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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GL_GL_IMAGE_H_ | 5 #ifndef UI_GL_GL_IMAGE_H_ |
6 #define UI_GL_GL_IMAGE_H_ | 6 #define UI_GL_GL_IMAGE_H_ |
7 | 7 |
8 #include "base/memory/ref_counted.h" | 8 #include "base/memory/ref_counted.h" |
9 #include "ui/gfx/gpu_memory_buffer.h" | 9 #include "ui/gfx/gpu_memory_buffer.h" |
10 #include "ui/gfx/native_widget_types.h" | 10 #include "ui/gfx/native_widget_types.h" |
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42 // Called before the texture image data will be modified. | 42 // Called before the texture image data will be modified. |
43 virtual void WillModifyTexImage() = 0; | 43 virtual void WillModifyTexImage() = 0; |
44 | 44 |
45 // Called after the texture image data has been modified. | 45 // Called after the texture image data has been modified. |
46 virtual void DidModifyTexImage() = 0; | 46 virtual void DidModifyTexImage() = 0; |
47 | 47 |
48 // Indicate that image should be released after use. | 48 // Indicate that image should be released after use. |
49 // (For an Android work-around only). | 49 // (For an Android work-around only). |
50 virtual void SetReleaseAfterUse(); | 50 virtual void SetReleaseAfterUse(); |
51 | 51 |
52 // Create a GL image for a window. | |
53 static scoped_refptr<GLImage> CreateGLImage(gfx::PluginWindowHandle window); | |
54 | |
55 // Create a GL image for a GPU Memory buffer. | 52 // Create a GL image for a GPU Memory buffer. |
56 static scoped_refptr<GLImage> CreateGLImageForGpuMemoryBuffer( | 53 static scoped_refptr<GLImage> CreateGLImageForGpuMemoryBuffer( |
57 gfx::GpuMemoryBufferHandle buffer, | 54 gfx::GpuMemoryBufferHandle buffer, |
58 gfx::Size size, | 55 gfx::Size size, |
59 unsigned internalformat); | 56 unsigned internalformat); |
60 | 57 |
61 protected: | 58 protected: |
62 virtual ~GLImage(); | 59 virtual ~GLImage(); |
63 | 60 |
64 private: | 61 private: |
65 friend class base::RefCounted<GLImage>; | 62 friend class base::RefCounted<GLImage>; |
66 | 63 |
67 DISALLOW_COPY_AND_ASSIGN(GLImage); | 64 DISALLOW_COPY_AND_ASSIGN(GLImage); |
68 }; | 65 }; |
69 | 66 |
70 } // namespace gfx | 67 } // namespace gfx |
71 | 68 |
72 #endif // UI_GL_GL_IMAGE_H_ | 69 #endif // UI_GL_GL_IMAGE_H_ |
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