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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/aura/window.h" | 5 #include "ui/aura/window.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 | 8 |
| 9 #include "base/bind.h" | 9 #include "base/bind.h" |
| 10 #include "base/bind_helpers.h" | 10 #include "base/bind_helpers.h" |
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| 298 type_ = type; | 298 type_ = type; |
| 299 } | 299 } |
| 300 | 300 |
| 301 void Window::SetName(const std::string& name) { | 301 void Window::SetName(const std::string& name) { |
| 302 name_ = name; | 302 name_ = name; |
| 303 | 303 |
| 304 if (layer()) | 304 if (layer()) |
| 305 UpdateLayerName(); | 305 UpdateLayerName(); |
| 306 } | 306 } |
| 307 | 307 |
| 308 void Window::SetTitle(const base::string16& title) { | |
| 309 title_ = title; | |
| 310 FOR_EACH_OBSERVER(WindowObserver, | |
| 311 observers_, | |
| 312 OnWindowTitleChanged(this, title)); | |
|
sky
2014/06/25 16:24:44
Callers that care about the title can ask for it.
Nina
2014/06/25 19:54:40
Done. I was following the same logic as OnWindowPa
| |
| 313 } | |
| 314 | |
| 308 void Window::SetTransparent(bool transparent) { | 315 void Window::SetTransparent(bool transparent) { |
| 309 transparent_ = transparent; | 316 transparent_ = transparent; |
| 310 if (layer()) | 317 if (layer()) |
| 311 layer()->SetFillsBoundsOpaquely(!transparent_); | 318 layer()->SetFillsBoundsOpaquely(!transparent_); |
| 312 } | 319 } |
| 313 | 320 |
| 314 void Window::SetFillsBoundsCompletely(bool fills_bounds) { | 321 void Window::SetFillsBoundsCompletely(bool fills_bounds) { |
| 315 if (layer()) | 322 if (layer()) |
| 316 layer()->SetFillsBoundsCompletely(fills_bounds); | 323 layer()->SetFillsBoundsCompletely(fills_bounds); |
| 317 } | 324 } |
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| 1432 return window; | 1439 return window; |
| 1433 if (offset) | 1440 if (offset) |
| 1434 *offset += window->bounds().OffsetFromOrigin(); | 1441 *offset += window->bounds().OffsetFromOrigin(); |
| 1435 } | 1442 } |
| 1436 if (offset) | 1443 if (offset) |
| 1437 *offset = gfx::Vector2d(); | 1444 *offset = gfx::Vector2d(); |
| 1438 return NULL; | 1445 return NULL; |
| 1439 } | 1446 } |
| 1440 | 1447 |
| 1441 } // namespace aura | 1448 } // namespace aura |
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