| Index: ui/gl/gl_image.h
|
| diff --git a/ui/gl/gl_image.h b/ui/gl/gl_image.h
|
| index 7798423da12ed6ff683689d4ad7861ffdd03c863..45303fd64602321259973a4090478e645390ca37 100644
|
| --- a/ui/gl/gl_image.h
|
| +++ b/ui/gl/gl_image.h
|
| @@ -6,15 +6,11 @@
|
| #define UI_GL_GL_IMAGE_H_
|
|
|
| #include "base/memory/ref_counted.h"
|
| -#include "ui/gfx/gpu_memory_buffer.h"
|
| -#include "ui/gfx/native_widget_types.h"
|
| #include "ui/gfx/size.h"
|
| #include "ui/gl/gl_export.h"
|
|
|
| namespace gfx {
|
|
|
| -class GLSurface;
|
| -
|
| // Encapsulates an image that can be bound to a texture, hiding platform
|
| // specific management.
|
| class GL_EXPORT GLImage : public base::RefCounted<GLImage> {
|
| @@ -49,15 +45,6 @@ class GL_EXPORT GLImage : public base::RefCounted<GLImage> {
|
| // (For an Android work-around only).
|
| virtual void SetReleaseAfterUse();
|
|
|
| - // Create a GL image for a window.
|
| - static scoped_refptr<GLImage> CreateGLImage(gfx::PluginWindowHandle window);
|
| -
|
| - // Create a GL image for a GPU Memory buffer.
|
| - static scoped_refptr<GLImage> CreateGLImageForGpuMemoryBuffer(
|
| - gfx::GpuMemoryBufferHandle buffer,
|
| - gfx::Size size,
|
| - unsigned internalformat);
|
| -
|
| protected:
|
| virtual ~GLImage();
|
|
|
|
|