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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/in_process_command_buffer.h" | 5 #include "gpu/command_buffer/service/in_process_command_buffer.h" |
| 6 | 6 |
| 7 #include <queue> | 7 #include <queue> |
| 8 #include <set> | 8 #include <set> |
| 9 #include <utility> | 9 #include <utility> |
| 10 | 10 |
| 11 #include <GLES2/gl2.h> | 11 #include <GLES2/gl2.h> |
| 12 #ifndef GL_GLEXT_PROTOTYPES | 12 #ifndef GL_GLEXT_PROTOTYPES |
| 13 #define GL_GLEXT_PROTOTYPES 1 | 13 #define GL_GLEXT_PROTOTYPES 1 |
| 14 #endif | 14 #endif |
| 15 #include <GLES2/gl2ext.h> | 15 #include <GLES2/gl2ext.h> |
| 16 #include <GLES2/gl2extchromium.h> | 16 #include <GLES2/gl2extchromium.h> |
| 17 | 17 |
| 18 #include "base/bind.h" | 18 #include "base/bind.h" |
| 19 #include "base/bind_helpers.h" | 19 #include "base/bind_helpers.h" |
| 20 #include "base/lazy_instance.h" | 20 #include "base/lazy_instance.h" |
| 21 #include "base/logging.h" | 21 #include "base/logging.h" |
| 22 #include "base/memory/weak_ptr.h" | 22 #include "base/memory/weak_ptr.h" |
| 23 #include "base/message_loop/message_loop_proxy.h" | 23 #include "base/message_loop/message_loop_proxy.h" |
| 24 #include "base/sequence_checker.h" | 24 #include "base/sequence_checker.h" |
| 25 #include "base/synchronization/condition_variable.h" | 25 #include "base/synchronization/condition_variable.h" |
| 26 #include "base/threading/thread.h" | 26 #include "base/threading/thread.h" |
| 27 #include "gpu/command_buffer/client/gpu_memory_buffer_factory.h" | |
| 28 #include "gpu/command_buffer/service/command_buffer_service.h" | 27 #include "gpu/command_buffer/service/command_buffer_service.h" |
| 29 #include "gpu/command_buffer/service/context_group.h" | 28 #include "gpu/command_buffer/service/context_group.h" |
| 30 #include "gpu/command_buffer/service/gl_context_virtual.h" | 29 #include "gpu/command_buffer/service/gl_context_virtual.h" |
| 31 #include "gpu/command_buffer/service/gpu_control_service.h" | 30 #include "gpu/command_buffer/service/gpu_control_service.h" |
| 32 #include "gpu/command_buffer/service/gpu_scheduler.h" | 31 #include "gpu/command_buffer/service/gpu_scheduler.h" |
| 33 #include "gpu/command_buffer/service/image_manager.h" | 32 #include "gpu/command_buffer/service/image_manager.h" |
| 34 #include "gpu/command_buffer/service/mailbox_manager.h" | 33 #include "gpu/command_buffer/service/mailbox_manager.h" |
| 35 #include "gpu/command_buffer/service/transfer_buffer_manager.h" | 34 #include "gpu/command_buffer/service/transfer_buffer_manager.h" |
| 36 #include "ui/gfx/size.h" | 35 #include "ui/gfx/size.h" |
| 37 #include "ui/gl/gl_context.h" | 36 #include "ui/gl/gl_context.h" |
| 38 #include "ui/gl/gl_image.h" | 37 #include "ui/gl/gl_image.h" |
| 39 #include "ui/gl/gl_share_group.h" | 38 #include "ui/gl/gl_share_group.h" |
| 40 | 39 |
| 41 #if defined(OS_ANDROID) | 40 #if defined(OS_ANDROID) |
| 42 #include "gpu/command_buffer/service/stream_texture_manager_in_process_android.h " | 41 #include "gpu/command_buffer/service/stream_texture_manager_in_process_android.h " |
| 43 #include "ui/gl/android/surface_texture.h" | 42 #include "ui/gl/android/surface_texture.h" |
| 44 #endif | 43 #endif |
| 45 | 44 |
| 46 namespace gpu { | 45 namespace gpu { |
| 47 | 46 |
| 48 namespace { | 47 namespace { |
| 49 | 48 |
| 50 static GpuMemoryBufferFactory* g_gpu_memory_buffer_factory = NULL; | |
| 51 | |
| 52 template <typename T> | 49 template <typename T> |
| 53 static void RunTaskWithResult(base::Callback<T(void)> task, | 50 static void RunTaskWithResult(base::Callback<T(void)> task, |
| 54 T* result, | 51 T* result, |
| 55 base::WaitableEvent* completion) { | 52 base::WaitableEvent* completion) { |
| 56 *result = task.Run(); | 53 *result = task.Run(); |
| 57 completion->Signal(); | 54 completion->Signal(); |
| 58 } | 55 } |
| 59 | 56 |
| 60 class GpuInProcessThread | 57 class GpuInProcessThread |
| 61 : public base::Thread, | 58 : public base::Thread, |
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| 290 base::Bind(&InProcessCommandBuffer::InitializeOnGpuThread, | 287 base::Bind(&InProcessCommandBuffer::InitializeOnGpuThread, |
| 291 base::Unretained(this), | 288 base::Unretained(this), |
| 292 params); | 289 params); |
| 293 | 290 |
| 294 base::WaitableEvent completion(true, false); | 291 base::WaitableEvent completion(true, false); |
| 295 bool result = false; | 292 bool result = false; |
| 296 QueueTask( | 293 QueueTask( |
| 297 base::Bind(&RunTaskWithResult<bool>, init_task, &result, &completion)); | 294 base::Bind(&RunTaskWithResult<bool>, init_task, &result, &completion)); |
| 298 completion.Wait(); | 295 completion.Wait(); |
| 299 | 296 |
| 300 if (result) { | 297 if (result) |
| 301 capabilities_ = capabilities; | 298 capabilities_ = capabilities; |
| 302 capabilities_.map_image = | |
| 303 capabilities_.map_image && g_gpu_memory_buffer_factory; | |
| 304 } | |
| 305 return result; | 299 return result; |
| 306 } | 300 } |
| 307 | 301 |
| 308 bool InProcessCommandBuffer::InitializeOnGpuThread( | 302 bool InProcessCommandBuffer::InitializeOnGpuThread( |
| 309 const InitializeOnGpuThreadParams& params) { | 303 const InitializeOnGpuThreadParams& params) { |
| 310 CheckSequencedThread(); | 304 CheckSequencedThread(); |
| 311 gpu_thread_weak_ptr_ = gpu_thread_weak_ptr_factory_.GetWeakPtr(); | 305 gpu_thread_weak_ptr_ = gpu_thread_weak_ptr_factory_.GetWeakPtr(); |
| 312 | 306 |
| 313 DCHECK(params.size.width() >= 0 && params.size.height() >= 0); | 307 DCHECK(params.size.width() >= 0 && params.size.height() >= 0); |
| 314 | 308 |
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| 336 #if defined(OS_ANDROID) | 330 #if defined(OS_ANDROID) |
| 337 stream_texture_manager_.reset(new StreamTextureManagerInProcess); | 331 stream_texture_manager_.reset(new StreamTextureManagerInProcess); |
| 338 #endif | 332 #endif |
| 339 | 333 |
| 340 bool bind_generates_resource = false; | 334 bool bind_generates_resource = false; |
| 341 decoder_.reset(gles2::GLES2Decoder::Create( | 335 decoder_.reset(gles2::GLES2Decoder::Create( |
| 342 params.context_group | 336 params.context_group |
| 343 ? params.context_group->decoder_->GetContextGroup() | 337 ? params.context_group->decoder_->GetContextGroup() |
| 344 : new gles2::ContextGroup(NULL, | 338 : new gles2::ContextGroup(NULL, |
| 345 NULL, | 339 NULL, |
| 346 NULL, | |
| 347 service_->shader_translator_cache(), | 340 service_->shader_translator_cache(), |
| 348 NULL, | 341 NULL, |
| 349 bind_generates_resource))); | 342 bind_generates_resource))); |
| 350 | 343 |
| 351 gpu_scheduler_.reset( | 344 gpu_scheduler_.reset( |
| 352 new GpuScheduler(command_buffer.get(), decoder_.get(), decoder_.get())); | 345 new GpuScheduler(command_buffer.get(), decoder_.get(), decoder_.get())); |
| 353 command_buffer->SetGetBufferChangeCallback(base::Bind( | 346 command_buffer->SetGetBufferChangeCallback(base::Bind( |
| 354 &GpuScheduler::SetGetBuffer, base::Unretained(gpu_scheduler_.get()))); | 347 &GpuScheduler::SetGetBuffer, base::Unretained(gpu_scheduler_.get()))); |
| 355 command_buffer_ = command_buffer.Pass(); | 348 command_buffer_ = command_buffer.Pass(); |
| 356 | 349 |
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| 408 params.is_offscreen, | 401 params.is_offscreen, |
| 409 params.size, | 402 params.size, |
| 410 disallowed_features, | 403 disallowed_features, |
| 411 params.attribs)) { | 404 params.attribs)) { |
| 412 LOG(ERROR) << "Could not initialize decoder."; | 405 LOG(ERROR) << "Could not initialize decoder."; |
| 413 DestroyOnGpuThread(); | 406 DestroyOnGpuThread(); |
| 414 return false; | 407 return false; |
| 415 } | 408 } |
| 416 *params.capabilities = decoder_->GetCapabilities(); | 409 *params.capabilities = decoder_->GetCapabilities(); |
| 417 | 410 |
| 418 gpu_control_.reset( | 411 gpu_control_.reset(new GpuControlService(decoder_->GetQueryManager())); |
| 419 new GpuControlService(decoder_->GetContextGroup()->image_manager(), | |
| 420 decoder_->GetQueryManager())); | |
| 421 | 412 |
| 422 if (!params.is_offscreen) { | 413 if (!params.is_offscreen) { |
| 423 decoder_->SetResizeCallback(base::Bind( | 414 decoder_->SetResizeCallback(base::Bind( |
| 424 &InProcessCommandBuffer::OnResizeView, gpu_thread_weak_ptr_)); | 415 &InProcessCommandBuffer::OnResizeView, gpu_thread_weak_ptr_)); |
| 425 } | 416 } |
| 426 decoder_->SetWaitSyncPointCallback(base::Bind(&WaitSyncPoint)); | 417 decoder_->SetWaitSyncPointCallback(base::Bind(&WaitSyncPoint)); |
| 427 | 418 |
| 428 return true; | 419 return true; |
| 429 } | 420 } |
| 430 | 421 |
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| 580 scoped_refptr<Buffer> InProcessCommandBuffer::CreateTransferBuffer(size_t size, | 571 scoped_refptr<Buffer> InProcessCommandBuffer::CreateTransferBuffer(size_t size, |
| 581 int32* id) { | 572 int32* id) { |
| 582 CheckSequencedThread(); | 573 CheckSequencedThread(); |
| 583 base::AutoLock lock(command_buffer_lock_); | 574 base::AutoLock lock(command_buffer_lock_); |
| 584 return command_buffer_->CreateTransferBuffer(size, id); | 575 return command_buffer_->CreateTransferBuffer(size, id); |
| 585 } | 576 } |
| 586 | 577 |
| 587 void InProcessCommandBuffer::DestroyTransferBuffer(int32 id) { | 578 void InProcessCommandBuffer::DestroyTransferBuffer(int32 id) { |
| 588 CheckSequencedThread(); | 579 CheckSequencedThread(); |
| 589 base::Closure task = | 580 base::Closure task = |
| 590 base::Bind(&InProcessCommandBuffer::DestroyTransferBufferOnGputhread, | 581 base::Bind(&InProcessCommandBuffer::DestroyTransferBufferOnGpuThread, |
| 591 base::Unretained(this), | 582 base::Unretained(this), |
| 592 id); | 583 id); |
| 593 | 584 |
| 594 QueueTask(task); | 585 QueueTask(task); |
| 595 } | 586 } |
| 596 | 587 |
| 597 void InProcessCommandBuffer::DestroyTransferBufferOnGputhread(int32 id) { | 588 void InProcessCommandBuffer::DestroyTransferBufferOnGpuThread(int32 id) { |
| 598 base::AutoLock lock(command_buffer_lock_); | 589 base::AutoLock lock(command_buffer_lock_); |
| 599 command_buffer_->DestroyTransferBuffer(id); | 590 command_buffer_->DestroyTransferBuffer(id); |
| 600 } | 591 } |
| 601 | 592 |
| 602 gpu::Capabilities InProcessCommandBuffer::GetCapabilities() { | 593 gpu::Capabilities InProcessCommandBuffer::GetCapabilities() { |
| 603 return capabilities_; | 594 return capabilities_; |
| 604 } | 595 } |
| 605 | 596 |
| 606 gfx::GpuMemoryBuffer* InProcessCommandBuffer::CreateGpuMemoryBuffer( | 597 gfx::GpuMemoryBuffer* InProcessCommandBuffer::CreateGpuMemoryBuffer( |
| 607 size_t width, | 598 size_t width, |
| 608 size_t height, | 599 size_t height, |
| 609 unsigned internalformat, | 600 unsigned internalformat, |
| 610 unsigned usage, | 601 unsigned usage, |
| 611 int32* id) { | 602 int32* id) { |
| 612 CheckSequencedThread(); | 603 CheckSequencedThread(); |
| 613 | 604 |
| 614 *id = -1; | 605 *id = -1; |
| 615 linked_ptr<gfx::GpuMemoryBuffer> buffer = | 606 |
| 616 make_linked_ptr(g_gpu_memory_buffer_factory->CreateGpuMemoryBuffer( | 607 // TODO: Use content::GpuMemoryBufferImpl::Create() to create this instance. |
|
no sievers
2014/07/01 22:49:07
And for this we have to somehow unify the code in
reveman
2014/07/02 14:47:54
I'm not too worried about unifying them, I'll figu
no sievers
2014/07/03 00:20:42
I like the latter two ideas better. Having things
| |
| 617 width, height, internalformat, usage)); | 608 linked_ptr<gfx::GpuMemoryBuffer> buffer; |
| 618 if (!buffer.get()) | 609 if (!buffer.get()) |
| 619 return NULL; | 610 return NULL; |
| 620 | 611 |
| 621 static int32 next_id = 1; | 612 static int32 next_id = 1; |
| 622 *id = next_id++; | 613 *id = next_id++; |
| 623 | 614 |
| 624 base::Closure task = base::Bind(&GpuControlService::RegisterGpuMemoryBuffer, | 615 base::Closure task = |
| 625 base::Unretained(gpu_control_.get()), | 616 base::Bind(&InProcessCommandBuffer::RegisterGpuMemoryBufferOnGpuThread, |
| 626 *id, | 617 base::Unretained(this), |
| 627 buffer->GetHandle(), | 618 *id, |
| 628 width, | 619 buffer->GetHandle(), |
| 629 height, | 620 width, |
| 630 internalformat); | 621 height, |
| 622 internalformat); | |
| 631 | 623 |
| 632 QueueTask(task); | 624 QueueTask(task); |
| 633 | 625 |
| 634 gpu_memory_buffers_[*id] = buffer; | 626 gpu_memory_buffers_[*id] = buffer; |
| 635 return buffer.get(); | 627 return buffer.get(); |
| 636 } | 628 } |
| 637 | 629 |
| 630 void InProcessCommandBuffer::RegisterGpuMemoryBufferOnGpuThread( | |
| 631 int32 id, | |
| 632 const gfx::GpuMemoryBufferHandle& handle, | |
| 633 size_t width, | |
| 634 size_t height, | |
| 635 unsigned internalformat) { | |
| 636 // TODO: Use content::GpuMemoryBufferFactory::CreateImageForGpuMemoryBuffer() | |
|
no sievers
2014/07/01 22:49:07
So this is not a problem or is it? Looks like the
reveman
2014/07/02 14:47:54
Same problem here. GpuMemoryBufferFactory lives in
| |
| 637 // to create this instance. | |
| 638 scoped_refptr<gfx::GLImage> image; | |
| 639 if (!image) | |
| 640 return; | |
| 641 | |
| 642 // For Android specific workaround. | |
| 643 gles2::ContextGroup* context_group = decoder_->GetContextGroup(); | |
| 644 if (context_group->feature_info()->workarounds().release_image_after_use) | |
| 645 image->SetReleaseAfterUse(); | |
| 646 | |
| 647 if (decoder_) { | |
| 648 gpu::gles2::ImageManager* image_manager = decoder_->GetImageManager(); | |
| 649 if (image_manager) | |
| 650 image_manager->AddImage(image, id); | |
| 651 } | |
| 652 } | |
| 653 | |
| 638 void InProcessCommandBuffer::DestroyGpuMemoryBuffer(int32 id) { | 654 void InProcessCommandBuffer::DestroyGpuMemoryBuffer(int32 id) { |
| 639 CheckSequencedThread(); | 655 CheckSequencedThread(); |
| 640 GpuMemoryBufferMap::iterator it = gpu_memory_buffers_.find(id); | 656 GpuMemoryBufferMap::iterator it = gpu_memory_buffers_.find(id); |
| 641 if (it != gpu_memory_buffers_.end()) | 657 if (it != gpu_memory_buffers_.end()) |
| 642 gpu_memory_buffers_.erase(it); | 658 gpu_memory_buffers_.erase(it); |
| 643 base::Closure task = base::Bind(&GpuControlService::UnregisterGpuMemoryBuffer, | 659 base::Closure task = |
| 644 base::Unretained(gpu_control_.get()), | 660 base::Bind(&InProcessCommandBuffer::UnregisterGpuMemoryBufferOnGpuThread, |
| 645 id); | 661 base::Unretained(this), |
| 662 id); | |
| 646 | 663 |
| 647 QueueTask(task); | 664 QueueTask(task); |
| 648 } | 665 } |
| 649 | 666 |
| 667 void InProcessCommandBuffer::UnregisterGpuMemoryBufferOnGpuThread(int32 id) { | |
| 668 if (decoder_) { | |
| 669 gpu::gles2::ImageManager* image_manager = decoder_->GetImageManager(); | |
| 670 if (image_manager) | |
| 671 image_manager->RemoveImage(id); | |
| 672 } | |
| 673 } | |
| 674 | |
| 650 uint32 InProcessCommandBuffer::InsertSyncPoint() { | 675 uint32 InProcessCommandBuffer::InsertSyncPoint() { |
| 651 uint32 sync_point = g_sync_point_manager.Get().GenerateSyncPoint(); | 676 uint32 sync_point = g_sync_point_manager.Get().GenerateSyncPoint(); |
| 652 QueueTask(base::Bind(&InProcessCommandBuffer::RetireSyncPointOnGpuThread, | 677 QueueTask(base::Bind(&InProcessCommandBuffer::RetireSyncPointOnGpuThread, |
| 653 base::Unretained(this), | 678 base::Unretained(this), |
| 654 sync_point)); | 679 sync_point)); |
| 655 return sync_point; | 680 return sync_point; |
| 656 } | 681 } |
| 657 | 682 |
| 658 void InProcessCommandBuffer::RetireSyncPointOnGpuThread(uint32 sync_point) { | 683 void InProcessCommandBuffer::RetireSyncPointOnGpuThread(uint32 sync_point) { |
| 659 gles2::MailboxManager* mailbox_manager = | 684 gles2::MailboxManager* mailbox_manager = |
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| 766 } | 791 } |
| 767 | 792 |
| 768 #if defined(OS_ANDROID) | 793 #if defined(OS_ANDROID) |
| 769 scoped_refptr<gfx::SurfaceTexture> | 794 scoped_refptr<gfx::SurfaceTexture> |
| 770 InProcessCommandBuffer::GetSurfaceTexture(uint32 stream_id) { | 795 InProcessCommandBuffer::GetSurfaceTexture(uint32 stream_id) { |
| 771 DCHECK(stream_texture_manager_); | 796 DCHECK(stream_texture_manager_); |
| 772 return stream_texture_manager_->GetSurfaceTexture(stream_id); | 797 return stream_texture_manager_->GetSurfaceTexture(stream_id); |
| 773 } | 798 } |
| 774 #endif | 799 #endif |
| 775 | 800 |
| 776 // static | |
| 777 void InProcessCommandBuffer::SetGpuMemoryBufferFactory( | |
| 778 GpuMemoryBufferFactory* factory) { | |
| 779 g_gpu_memory_buffer_factory = factory; | |
| 780 } | |
| 781 | |
| 782 } // namespace gpu | 801 } // namespace gpu |
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