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Side by Side Diff: ash/wm/overview/window_selector_item.h

Issue 331643004: Update the window labels if they change in overview mode. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fixed Rob's nits Created 6 years, 6 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef ASH_WM_OVERVIEW_WINDOW_SELECTOR_ITEM_H_ 5 #ifndef ASH_WM_OVERVIEW_WINDOW_SELECTOR_ITEM_H_
6 #define ASH_WM_OVERVIEW_WINDOW_SELECTOR_ITEM_H_ 6 #define ASH_WM_OVERVIEW_WINDOW_SELECTOR_ITEM_H_
7 7
8 #include "base/compiler_specific.h" 8 #include "base/compiler_specific.h"
9 #include "base/memory/scoped_ptr.h" 9 #include "base/memory/scoped_ptr.h"
10 #include "ui/aura/window_observer.h"
10 #include "ui/gfx/rect.h" 11 #include "ui/gfx/rect.h"
11 #include "ui/views/controls/button/button.h" 12 #include "ui/views/controls/button/button.h"
12 13
13 namespace aura { 14 namespace aura {
14 class Window; 15 class Window;
15 } 16 }
16 17
17 namespace views { 18 namespace views {
18 class Widget; 19 class Widget;
19 } 20 }
20 21
21 namespace ash { 22 namespace ash {
22 class TransparentActivateWindowButton; 23 class TransparentActivateWindowButton;
23 24
24 // This class represents an item in overview mode. An item can have one or more 25 // This class represents an item in overview mode. An item can have one or more
25 // windows, of which only one can be activated by keyboard (i.e. alt+tab) but 26 // windows, of which only one can be activated by keyboard (i.e. alt+tab) but
26 // any can be selected with a pointer (touch or mouse). 27 // any can be selected with a pointer (touch or mouse).
27 class WindowSelectorItem : public views::ButtonListener { 28 class WindowSelectorItem : public views::ButtonListener,
29 public aura::WindowObserver {
28 public: 30 public:
29 WindowSelectorItem(); 31 WindowSelectorItem();
30 virtual ~WindowSelectorItem(); 32 virtual ~WindowSelectorItem();
31 33
32 // The time for the close buttons and labels to fade in when initially shown 34 // The time for the close buttons and labels to fade in when initially shown
33 // on entering overview mode. 35 // on entering overview mode.
34 static const int kFadeInMilliseconds; 36 static const int kFadeInMilliseconds;
35 37
36 // Returns the root window on which this item is shown. 38 // Returns the root window on which this item is shown.
37 virtual aura::Window* GetRootWindow() = 0; 39 virtual aura::Window* GetRootWindow() = 0;
(...skipping 38 matching lines...) Expand 10 before | Expand all | Expand 10 after
76 // label is read. 78 // label is read.
77 void SendFocusAlert() const; 79 void SendFocusAlert() const;
78 80
79 const gfx::Rect& bounds() const { return bounds_; } 81 const gfx::Rect& bounds() const { return bounds_; }
80 const gfx::Rect& target_bounds() const { return target_bounds_; } 82 const gfx::Rect& target_bounds() const { return target_bounds_; }
81 83
82 // views::ButtonListener: 84 // views::ButtonListener:
83 virtual void ButtonPressed(views::Button* sender, 85 virtual void ButtonPressed(views::Button* sender,
84 const ui::Event& event) OVERRIDE; 86 const ui::Event& event) OVERRIDE;
85 87
88 // aura::WindowObserver:
89 virtual void OnWindowTitleChanged(aura::Window* window,
90 const base::string16& title) OVERRIDE;
91
86 protected: 92 protected:
87 // Sets the bounds of this selector's items to |target_bounds| in 93 // Sets the bounds of this selector's items to |target_bounds| in
88 // |root_window|. If |animate| the windows are animated from their current 94 // |root_window|. If |animate| the windows are animated from their current
89 // location. 95 // location.
90 virtual void SetItemBounds(aura::Window* root_window, 96 virtual void SetItemBounds(aura::Window* root_window,
91 const gfx::Rect& target_bounds, 97 const gfx::Rect& target_bounds,
92 bool animate) = 0; 98 bool animate) = 0;
93 99
94 // Sets the bounds used by the selector item's windows. 100 // Sets the bounds used by the selector item's windows.
95 void set_bounds(const gfx::Rect& bounds) { bounds_ = bounds; } 101 void set_bounds(const gfx::Rect& bounds) { bounds_ = bounds; }
(...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after
130 // Transparent window on top of the real windows in the overview that 136 // Transparent window on top of the real windows in the overview that
131 // activates them on click or tap. 137 // activates them on click or tap.
132 scoped_ptr<TransparentActivateWindowButton> activate_window_button_; 138 scoped_ptr<TransparentActivateWindowButton> activate_window_button_;
133 139
134 DISALLOW_COPY_AND_ASSIGN(WindowSelectorItem); 140 DISALLOW_COPY_AND_ASSIGN(WindowSelectorItem);
135 }; 141 };
136 142
137 } // namespace ash 143 } // namespace ash
138 144
139 #endif // ASH_WM_OVERVIEW_WINDOW_SELECTOR_ITEM_H_ 145 #endif // ASH_WM_OVERVIEW_WINDOW_SELECTOR_ITEM_H_
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