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Side by Side Diff: ui/gl/gl_image.h

Issue 331723003: gpu: Remove Create/DeleteImage IPC by adding an X11_PIXMAP_BUFFER GpuMemoryBuffer type. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: wip Created 6 years, 5 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GL_GL_IMAGE_H_ 5 #ifndef UI_GL_GL_IMAGE_H_
6 #define UI_GL_GL_IMAGE_H_ 6 #define UI_GL_GL_IMAGE_H_
7 7
8 #include "base/memory/ref_counted.h" 8 #include "base/memory/ref_counted.h"
9 #include "ui/gfx/gpu_memory_buffer.h" 9 #include "ui/gfx/gpu_memory_buffer.h"
10 #include "ui/gfx/native_widget_types.h"
11 #include "ui/gfx/size.h" 10 #include "ui/gfx/size.h"
12 #include "ui/gl/gl_export.h" 11 #include "ui/gl/gl_export.h"
13 12
14 namespace gfx { 13 namespace gfx {
15 14
16 class GLSurface; 15 class GLSurface;
17 16
18 // Encapsulates an image that can be bound to a texture, hiding platform 17 // Encapsulates an image that can be bound to a texture, hiding platform
19 // specific management. 18 // specific management.
20 class GL_EXPORT GLImage : public base::RefCounted<GLImage> { 19 class GL_EXPORT GLImage : public base::RefCounted<GLImage> {
(...skipping 21 matching lines...) Expand all
42 // Called before the texture image data will be modified. 41 // Called before the texture image data will be modified.
43 virtual void WillModifyTexImage() = 0; 42 virtual void WillModifyTexImage() = 0;
44 43
45 // Called after the texture image data has been modified. 44 // Called after the texture image data has been modified.
46 virtual void DidModifyTexImage() = 0; 45 virtual void DidModifyTexImage() = 0;
47 46
48 // Indicate that image should be released after use. 47 // Indicate that image should be released after use.
49 // (For an Android work-around only). 48 // (For an Android work-around only).
50 virtual void SetReleaseAfterUse(); 49 virtual void SetReleaseAfterUse();
51 50
52 // Create a GL image for a window.
53 static scoped_refptr<GLImage> CreateGLImage(gfx::PluginWindowHandle window);
54
55 // Create a GL image for a GPU Memory buffer. 51 // Create a GL image for a GPU Memory buffer.
56 static scoped_refptr<GLImage> CreateGLImageForGpuMemoryBuffer( 52 static scoped_refptr<GLImage> CreateGLImageForGpuMemoryBuffer(
57 gfx::GpuMemoryBufferHandle buffer, 53 gfx::GpuMemoryBufferHandle buffer,
58 gfx::Size size, 54 gfx::Size size,
59 unsigned internalformat); 55 unsigned internalformat);
60 56
61 protected: 57 protected:
62 virtual ~GLImage(); 58 virtual ~GLImage();
63 59
64 private: 60 private:
65 friend class base::RefCounted<GLImage>; 61 friend class base::RefCounted<GLImage>;
66 62
67 DISALLOW_COPY_AND_ASSIGN(GLImage); 63 DISALLOW_COPY_AND_ASSIGN(GLImage);
68 }; 64 };
69 65
70 } // namespace gfx 66 } // namespace gfx
71 67
72 #endif // UI_GL_GL_IMAGE_H_ 68 #endif // UI_GL_GL_IMAGE_H_
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