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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/memory_program_cache.h" | 5 #include "gpu/command_buffer/service/memory_program_cache.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "gpu/command_buffer/common/gles2_cmd_format.h" | 8 #include "gpu/command_buffer/common/gles2_cmd_format.h" |
9 #include "gpu/command_buffer/service/gl_utils.h" | 9 #include "gpu/command_buffer/service/gl_utils.h" |
| 10 #include "gpu/command_buffer/service/gpu_service_test.h" |
10 #include "gpu/command_buffer/service/shader_manager.h" | 11 #include "gpu/command_buffer/service/shader_manager.h" |
11 #include "gpu/command_buffer/service/shader_translator.h" | 12 #include "gpu/command_buffer/service/shader_translator.h" |
12 #include "testing/gtest/include/gtest/gtest.h" | 13 #include "testing/gtest/include/gtest/gtest.h" |
13 #include "ui/gl/gl_bindings.h" | 14 #include "ui/gl/gl_bindings.h" |
14 #include "ui/gl/gl_mock.h" | 15 #include "ui/gl/gl_mock.h" |
15 | 16 |
16 using ::testing::_; | 17 using ::testing::_; |
17 using ::testing::ElementsAreArray; | 18 using ::testing::ElementsAreArray; |
18 using ::testing::Invoke; | 19 using ::testing::Invoke; |
19 using ::testing::SetArgPointee; | 20 using ::testing::SetArgPointee; |
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58 GLsizei length() const { return length_; } | 59 GLsizei length() const { return length_; } |
59 GLenum format() const { return format_; } | 60 GLenum format() const { return format_; } |
60 const char* binary() const { return binary_; } | 61 const char* binary() const { return binary_; } |
61 | 62 |
62 private: | 63 private: |
63 GLsizei length_; | 64 GLsizei length_; |
64 GLenum format_; | 65 GLenum format_; |
65 const char* binary_; | 66 const char* binary_; |
66 }; | 67 }; |
67 | 68 |
68 class MemoryProgramCacheTest : public testing::Test { | 69 class MemoryProgramCacheTest : public GpuServiceTest { |
69 public: | 70 public: |
70 static const size_t kCacheSizeBytes = 1024; | 71 static const size_t kCacheSizeBytes = 1024; |
71 static const GLuint kVertexShaderClientId = 90; | 72 static const GLuint kVertexShaderClientId = 90; |
72 static const GLuint kVertexShaderServiceId = 100; | 73 static const GLuint kVertexShaderServiceId = 100; |
73 static const GLuint kFragmentShaderClientId = 91; | 74 static const GLuint kFragmentShaderClientId = 91; |
74 static const GLuint kFragmentShaderServiceId = 100; | 75 static const GLuint kFragmentShaderServiceId = 100; |
75 | 76 |
76 MemoryProgramCacheTest() | 77 MemoryProgramCacheTest() |
77 : cache_(new MemoryProgramCache(kCacheSizeBytes)), | 78 : cache_(new MemoryProgramCache(kCacheSizeBytes)), |
78 vertex_shader_(NULL), | 79 vertex_shader_(NULL), |
79 fragment_shader_(NULL), | 80 fragment_shader_(NULL), |
80 shader_cache_count_(0) { } | 81 shader_cache_count_(0) { } |
81 virtual ~MemoryProgramCacheTest() { | 82 virtual ~MemoryProgramCacheTest() { |
82 shader_manager_.Destroy(false); | 83 shader_manager_.Destroy(false); |
83 } | 84 } |
84 | 85 |
85 void ShaderCacheCb(const std::string& key, const std::string& shader) { | 86 void ShaderCacheCb(const std::string& key, const std::string& shader) { |
86 shader_cache_count_++; | 87 shader_cache_count_++; |
87 shader_cache_shader_ = shader; | 88 shader_cache_shader_ = shader; |
88 } | 89 } |
89 | 90 |
90 int32 shader_cache_count() { return shader_cache_count_; } | 91 int32 shader_cache_count() { return shader_cache_count_; } |
91 const std::string& shader_cache_shader() { return shader_cache_shader_; } | 92 const std::string& shader_cache_shader() { return shader_cache_shader_; } |
92 | 93 |
93 protected: | 94 protected: |
94 virtual void SetUp() { | 95 virtual void SetUp() { |
95 gl_.reset(new ::testing::StrictMock<gfx::MockGLInterface>()); | 96 GpuServiceTest::SetUp(); |
96 ::gfx::MockGLInterface::SetGLInterface(gl_.get()); | |
97 | 97 |
98 vertex_shader_ = shader_manager_.CreateShader(kVertexShaderClientId, | 98 vertex_shader_ = shader_manager_.CreateShader(kVertexShaderClientId, |
99 kVertexShaderServiceId, | 99 kVertexShaderServiceId, |
100 GL_VERTEX_SHADER); | 100 GL_VERTEX_SHADER); |
101 fragment_shader_ = shader_manager_.CreateShader( | 101 fragment_shader_ = shader_manager_.CreateShader( |
102 kFragmentShaderClientId, | 102 kFragmentShaderClientId, |
103 kFragmentShaderServiceId, | 103 kFragmentShaderServiceId, |
104 GL_FRAGMENT_SHADER); | 104 GL_FRAGMENT_SHADER); |
105 ASSERT_TRUE(vertex_shader_ != NULL); | 105 ASSERT_TRUE(vertex_shader_ != NULL); |
106 ASSERT_TRUE(fragment_shader_ != NULL); | 106 ASSERT_TRUE(fragment_shader_ != NULL); |
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130 fragment_shader_->set_uniform_map(vertex_uniform_map); | 130 fragment_shader_->set_uniform_map(vertex_uniform_map); |
131 fragment_shader_->set_varying_map(vertex_varying_map); | 131 fragment_shader_->set_varying_map(vertex_varying_map); |
132 | 132 |
133 vertex_shader_->UpdateSource("bbbalsldkdkdkd"); | 133 vertex_shader_->UpdateSource("bbbalsldkdkdkd"); |
134 fragment_shader_->UpdateSource("bbbal sldkdkdkas 134 ad"); | 134 fragment_shader_->UpdateSource("bbbal sldkdkdkas 134 ad"); |
135 | 135 |
136 vertex_shader_->SetStatus(true, NULL, NULL); | 136 vertex_shader_->SetStatus(true, NULL, NULL); |
137 fragment_shader_->SetStatus(true, NULL, NULL); | 137 fragment_shader_->SetStatus(true, NULL, NULL); |
138 } | 138 } |
139 | 139 |
140 virtual void TearDown() { | |
141 ::gfx::MockGLInterface::SetGLInterface(NULL); | |
142 gl_.reset(); | |
143 } | |
144 | |
145 void SetExpectationsForSaveLinkedProgram( | 140 void SetExpectationsForSaveLinkedProgram( |
146 const GLint program_id, | 141 const GLint program_id, |
147 ProgramBinaryEmulator* emulator) const { | 142 ProgramBinaryEmulator* emulator) const { |
148 EXPECT_CALL(*gl_.get(), | 143 EXPECT_CALL(*gl_.get(), |
149 GetProgramiv(program_id, GL_PROGRAM_BINARY_LENGTH_OES, _)) | 144 GetProgramiv(program_id, GL_PROGRAM_BINARY_LENGTH_OES, _)) |
150 .WillOnce(SetArgPointee<2>(emulator->length())); | 145 .WillOnce(SetArgPointee<2>(emulator->length())); |
151 EXPECT_CALL(*gl_.get(), | 146 EXPECT_CALL(*gl_.get(), |
152 GetProgramBinary(program_id, emulator->length(), _, _, _)) | 147 GetProgramBinary(program_id, emulator->length(), _, _, _)) |
153 .WillOnce(Invoke(emulator, &ProgramBinaryEmulator::GetProgramBinary)); | 148 .WillOnce(Invoke(emulator, &ProgramBinaryEmulator::GetProgramBinary)); |
154 } | 149 } |
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174 ProgramBinary(program_id, | 169 ProgramBinary(program_id, |
175 emulator->format(), | 170 emulator->format(), |
176 _, | 171 _, |
177 emulator->length())) | 172 emulator->length())) |
178 .WillOnce(Invoke(emulator, &ProgramBinaryEmulator::ProgramBinary)); | 173 .WillOnce(Invoke(emulator, &ProgramBinaryEmulator::ProgramBinary)); |
179 EXPECT_CALL(*gl_.get(), | 174 EXPECT_CALL(*gl_.get(), |
180 GetProgramiv(program_id, GL_LINK_STATUS, _)) | 175 GetProgramiv(program_id, GL_LINK_STATUS, _)) |
181 .WillOnce(SetArgPointee<2>(GL_FALSE)); | 176 .WillOnce(SetArgPointee<2>(GL_FALSE)); |
182 } | 177 } |
183 | 178 |
184 // Use StrictMock to make 100% sure we know how GL will be called. | |
185 scoped_ptr< ::testing::StrictMock<gfx::MockGLInterface> > gl_; | |
186 scoped_ptr<MemoryProgramCache> cache_; | 179 scoped_ptr<MemoryProgramCache> cache_; |
187 ShaderManager shader_manager_; | 180 ShaderManager shader_manager_; |
188 Shader* vertex_shader_; | 181 Shader* vertex_shader_; |
189 Shader* fragment_shader_; | 182 Shader* fragment_shader_; |
190 int32 shader_cache_count_; | 183 int32 shader_cache_count_; |
191 std::string shader_cache_shader_; | 184 std::string shader_cache_shader_; |
192 }; | 185 }; |
193 | 186 |
194 TEST_F(MemoryProgramCacheTest, CacheSave) { | 187 TEST_F(MemoryProgramCacheTest, CacheSave) { |
195 const GLenum kFormat = 1; | 188 const GLenum kFormat = 1; |
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636 NULL, | 629 NULL, |
637 fragment_shader_, | 630 fragment_shader_, |
638 NULL, | 631 NULL, |
639 NULL, | 632 NULL, |
640 base::Bind(&MemoryProgramCacheTest::ShaderCacheCb, | 633 base::Bind(&MemoryProgramCacheTest::ShaderCacheCb, |
641 base::Unretained(this)))); | 634 base::Unretained(this)))); |
642 } | 635 } |
643 | 636 |
644 } // namespace gles2 | 637 } // namespace gles2 |
645 } // namespace gpu | 638 } // namespace gpu |
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