 protected: | 28 protected: |
28 virtual void SetUp() { | |
29 gl_.reset(new ::testing::StrictMock< ::gfx::MockGLInterface>()); | |
30 ::gfx::MockGLInterface::SetGLInterface(gl_.get()); | |
31 } | |
32 | |
33 virtual void TearDown() { | |
34 ::gfx::MockGLInterface::SetGLInterface(NULL); | |
35 gl_.reset(); | |
36 } | |
37 | |
38 // Use StrictMock to make 100% sure we know how GL will be called. | |
39 scoped_ptr< ::testing::StrictMock< ::gfx::MockGLInterface> > gl_; | |
40 ShaderManager manager_; | 29 ShaderManager manager_; |
41 }; | 30 }; |
42 | 31 |
43 TEST_F(ShaderManagerTest, Basic) { | 32 TEST_F(ShaderManagerTest, Basic) { |
44 const GLuint kClient1Id = 1; | 33 const GLuint kClient1Id = 1; |
45 const GLuint kService1Id = 11; | 34 const GLuint kService1Id = 11; |
46 const GLenum kShader1Type = GL_VERTEX_SHADER; | 35 const GLenum kShader1Type = GL_VERTEX_SHADER; |
47 const GLuint kClient2Id = 2; | 36 const GLuint kClient2Id = 2; |
48 // Check we can create shader. | 37 // Check we can create shader. |
49 Shader* info0 = manager_.CreateShader( | 38 Shader* info0 = manager_.CreateShader( |
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262 EXPECT_FALSE(shader1->InUse()); | 251 EXPECT_FALSE(shader1->InUse()); |
263 shader2 = manager_.GetShader(kClient1Id); | 252 shader2 = manager_.GetShader(kClient1Id); |
264 EXPECT_EQ(shader1, shader2); | 253 EXPECT_EQ(shader1, shader2); |
265 manager_.MarkAsDeleted(shader1); // this should delete the shader. | 254 manager_.MarkAsDeleted(shader1); // this should delete the shader. |
266 shader2 = manager_.GetShader(kClient1Id); | 255 shader2 = manager_.GetShader(kClient1Id); |
267 EXPECT_TRUE(shader2 == NULL); | 256 EXPECT_TRUE(shader2 == NULL); |
268 } | 257 } |
269 | 258 |
270 } // namespace gles2 | 259 } // namespace gles2 |
271 } // namespace gpu | 260 } // namespace gpu |
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