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| 1 /* | 1 /* |
| 2 * Copyright (C) 2009, 2010, 2011 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009, 2010, 2011 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 41 struct GraphicsLayerPaintInfo { | 41 struct GraphicsLayerPaintInfo { |
| 42 RenderLayer* renderLayer; | 42 RenderLayer* renderLayer; |
| 43 | 43 |
| 44 LayoutRect compositedBounds; | 44 LayoutRect compositedBounds; |
| 45 | 45 |
| 46 // The clip rect to apply, in the local coordinate space of the squashed lay er, when painting it. | 46 // The clip rect to apply, in the local coordinate space of the squashed lay er, when painting it. |
| 47 IntRect localClipRectForSquashedLayer; | 47 IntRect localClipRectForSquashedLayer; |
| 48 | 48 |
| 49 // Offset describing where this squashed RenderLayer paints into the shared GraphicsLayer backing. | 49 // Offset describing where this squashed RenderLayer paints into the shared GraphicsLayer backing. |
| 50 IntSize offsetFromRenderer; | 50 IntSize offsetFromRenderer; |
| 51 bool offsetFromRendererSet; | |
| 52 | |
| 51 LayoutSize subpixelAccumulation; | 53 LayoutSize subpixelAccumulation; |
| 52 | 54 |
| 53 GraphicsLayerPaintingPhase paintingPhase; | 55 GraphicsLayerPaintingPhase paintingPhase; |
| 54 | 56 |
| 55 bool isBackgroundLayer; | 57 bool isBackgroundLayer; |
| 56 | 58 |
| 59 GraphicsLayerPaintInfo() : offsetFromRendererSet(false) { } | |
|
Ian Vollick
2014/06/13 02:42:48
How would you feel about adding an initializer for
chrishtr
2014/06/13 04:24:24
Done.
| |
| 60 | |
| 57 bool isEquivalentForSquashing(const GraphicsLayerPaintInfo& other) | 61 bool isEquivalentForSquashing(const GraphicsLayerPaintInfo& other) |
| 58 { | 62 { |
| 59 // FIXME: offsetFromRenderer and compositedBounds should not be checked here, because | 63 // FIXME: offsetFromRenderer and compositedBounds should not be checked here, because |
| 60 // they are not yet fixed at the time this function is used. | 64 // they are not yet fixed at the time this function is used. |
| 61 return renderLayer == other.renderLayer | 65 return renderLayer == other.renderLayer |
| 62 && paintingPhase == other.paintingPhase | 66 && paintingPhase == other.paintingPhase |
| 63 && isBackgroundLayer == other.isBackgroundLayer; | 67 && isBackgroundLayer == other.isBackgroundLayer; |
| 64 } | 68 } |
| 65 }; | 69 }; |
| 66 | 70 |
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| 393 bool m_requiresOwnBackingStoreForAncestorReasons : 1; | 397 bool m_requiresOwnBackingStoreForAncestorReasons : 1; |
| 394 bool m_canCompositeFilters : 1; | 398 bool m_canCompositeFilters : 1; |
| 395 bool m_backgroundLayerPaintsFixedRootBackground : 1; | 399 bool m_backgroundLayerPaintsFixedRootBackground : 1; |
| 396 bool m_needToUpdateGraphicsLayer : 1; | 400 bool m_needToUpdateGraphicsLayer : 1; |
| 397 bool m_needToUpdateGraphicsLayerOfAllDecendants : 1; | 401 bool m_needToUpdateGraphicsLayerOfAllDecendants : 1; |
| 398 }; | 402 }; |
| 399 | 403 |
| 400 } // namespace WebCore | 404 } // namespace WebCore |
| 401 | 405 |
| 402 #endif // CompositedLayerMapping_h | 406 #endif // CompositedLayerMapping_h |
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