OLD | NEW |
1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/in_process_command_buffer.h" | 5 #include "gpu/command_buffer/service/in_process_command_buffer.h" |
6 | 6 |
7 #include <queue> | 7 #include <queue> |
8 #include <set> | 8 #include <set> |
9 #include <utility> | 9 #include <utility> |
10 | 10 |
11 #include <GLES2/gl2.h> | 11 #include <GLES2/gl2.h> |
12 #ifndef GL_GLEXT_PROTOTYPES | 12 #ifndef GL_GLEXT_PROTOTYPES |
13 #define GL_GLEXT_PROTOTYPES 1 | 13 #define GL_GLEXT_PROTOTYPES 1 |
14 #endif | 14 #endif |
15 #include <GLES2/gl2ext.h> | 15 #include <GLES2/gl2ext.h> |
16 #include <GLES2/gl2extchromium.h> | 16 #include <GLES2/gl2extchromium.h> |
17 | 17 |
18 #include "base/bind.h" | 18 #include "base/bind.h" |
19 #include "base/bind_helpers.h" | 19 #include "base/bind_helpers.h" |
20 #include "base/lazy_instance.h" | 20 #include "base/lazy_instance.h" |
21 #include "base/logging.h" | 21 #include "base/logging.h" |
22 #include "base/memory/weak_ptr.h" | 22 #include "base/memory/weak_ptr.h" |
23 #include "base/message_loop/message_loop_proxy.h" | 23 #include "base/message_loop/message_loop_proxy.h" |
24 #include "base/sequence_checker.h" | 24 #include "base/sequence_checker.h" |
25 #include "base/synchronization/condition_variable.h" | 25 #include "base/synchronization/condition_variable.h" |
26 #include "base/threading/thread.h" | 26 #include "base/threading/thread.h" |
27 #include "gpu/command_buffer/client/gpu_memory_buffer_factory.h" | |
28 #include "gpu/command_buffer/service/command_buffer_service.h" | 27 #include "gpu/command_buffer/service/command_buffer_service.h" |
29 #include "gpu/command_buffer/service/context_group.h" | 28 #include "gpu/command_buffer/service/context_group.h" |
30 #include "gpu/command_buffer/service/gl_context_virtual.h" | 29 #include "gpu/command_buffer/service/gl_context_virtual.h" |
31 #include "gpu/command_buffer/service/gpu_control_service.h" | |
32 #include "gpu/command_buffer/service/gpu_scheduler.h" | 30 #include "gpu/command_buffer/service/gpu_scheduler.h" |
33 #include "gpu/command_buffer/service/image_manager.h" | 31 #include "gpu/command_buffer/service/image_manager.h" |
34 #include "gpu/command_buffer/service/mailbox_manager.h" | 32 #include "gpu/command_buffer/service/mailbox_manager.h" |
| 33 #include "gpu/command_buffer/service/query_manager.h" |
35 #include "gpu/command_buffer/service/transfer_buffer_manager.h" | 34 #include "gpu/command_buffer/service/transfer_buffer_manager.h" |
36 #include "ui/gfx/size.h" | 35 #include "ui/gfx/size.h" |
37 #include "ui/gl/gl_context.h" | 36 #include "ui/gl/gl_context.h" |
38 #include "ui/gl/gl_image.h" | 37 #include "ui/gl/gl_image.h" |
39 #include "ui/gl/gl_share_group.h" | 38 #include "ui/gl/gl_share_group.h" |
40 | 39 |
41 #if defined(OS_ANDROID) | 40 #if defined(OS_ANDROID) |
42 #include "gpu/command_buffer/service/stream_texture_manager_in_process_android.h
" | 41 #include "gpu/command_buffer/service/stream_texture_manager_in_process_android.h
" |
43 #include "ui/gl/android/surface_texture.h" | 42 #include "ui/gl/android/surface_texture.h" |
44 #endif | 43 #endif |
45 | 44 |
46 namespace gpu { | 45 namespace gpu { |
47 | 46 |
48 namespace { | 47 namespace { |
49 | 48 |
50 static GpuMemoryBufferFactory* g_gpu_memory_buffer_factory = NULL; | 49 static InProcessGpuMemoryBufferFactory* g_gpu_memory_buffer_factory = NULL; |
51 | 50 |
52 template <typename T> | 51 template <typename T> |
53 static void RunTaskWithResult(base::Callback<T(void)> task, | 52 static void RunTaskWithResult(base::Callback<T(void)> task, |
54 T* result, | 53 T* result, |
55 base::WaitableEvent* completion) { | 54 base::WaitableEvent* completion) { |
56 *result = task.Run(); | 55 *result = task.Run(); |
57 completion->Signal(); | 56 completion->Signal(); |
58 } | 57 } |
59 | 58 |
60 class GpuInProcessThread | 59 class GpuInProcessThread |
(...skipping 275 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
336 #if defined(OS_ANDROID) | 335 #if defined(OS_ANDROID) |
337 stream_texture_manager_.reset(new StreamTextureManagerInProcess); | 336 stream_texture_manager_.reset(new StreamTextureManagerInProcess); |
338 #endif | 337 #endif |
339 | 338 |
340 bool bind_generates_resource = false; | 339 bool bind_generates_resource = false; |
341 decoder_.reset(gles2::GLES2Decoder::Create( | 340 decoder_.reset(gles2::GLES2Decoder::Create( |
342 params.context_group | 341 params.context_group |
343 ? params.context_group->decoder_->GetContextGroup() | 342 ? params.context_group->decoder_->GetContextGroup() |
344 : new gles2::ContextGroup(NULL, | 343 : new gles2::ContextGroup(NULL, |
345 NULL, | 344 NULL, |
346 NULL, | |
347 service_->shader_translator_cache(), | 345 service_->shader_translator_cache(), |
348 NULL, | 346 NULL, |
349 bind_generates_resource))); | 347 bind_generates_resource))); |
350 | 348 |
351 gpu_scheduler_.reset( | 349 gpu_scheduler_.reset( |
352 new GpuScheduler(command_buffer.get(), decoder_.get(), decoder_.get())); | 350 new GpuScheduler(command_buffer.get(), decoder_.get(), decoder_.get())); |
353 command_buffer->SetGetBufferChangeCallback(base::Bind( | 351 command_buffer->SetGetBufferChangeCallback(base::Bind( |
354 &GpuScheduler::SetGetBuffer, base::Unretained(gpu_scheduler_.get()))); | 352 &GpuScheduler::SetGetBuffer, base::Unretained(gpu_scheduler_.get()))); |
355 command_buffer_ = command_buffer.Pass(); | 353 command_buffer_ = command_buffer.Pass(); |
356 | 354 |
(...skipping 51 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
408 params.is_offscreen, | 406 params.is_offscreen, |
409 params.size, | 407 params.size, |
410 disallowed_features, | 408 disallowed_features, |
411 params.attribs)) { | 409 params.attribs)) { |
412 LOG(ERROR) << "Could not initialize decoder."; | 410 LOG(ERROR) << "Could not initialize decoder."; |
413 DestroyOnGpuThread(); | 411 DestroyOnGpuThread(); |
414 return false; | 412 return false; |
415 } | 413 } |
416 *params.capabilities = decoder_->GetCapabilities(); | 414 *params.capabilities = decoder_->GetCapabilities(); |
417 | 415 |
418 gpu_control_.reset( | |
419 new GpuControlService(decoder_->GetContextGroup()->image_manager(), | |
420 decoder_->GetQueryManager())); | |
421 | |
422 if (!params.is_offscreen) { | 416 if (!params.is_offscreen) { |
423 decoder_->SetResizeCallback(base::Bind( | 417 decoder_->SetResizeCallback(base::Bind( |
424 &InProcessCommandBuffer::OnResizeView, gpu_thread_weak_ptr_)); | 418 &InProcessCommandBuffer::OnResizeView, gpu_thread_weak_ptr_)); |
425 } | 419 } |
426 decoder_->SetWaitSyncPointCallback(base::Bind(&WaitSyncPoint)); | 420 decoder_->SetWaitSyncPointCallback(base::Bind(&WaitSyncPoint)); |
427 | 421 |
428 return true; | 422 return true; |
429 } | 423 } |
430 | 424 |
431 void InProcessCommandBuffer::Destroy() { | 425 void InProcessCommandBuffer::Destroy() { |
(...skipping 148 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
580 scoped_refptr<Buffer> InProcessCommandBuffer::CreateTransferBuffer(size_t size, | 574 scoped_refptr<Buffer> InProcessCommandBuffer::CreateTransferBuffer(size_t size, |
581 int32* id) { | 575 int32* id) { |
582 CheckSequencedThread(); | 576 CheckSequencedThread(); |
583 base::AutoLock lock(command_buffer_lock_); | 577 base::AutoLock lock(command_buffer_lock_); |
584 return command_buffer_->CreateTransferBuffer(size, id); | 578 return command_buffer_->CreateTransferBuffer(size, id); |
585 } | 579 } |
586 | 580 |
587 void InProcessCommandBuffer::DestroyTransferBuffer(int32 id) { | 581 void InProcessCommandBuffer::DestroyTransferBuffer(int32 id) { |
588 CheckSequencedThread(); | 582 CheckSequencedThread(); |
589 base::Closure task = | 583 base::Closure task = |
590 base::Bind(&InProcessCommandBuffer::DestroyTransferBufferOnGputhread, | 584 base::Bind(&InProcessCommandBuffer::DestroyTransferBufferOnGpuThread, |
591 base::Unretained(this), | 585 base::Unretained(this), |
592 id); | 586 id); |
593 | 587 |
594 QueueTask(task); | 588 QueueTask(task); |
595 } | 589 } |
596 | 590 |
597 void InProcessCommandBuffer::DestroyTransferBufferOnGputhread(int32 id) { | 591 void InProcessCommandBuffer::DestroyTransferBufferOnGpuThread(int32 id) { |
598 base::AutoLock lock(command_buffer_lock_); | 592 base::AutoLock lock(command_buffer_lock_); |
599 command_buffer_->DestroyTransferBuffer(id); | 593 command_buffer_->DestroyTransferBuffer(id); |
600 } | 594 } |
601 | 595 |
602 gpu::Capabilities InProcessCommandBuffer::GetCapabilities() { | 596 gpu::Capabilities InProcessCommandBuffer::GetCapabilities() { |
603 return capabilities_; | 597 return capabilities_; |
604 } | 598 } |
605 | 599 |
606 gfx::GpuMemoryBuffer* InProcessCommandBuffer::CreateGpuMemoryBuffer( | 600 gfx::GpuMemoryBuffer* InProcessCommandBuffer::CreateGpuMemoryBuffer( |
607 size_t width, | 601 size_t width, |
608 size_t height, | 602 size_t height, |
609 unsigned internalformat, | 603 unsigned internalformat, |
610 unsigned usage, | 604 unsigned usage, |
611 int32* id) { | 605 int32* id) { |
612 CheckSequencedThread(); | 606 CheckSequencedThread(); |
613 | 607 |
614 *id = -1; | 608 *id = -1; |
615 linked_ptr<gfx::GpuMemoryBuffer> buffer = | 609 |
616 make_linked_ptr(g_gpu_memory_buffer_factory->CreateGpuMemoryBuffer( | 610 scoped_ptr<gfx::GpuMemoryBuffer> buffer = |
617 width, height, internalformat, usage)); | 611 g_gpu_memory_buffer_factory->AllocateGpuMemoryBuffer( |
| 612 width, height, internalformat, usage); |
618 if (!buffer.get()) | 613 if (!buffer.get()) |
619 return NULL; | 614 return NULL; |
620 | 615 |
621 static int32 next_id = 1; | 616 static int32 next_id = 1; |
622 *id = next_id++; | 617 int32 new_id = next_id++; |
623 | 618 |
624 base::Closure task = base::Bind(&GpuControlService::RegisterGpuMemoryBuffer, | 619 base::Closure task = |
625 base::Unretained(gpu_control_.get()), | 620 base::Bind(&InProcessCommandBuffer::RegisterGpuMemoryBufferOnGpuThread, |
626 *id, | 621 base::Unretained(this), |
627 buffer->GetHandle(), | 622 new_id, |
628 width, | 623 buffer->GetHandle(), |
629 height, | 624 width, |
630 internalformat); | 625 height, |
| 626 internalformat); |
631 | 627 |
632 QueueTask(task); | 628 QueueTask(task); |
633 | 629 |
634 gpu_memory_buffers_[*id] = buffer; | 630 *id = new_id; |
635 return buffer.get(); | 631 DCHECK(gpu_memory_buffers_.find(new_id) == gpu_memory_buffers_.end()); |
| 632 return gpu_memory_buffers_.add(new_id, buffer.Pass()).first->second; |
| 633 } |
| 634 |
| 635 void InProcessCommandBuffer::RegisterGpuMemoryBufferOnGpuThread( |
| 636 int32 id, |
| 637 const gfx::GpuMemoryBufferHandle& handle, |
| 638 size_t width, |
| 639 size_t height, |
| 640 unsigned internalformat) { |
| 641 scoped_refptr<gfx::GLImage> image = |
| 642 g_gpu_memory_buffer_factory->CreateImageForGpuMemoryBuffer( |
| 643 handle, gfx::Size(width, height), internalformat); |
| 644 if (!image) |
| 645 return; |
| 646 |
| 647 // For Android specific workaround. |
| 648 gles2::ContextGroup* context_group = decoder_->GetContextGroup(); |
| 649 if (context_group->feature_info()->workarounds().release_image_after_use) |
| 650 image->SetReleaseAfterUse(); |
| 651 |
| 652 if (decoder_) { |
| 653 gpu::gles2::ImageManager* image_manager = decoder_->GetImageManager(); |
| 654 DCHECK(image_manager); |
| 655 image_manager->AddImage(image.get(), id); |
| 656 } |
636 } | 657 } |
637 | 658 |
638 void InProcessCommandBuffer::DestroyGpuMemoryBuffer(int32 id) { | 659 void InProcessCommandBuffer::DestroyGpuMemoryBuffer(int32 id) { |
639 CheckSequencedThread(); | 660 CheckSequencedThread(); |
640 GpuMemoryBufferMap::iterator it = gpu_memory_buffers_.find(id); | 661 |
641 if (it != gpu_memory_buffers_.end()) | 662 base::Closure task = |
642 gpu_memory_buffers_.erase(it); | 663 base::Bind(&InProcessCommandBuffer::UnregisterGpuMemoryBufferOnGpuThread, |
643 base::Closure task = base::Bind(&GpuControlService::UnregisterGpuMemoryBuffer, | 664 base::Unretained(this), |
644 base::Unretained(gpu_control_.get()), | 665 id); |
645 id); | |
646 | 666 |
647 QueueTask(task); | 667 QueueTask(task); |
| 668 |
| 669 gpu_memory_buffers_.erase(id); |
| 670 } |
| 671 |
| 672 void InProcessCommandBuffer::UnregisterGpuMemoryBufferOnGpuThread(int32 id) { |
| 673 if (decoder_) { |
| 674 gpu::gles2::ImageManager* image_manager = decoder_->GetImageManager(); |
| 675 DCHECK(image_manager); |
| 676 image_manager->RemoveImage(id); |
| 677 } |
648 } | 678 } |
649 | 679 |
650 uint32 InProcessCommandBuffer::InsertSyncPoint() { | 680 uint32 InProcessCommandBuffer::InsertSyncPoint() { |
651 uint32 sync_point = g_sync_point_manager.Get().GenerateSyncPoint(); | 681 uint32 sync_point = g_sync_point_manager.Get().GenerateSyncPoint(); |
652 QueueTask(base::Bind(&InProcessCommandBuffer::RetireSyncPointOnGpuThread, | 682 QueueTask(base::Bind(&InProcessCommandBuffer::RetireSyncPointOnGpuThread, |
653 base::Unretained(this), | 683 base::Unretained(this), |
654 sync_point)); | 684 sync_point)); |
655 return sync_point; | 685 return sync_point; |
656 } | 686 } |
657 | 687 |
(...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
689 callback.Run(); | 719 callback.Run(); |
690 } else { | 720 } else { |
691 service_->ScheduleIdleWork( | 721 service_->ScheduleIdleWork( |
692 base::Bind(&InProcessCommandBuffer::SignalSyncPointOnGpuThread, | 722 base::Bind(&InProcessCommandBuffer::SignalSyncPointOnGpuThread, |
693 gpu_thread_weak_ptr_, | 723 gpu_thread_weak_ptr_, |
694 sync_point, | 724 sync_point, |
695 callback)); | 725 callback)); |
696 } | 726 } |
697 } | 727 } |
698 | 728 |
699 void InProcessCommandBuffer::SignalQuery(unsigned query, | 729 void InProcessCommandBuffer::SignalQuery(unsigned query_id, |
700 const base::Closure& callback) { | 730 const base::Closure& callback) { |
701 CheckSequencedThread(); | 731 CheckSequencedThread(); |
702 QueueTask(base::Bind(&GpuControlService::SignalQuery, | 732 QueueTask(base::Bind(&InProcessCommandBuffer::SignalQueryOnGpuThread, |
703 base::Unretained(gpu_control_.get()), | 733 base::Unretained(this), |
704 query, | 734 query_id, |
705 WrapCallback(callback))); | 735 WrapCallback(callback))); |
706 } | 736 } |
707 | 737 |
| 738 void InProcessCommandBuffer::SignalQueryOnGpuThread( |
| 739 unsigned query_id, |
| 740 const base::Closure& callback) { |
| 741 gles2::QueryManager* query_manager_ = decoder_->GetQueryManager(); |
| 742 DCHECK(query_manager_); |
| 743 |
| 744 gles2::QueryManager::Query* query = query_manager_->GetQuery(query_id); |
| 745 if (!query) |
| 746 callback.Run(); |
| 747 else |
| 748 query->AddCallback(callback); |
| 749 } |
| 750 |
708 void InProcessCommandBuffer::SetSurfaceVisible(bool visible) {} | 751 void InProcessCommandBuffer::SetSurfaceVisible(bool visible) {} |
709 | 752 |
710 void InProcessCommandBuffer::Echo(const base::Closure& callback) { | 753 void InProcessCommandBuffer::Echo(const base::Closure& callback) { |
711 QueueTask(WrapCallback(callback)); | 754 QueueTask(WrapCallback(callback)); |
712 } | 755 } |
713 | 756 |
714 uint32 InProcessCommandBuffer::CreateStreamTexture(uint32 texture_id) { | 757 uint32 InProcessCommandBuffer::CreateStreamTexture(uint32 texture_id) { |
715 base::WaitableEvent completion(true, false); | 758 base::WaitableEvent completion(true, false); |
716 uint32 stream_id = 0; | 759 uint32 stream_id = 0; |
717 base::Callback<uint32(void)> task = | 760 base::Callback<uint32(void)> task = |
(...skipping 60 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
778 #if defined(OS_ANDROID) | 821 #if defined(OS_ANDROID) |
779 scoped_refptr<gfx::SurfaceTexture> | 822 scoped_refptr<gfx::SurfaceTexture> |
780 InProcessCommandBuffer::GetSurfaceTexture(uint32 stream_id) { | 823 InProcessCommandBuffer::GetSurfaceTexture(uint32 stream_id) { |
781 DCHECK(stream_texture_manager_); | 824 DCHECK(stream_texture_manager_); |
782 return stream_texture_manager_->GetSurfaceTexture(stream_id); | 825 return stream_texture_manager_->GetSurfaceTexture(stream_id); |
783 } | 826 } |
784 #endif | 827 #endif |
785 | 828 |
786 // static | 829 // static |
787 void InProcessCommandBuffer::SetGpuMemoryBufferFactory( | 830 void InProcessCommandBuffer::SetGpuMemoryBufferFactory( |
788 GpuMemoryBufferFactory* factory) { | 831 InProcessGpuMemoryBufferFactory* factory) { |
789 g_gpu_memory_buffer_factory = factory; | 832 g_gpu_memory_buffer_factory = factory; |
790 } | 833 } |
791 | 834 |
792 } // namespace gpu | 835 } // namespace gpu |
OLD | NEW |