| Index: Source/core/rendering/compositing/CompositedLayerMapping.cpp
|
| diff --git a/Source/core/rendering/compositing/CompositedLayerMapping.cpp b/Source/core/rendering/compositing/CompositedLayerMapping.cpp
|
| index 6ef931465ca5ec2478a3b9b03b3f81c2d50b8031..71109e9fbbf2689405343fc72601d8909a7e7424 100644
|
| --- a/Source/core/rendering/compositing/CompositedLayerMapping.cpp
|
| +++ b/Source/core/rendering/compositing/CompositedLayerMapping.cpp
|
| @@ -577,7 +577,13 @@ void CompositedLayerMapping::updateSquashingLayerGeometry(const LayoutPoint& off
|
| for (size_t i = 0; i < layers.size(); ++i) {
|
| LayoutPoint offsetFromTransformedAncestorForSquashedLayer = layers[i].renderLayer->computeOffsetFromTransformedAncestor();
|
| LayoutSize offsetFromSquashLayerOrigin = (offsetFromTransformedAncestorForSquashedLayer - referenceOffsetFromTransformedAncestor) - squashLayerOriginInOwningLayerSpace;
|
| - layers[i].offsetFromRenderer = -flooredIntSize(offsetFromSquashLayerOrigin);
|
| +
|
| + // It is ok to repaint here, because all of the geometry needed to correctly repaint is computed by this point.
|
| + IntSize newOffsetFromRenderer = -flooredIntSize(offsetFromSquashLayerOrigin);
|
| + if (layers[i].offsetFromRendererSet && layers[i].offsetFromRenderer != newOffsetFromRenderer)
|
| + layers[i].renderLayer->repainter().repaintIncludingNonCompositingDescendants();
|
| + layers[i].offsetFromRenderer = newOffsetFromRenderer;
|
| + layers[i].offsetFromRendererSet = true;
|
|
|
| layers[i].renderLayer->setSubpixelAccumulation(offsetFromSquashLayerOrigin.fraction());
|
| ASSERT(layers[i].renderLayer->subpixelAccumulation() ==
|
| @@ -586,7 +592,6 @@ void CompositedLayerMapping::updateSquashingLayerGeometry(const LayoutPoint& off
|
| // FIXME: find a better design to avoid this redundant value - most likely it will make
|
| // sense to move the paint task info into RenderLayer's m_compositingProperties.
|
| layers[i].renderLayer->setOffsetFromSquashingLayerOrigin(layers[i].offsetFromRenderer);
|
| -
|
| }
|
|
|
| for (size_t i = 0; i < layers.size(); ++i)
|
|
|