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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_IN_PROCESS_COMMAND_BUFFER_H_ | 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_IN_PROCESS_COMMAND_BUFFER_H_ |
6 #define GPU_COMMAND_BUFFER_SERVICE_IN_PROCESS_COMMAND_BUFFER_H_ | 6 #define GPU_COMMAND_BUFFER_SERVICE_IN_PROCESS_COMMAND_BUFFER_H_ |
7 | 7 |
8 #include <map> | 8 #include <map> |
9 #include <vector> | 9 #include <vector> |
10 | 10 |
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46 | 46 |
47 namespace gpu { | 47 namespace gpu { |
48 | 48 |
49 namespace gles2 { | 49 namespace gles2 { |
50 class GLES2Decoder; | 50 class GLES2Decoder; |
51 class ShaderTranslatorCache; | 51 class ShaderTranslatorCache; |
52 } | 52 } |
53 | 53 |
54 class CommandBufferServiceBase; | 54 class CommandBufferServiceBase; |
55 class GpuControlService; | 55 class GpuControlService; |
56 class GpuMemoryBufferFactory; | |
57 class GpuScheduler; | 56 class GpuScheduler; |
58 class TransferBufferManagerInterface; | 57 class TransferBufferManagerInterface; |
59 | 58 |
60 // This class provides a thread-safe interface to the global GPU service (for | 59 // This class provides a thread-safe interface to the global GPU service (for |
61 // example GPU thread) when being run in single process mode. | 60 // example GPU thread) when being run in single process mode. |
62 // However, the behavior for accessing one context (i.e. one instance of this | 61 // However, the behavior for accessing one context (i.e. one instance of this |
63 // class) from different client threads is undefined. | 62 // class) from different client threads is undefined. |
64 class GPU_EXPORT InProcessCommandBuffer : public CommandBuffer, | 63 class GPU_EXPORT InProcessCommandBuffer : public CommandBuffer, |
65 public GpuControl { | 64 public GpuControl { |
66 public: | 65 public: |
67 class Service; | 66 class Service; |
68 explicit InProcessCommandBuffer(const scoped_refptr<Service>& service); | 67 explicit InProcessCommandBuffer(const scoped_refptr<Service>& service); |
69 virtual ~InProcessCommandBuffer(); | 68 virtual ~InProcessCommandBuffer(); |
70 | 69 |
71 static void SetGpuMemoryBufferFactory(GpuMemoryBufferFactory* factory); | |
72 | |
73 // If |surface| is not NULL, use it directly; in this case, the command | 70 // If |surface| is not NULL, use it directly; in this case, the command |
74 // buffer gpu thread must be the same as the client thread. Otherwise create | 71 // buffer gpu thread must be the same as the client thread. Otherwise create |
75 // a new GLSurface. | 72 // a new GLSurface. |
76 bool Initialize(scoped_refptr<gfx::GLSurface> surface, | 73 bool Initialize(scoped_refptr<gfx::GLSurface> surface, |
77 bool is_offscreen, | 74 bool is_offscreen, |
78 gfx::AcceleratedWidget window, | 75 gfx::AcceleratedWidget window, |
79 const gfx::Size& size, | 76 const gfx::Size& size, |
80 const std::vector<int32>& attribs, | 77 const std::vector<int32>& attribs, |
81 gfx::GpuPreference gpu_preference, | 78 gfx::GpuPreference gpu_preference, |
82 const base::Closure& context_lost_callback, | 79 const base::Closure& context_lost_callback, |
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170 void FlushOnGpuThread(int32 put_offset); | 167 void FlushOnGpuThread(int32 put_offset); |
171 uint32 CreateStreamTextureOnGpuThread(uint32 client_texture_id); | 168 uint32 CreateStreamTextureOnGpuThread(uint32 client_texture_id); |
172 bool MakeCurrent(); | 169 bool MakeCurrent(); |
173 base::Closure WrapCallback(const base::Closure& callback); | 170 base::Closure WrapCallback(const base::Closure& callback); |
174 State GetStateFast(); | 171 State GetStateFast(); |
175 void QueueTask(const base::Closure& task) { service_->ScheduleTask(task); } | 172 void QueueTask(const base::Closure& task) { service_->ScheduleTask(task); } |
176 void CheckSequencedThread(); | 173 void CheckSequencedThread(); |
177 void RetireSyncPointOnGpuThread(uint32 sync_point); | 174 void RetireSyncPointOnGpuThread(uint32 sync_point); |
178 void SignalSyncPointOnGpuThread(uint32 sync_point, | 175 void SignalSyncPointOnGpuThread(uint32 sync_point, |
179 const base::Closure& callback); | 176 const base::Closure& callback); |
180 void DestroyTransferBufferOnGputhread(int32 id); | 177 void DestroyTransferBufferOnGpuThread(int32 id); |
| 178 void RegisterGpuMemoryBufferOnGpuThread( |
| 179 int32 id, |
| 180 const gfx::GpuMemoryBufferHandle& handle, |
| 181 size_t width, |
| 182 size_t height, |
| 183 unsigned internalformat); |
| 184 void UnregisterGpuMemoryBufferOnGpuThread(int32 id); |
181 | 185 |
182 // Callbacks: | 186 // Callbacks: |
183 void OnContextLost(); | 187 void OnContextLost(); |
184 void OnResizeView(gfx::Size size, float scale_factor); | 188 void OnResizeView(gfx::Size size, float scale_factor); |
185 bool GetBufferChanged(int32 transfer_buffer_id); | 189 bool GetBufferChanged(int32 transfer_buffer_id); |
186 void PumpCommands(); | 190 void PumpCommands(); |
187 void ScheduleMoreIdleWork(); | 191 void ScheduleMoreIdleWork(); |
188 | 192 |
189 static scoped_refptr<Service> GetDefaultService(); | 193 static scoped_refptr<Service> GetDefaultService(); |
190 | 194 |
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225 | 229 |
226 base::WeakPtr<InProcessCommandBuffer> gpu_thread_weak_ptr_; | 230 base::WeakPtr<InProcessCommandBuffer> gpu_thread_weak_ptr_; |
227 base::WeakPtrFactory<InProcessCommandBuffer> gpu_thread_weak_ptr_factory_; | 231 base::WeakPtrFactory<InProcessCommandBuffer> gpu_thread_weak_ptr_factory_; |
228 | 232 |
229 DISALLOW_COPY_AND_ASSIGN(InProcessCommandBuffer); | 233 DISALLOW_COPY_AND_ASSIGN(InProcessCommandBuffer); |
230 }; | 234 }; |
231 | 235 |
232 } // namespace gpu | 236 } // namespace gpu |
233 | 237 |
234 #endif // GPU_COMMAND_BUFFER_SERVICE_IN_PROCESS_COMMAND_BUFFER_H_ | 238 #endif // GPU_COMMAND_BUFFER_SERVICE_IN_PROCESS_COMMAND_BUFFER_H_ |
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