| Index: Source/core/rendering/compositing/CompositedLayerMapping.h
|
| diff --git a/Source/core/rendering/compositing/CompositedLayerMapping.h b/Source/core/rendering/compositing/CompositedLayerMapping.h
|
| index b2027caff6dbb27d7882ee18549ac7ede32df65d..04db3fcb04c4936ad09ea8be8574a973285d6ef4 100644
|
| --- a/Source/core/rendering/compositing/CompositedLayerMapping.h
|
| +++ b/Source/core/rendering/compositing/CompositedLayerMapping.h
|
| @@ -48,12 +48,16 @@ struct GraphicsLayerPaintInfo {
|
|
|
| // Offset describing where this squashed RenderLayer paints into the shared GraphicsLayer backing.
|
| IntSize offsetFromRenderer;
|
| + bool offsetFromRendererSet;
|
| +
|
| LayoutSize subpixelAccumulation;
|
|
|
| GraphicsLayerPaintingPhase paintingPhase;
|
|
|
| bool isBackgroundLayer;
|
|
|
| + GraphicsLayerPaintInfo() : offsetFromRendererSet(false) { }
|
| +
|
| bool isEquivalentForSquashing(const GraphicsLayerPaintInfo& other)
|
| {
|
| // FIXME: offsetFromRenderer and compositedBounds should not be checked here, because
|
|
|