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Side by Side Diff: ash/wm/overview/window_selector_item.h

Issue 331643004: Update the window labels if they change in overview mode. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fixed Sky's comments Created 6 years, 6 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef ASH_WM_OVERVIEW_WINDOW_SELECTOR_ITEM_H_ 5 #ifndef ASH_WM_OVERVIEW_WINDOW_SELECTOR_ITEM_H_
6 #define ASH_WM_OVERVIEW_WINDOW_SELECTOR_ITEM_H_ 6 #define ASH_WM_OVERVIEW_WINDOW_SELECTOR_ITEM_H_
7 7
8 #include "base/compiler_specific.h" 8 #include "base/compiler_specific.h"
9 #include "base/memory/scoped_ptr.h" 9 #include "base/memory/scoped_ptr.h"
10 #include "ui/aura/window_observer.h"
10 #include "ui/gfx/rect.h" 11 #include "ui/gfx/rect.h"
11 #include "ui/views/controls/button/button.h" 12 #include "ui/views/controls/button/button.h"
12 13
13 namespace aura { 14 namespace aura {
14 class Window; 15 class Window;
15 } 16 }
16 17
17 namespace views { 18 namespace views {
19 class Label;
18 class Widget; 20 class Widget;
19 } 21 }
20 22
21 namespace ash { 23 namespace ash {
22 class TransparentActivateWindowButton; 24 class TransparentActivateWindowButton;
23 25
24 // This class represents an item in overview mode. An item can have one or more 26 // This class represents an item in overview mode. An item can have one or more
25 // windows, of which only one can be activated by keyboard (i.e. alt+tab) but 27 // windows, of which only one can be activated by keyboard (i.e. alt+tab) but
26 // any can be selected with a pointer (touch or mouse). 28 // any can be selected with a pointer (touch or mouse).
27 class WindowSelectorItem : public views::ButtonListener { 29 class WindowSelectorItem : public views::ButtonListener,
30 public aura::WindowObserver {
28 public: 31 public:
29 WindowSelectorItem(); 32 WindowSelectorItem();
30 virtual ~WindowSelectorItem(); 33 virtual ~WindowSelectorItem();
31 34
32 // The time for the close buttons and labels to fade in when initially shown 35 // The time for the close buttons and labels to fade in when initially shown
33 // on entering overview mode. 36 // on entering overview mode.
34 static const int kFadeInMilliseconds; 37 static const int kFadeInMilliseconds;
35 38
36 // Returns the root window on which this item is shown. 39 // Returns the root window on which this item is shown.
37 virtual aura::Window* GetRootWindow() = 0; 40 virtual aura::Window* GetRootWindow() = 0;
(...skipping 38 matching lines...) Expand 10 before | Expand all | Expand 10 after
76 // label is read. 79 // label is read.
77 void SendFocusAlert() const; 80 void SendFocusAlert() const;
78 81
79 const gfx::Rect& bounds() const { return bounds_; } 82 const gfx::Rect& bounds() const { return bounds_; }
80 const gfx::Rect& target_bounds() const { return target_bounds_; } 83 const gfx::Rect& target_bounds() const { return target_bounds_; }
81 84
82 // views::ButtonListener: 85 // views::ButtonListener:
83 virtual void ButtonPressed(views::Button* sender, 86 virtual void ButtonPressed(views::Button* sender,
84 const ui::Event& event) OVERRIDE; 87 const ui::Event& event) OVERRIDE;
85 88
89 // aura::WindowObserver:
90 virtual void OnWindowTitleChanged(aura::Window* window) OVERRIDE;
91
86 protected: 92 protected:
87 // Sets the bounds of this selector's items to |target_bounds| in 93 // Sets the bounds of this selector's items to |target_bounds| in
88 // |root_window|. If |animate| the windows are animated from their current 94 // |root_window|. If |animate| the windows are animated from their current
89 // location. 95 // location.
90 virtual void SetItemBounds(aura::Window* root_window, 96 virtual void SetItemBounds(aura::Window* root_window,
91 const gfx::Rect& target_bounds, 97 const gfx::Rect& target_bounds,
92 bool animate) = 0; 98 bool animate) = 0;
93 99
94 // Sets the bounds used by the selector item's windows. 100 // Sets the bounds used by the selector item's windows.
95 void set_bounds(const gfx::Rect& bounds) { bounds_ = bounds; } 101 void set_bounds(const gfx::Rect& bounds) { bounds_ = bounds; }
96 102
97 private: 103 private:
98 friend class WindowSelectorTest; 104 friend class WindowSelectorTest;
99 105
100 // Creates |close_button_| if it does not exist and updates the bounds based 106 // Creates |close_button_| if it does not exist and updates the bounds based
101 // on GetCloseButtonTargetBounds() 107 // on GetCloseButtonTargetBounds()
102 void UpdateCloseButtonBounds(aura::Window* root_window, bool animate); 108 void UpdateCloseButtonBounds(aura::Window* root_window, bool animate);
103 109
104 // Creates a label to display under the window selector item. 110 // Creates a label to display under the window selector item.
105 void UpdateWindowLabels(const gfx::Rect& target_bounds, 111 void UpdateWindowLabels(const gfx::Rect& target_bounds,
106 aura::Window* root_window, 112 aura::Window* root_window,
107 bool animate); 113 bool animate);
108 114
115 // Initializes window_label_.
116 void CreateWindowLabel(const base::string16& title);
117
109 // The root window this item is being displayed on. 118 // The root window this item is being displayed on.
110 aura::Window* root_window_; 119 aura::Window* root_window_;
111 120
112 // The target bounds this selector item is fit within. 121 // The target bounds this selector item is fit within.
113 gfx::Rect target_bounds_; 122 gfx::Rect target_bounds_;
114 123
115 // The actual bounds of the window(s) for this item. The aspect ratio of 124 // The actual bounds of the window(s) for this item. The aspect ratio of
116 // window(s) are maintained so they may not fill the target_bounds_. 125 // window(s) are maintained so they may not fill the target_bounds_.
117 gfx::Rect bounds_; 126 gfx::Rect bounds_;
118 127
119 // True if running SetItemBounds. This prevents recursive calls resulting from 128 // True if running SetItemBounds. This prevents recursive calls resulting from
120 // the bounds update when calling ::wm::RecreateWindowLayers to copy 129 // the bounds update when calling ::wm::RecreateWindowLayers to copy
121 // a window layer for display on another monitor. 130 // a window layer for display on another monitor.
122 bool in_bounds_update_; 131 bool in_bounds_update_;
123 132
124 // Label under the window displaying its active tab name. 133 // Label under the window displaying its active tab name.
125 scoped_ptr<views::Widget> window_label_; 134 scoped_ptr<views::Widget> window_label_;
126 135
136 // View for the label under the window.
137 views::Label* window_label_view_;
138
127 // An easy to access close button for the window in this item. 139 // An easy to access close button for the window in this item.
128 scoped_ptr<views::Widget> close_button_; 140 scoped_ptr<views::Widget> close_button_;
129 141
130 // Transparent window on top of the real windows in the overview that 142 // Transparent window on top of the real windows in the overview that
131 // activates them on click or tap. 143 // activates them on click or tap.
132 scoped_ptr<TransparentActivateWindowButton> activate_window_button_; 144 scoped_ptr<TransparentActivateWindowButton> activate_window_button_;
133 145
134 DISALLOW_COPY_AND_ASSIGN(WindowSelectorItem); 146 DISALLOW_COPY_AND_ASSIGN(WindowSelectorItem);
135 }; 147 };
136 148
137 } // namespace ash 149 } // namespace ash
138 150
139 #endif // ASH_WM_OVERVIEW_WINDOW_SELECTOR_ITEM_H_ 151 #endif // ASH_WM_OVERVIEW_WINDOW_SELECTOR_ITEM_H_
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