| Index: Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp
|
| diff --git a/Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp b/Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp
|
| deleted file mode 100644
|
| index faa45a3ce42c45adba8f0d6f2194f48943499467..0000000000000000000000000000000000000000
|
| --- a/Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp
|
| +++ /dev/null
|
| @@ -1,866 +0,0 @@
|
| -/*
|
| - * Copyright (C) 2009 Google Inc. All rights reserved.
|
| - *
|
| - * Redistribution and use in source and binary forms, with or without
|
| - * modification, are permitted provided that the following conditions are
|
| - * met:
|
| - *
|
| - * * Redistributions of source code must retain the above copyright
|
| - * notice, this list of conditions and the following disclaimer.
|
| - * * Redistributions in binary form must reproduce the above
|
| - * copyright notice, this list of conditions and the following disclaimer
|
| - * in the documentation and/or other materials provided with the
|
| - * distribution.
|
| - * * Neither the name of Google Inc. nor the names of its
|
| - * contributors may be used to endorse or promote products derived from
|
| - * this software without specific prior written permission.
|
| - *
|
| - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
| - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
| - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
| - * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
| - * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
| - * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
| - * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
| - * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
| - * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| - */
|
| -
|
| -#include "config.h"
|
| -#include "bindings/core/v8/V8WebGLRenderingContext.h"
|
| -
|
| -#include "bindings/core/v8/V8ANGLEInstancedArrays.h"
|
| -#include "bindings/core/v8/V8EXTBlendMinMax.h"
|
| -#include "bindings/core/v8/V8EXTFragDepth.h"
|
| -#include "bindings/core/v8/V8EXTShaderTextureLOD.h"
|
| -#include "bindings/core/v8/V8EXTTextureFilterAnisotropic.h"
|
| -#include "bindings/core/v8/V8HTMLCanvasElement.h"
|
| -#include "bindings/core/v8/V8HTMLImageElement.h"
|
| -#include "bindings/core/v8/V8HTMLVideoElement.h"
|
| -#include "bindings/core/v8/V8ImageData.h"
|
| -#include "bindings/core/v8/V8OESElementIndexUint.h"
|
| -#include "bindings/core/v8/V8OESStandardDerivatives.h"
|
| -#include "bindings/core/v8/V8OESTextureFloat.h"
|
| -#include "bindings/core/v8/V8OESTextureFloatLinear.h"
|
| -#include "bindings/core/v8/V8OESTextureHalfFloat.h"
|
| -#include "bindings/core/v8/V8OESTextureHalfFloatLinear.h"
|
| -#include "bindings/core/v8/V8OESVertexArrayObject.h"
|
| -#include "bindings/core/v8/V8WebGLBuffer.h"
|
| -#include "bindings/core/v8/V8WebGLCompressedTextureATC.h"
|
| -#include "bindings/core/v8/V8WebGLCompressedTextureETC1.h"
|
| -#include "bindings/core/v8/V8WebGLCompressedTexturePVRTC.h"
|
| -#include "bindings/core/v8/V8WebGLCompressedTextureS3TC.h"
|
| -#include "bindings/core/v8/V8WebGLDebugRendererInfo.h"
|
| -#include "bindings/core/v8/V8WebGLDebugShaders.h"
|
| -#include "bindings/core/v8/V8WebGLDepthTexture.h"
|
| -#include "bindings/core/v8/V8WebGLDrawBuffers.h"
|
| -#include "bindings/core/v8/V8WebGLFramebuffer.h"
|
| -#include "bindings/core/v8/V8WebGLLoseContext.h"
|
| -#include "bindings/core/v8/V8WebGLProgram.h"
|
| -#include "bindings/core/v8/V8WebGLRenderbuffer.h"
|
| -#include "bindings/core/v8/V8WebGLShader.h"
|
| -#include "bindings/core/v8/V8WebGLTexture.h"
|
| -#include "bindings/core/v8/V8WebGLUniformLocation.h"
|
| -#include "bindings/core/v8/V8WebGLVertexArrayObjectOES.h"
|
| -#include "bindings/v8/ExceptionMessages.h"
|
| -#include "bindings/v8/V8Binding.h"
|
| -#include "bindings/v8/V8HiddenValue.h"
|
| -#include "bindings/v8/custom/V8ArrayBufferViewCustom.h"
|
| -#include "bindings/v8/custom/V8Float32ArrayCustom.h"
|
| -#include "bindings/v8/custom/V8Int16ArrayCustom.h"
|
| -#include "bindings/v8/custom/V8Int32ArrayCustom.h"
|
| -#include "bindings/v8/custom/V8Int8ArrayCustom.h"
|
| -#include "bindings/v8/custom/V8Uint16ArrayCustom.h"
|
| -#include "bindings/v8/custom/V8Uint32ArrayCustom.h"
|
| -#include "bindings/v8/custom/V8Uint8ArrayCustom.h"
|
| -#include "core/dom/ExceptionCode.h"
|
| -#include "core/html/canvas/WebGLRenderingContext.h"
|
| -#include "platform/NotImplemented.h"
|
| -#include "wtf/FastMalloc.h"
|
| -#include <limits>
|
| -
|
| -namespace WebCore {
|
| -
|
| -// Allocates new storage via fastMalloc.
|
| -// Returns 0 if array failed to convert for any reason.
|
| -static float* jsArrayToFloatArray(v8::Handle<v8::Array> array, uint32_t len, ExceptionState& exceptionState)
|
| -{
|
| - // Convert the data element-by-element.
|
| - if (len > std::numeric_limits<uint32_t>::max() / sizeof(float)) {
|
| - exceptionState.throwTypeError("Array length exceeds supported limit.");
|
| - return 0;
|
| - }
|
| - float* data = static_cast<float*>(fastMalloc(len * sizeof(float)));
|
| -
|
| - for (uint32_t i = 0; i < len; i++) {
|
| - v8::Local<v8::Value> val = array->Get(i);
|
| - float value = toFloat(val, exceptionState);
|
| - if (exceptionState.hadException()) {
|
| - fastFree(data);
|
| - return 0;
|
| - }
|
| - data[i] = value;
|
| - }
|
| - return data;
|
| -}
|
| -
|
| -// Allocates new storage via fastMalloc.
|
| -// Returns 0 if array failed to convert for any reason.
|
| -static int* jsArrayToIntArray(v8::Handle<v8::Array> array, uint32_t len, ExceptionState& exceptionState)
|
| -{
|
| - // Convert the data element-by-element.
|
| - if (len > std::numeric_limits<uint32_t>::max() / sizeof(int)) {
|
| - exceptionState.throwTypeError("Array length exceeds supported limit.");
|
| - return 0;
|
| - }
|
| - int* data = static_cast<int*>(fastMalloc(len * sizeof(int)));
|
| -
|
| - for (uint32_t i = 0; i < len; i++) {
|
| - v8::Local<v8::Value> val = array->Get(i);
|
| - int ival = toInt32(val, exceptionState);
|
| - if (exceptionState.hadException()) {
|
| - fastFree(data);
|
| - return 0;
|
| - }
|
| - data[i] = ival;
|
| - }
|
| - return data;
|
| -}
|
| -
|
| -static v8::Handle<v8::Value> toV8Object(const WebGLGetInfo& args, v8::Handle<v8::Object> creationContext, v8::Isolate* isolate)
|
| -{
|
| - switch (args.getType()) {
|
| - case WebGLGetInfo::kTypeBool:
|
| - return v8Boolean(args.getBool(), isolate);
|
| - case WebGLGetInfo::kTypeBoolArray: {
|
| - const Vector<bool>& value = args.getBoolArray();
|
| - v8::Local<v8::Array> array = v8::Array::New(isolate, value.size());
|
| - for (size_t ii = 0; ii < value.size(); ++ii)
|
| - array->Set(v8::Integer::New(isolate, ii), v8Boolean(value[ii], isolate));
|
| - return array;
|
| - }
|
| - case WebGLGetInfo::kTypeFloat:
|
| - return v8::Number::New(isolate, args.getFloat());
|
| - case WebGLGetInfo::kTypeInt:
|
| - return v8::Integer::New(isolate, args.getInt());
|
| - case WebGLGetInfo::kTypeNull:
|
| - return v8::Null(isolate);
|
| - case WebGLGetInfo::kTypeString:
|
| - return v8String(isolate, args.getString());
|
| - case WebGLGetInfo::kTypeUnsignedInt:
|
| - return v8::Integer::NewFromUnsigned(isolate, args.getUnsignedInt());
|
| - case WebGLGetInfo::kTypeWebGLBuffer:
|
| - return toV8(args.getWebGLBuffer(), creationContext, isolate);
|
| - case WebGLGetInfo::kTypeWebGLFloatArray:
|
| - return toV8(args.getWebGLFloatArray(), creationContext, isolate);
|
| - case WebGLGetInfo::kTypeWebGLFramebuffer:
|
| - return toV8(args.getWebGLFramebuffer(), creationContext, isolate);
|
| - case WebGLGetInfo::kTypeWebGLIntArray:
|
| - return toV8(args.getWebGLIntArray(), creationContext, isolate);
|
| - // FIXME: implement WebGLObjectArray
|
| - // case WebGLGetInfo::kTypeWebGLObjectArray:
|
| - case WebGLGetInfo::kTypeWebGLProgram:
|
| - return toV8(args.getWebGLProgram(), creationContext, isolate);
|
| - case WebGLGetInfo::kTypeWebGLRenderbuffer:
|
| - return toV8(args.getWebGLRenderbuffer(), creationContext, isolate);
|
| - case WebGLGetInfo::kTypeWebGLTexture:
|
| - return toV8(args.getWebGLTexture(), creationContext, isolate);
|
| - case WebGLGetInfo::kTypeWebGLUnsignedByteArray:
|
| - return toV8(args.getWebGLUnsignedByteArray(), creationContext, isolate);
|
| - case WebGLGetInfo::kTypeWebGLUnsignedIntArray:
|
| - return toV8(args.getWebGLUnsignedIntArray(), creationContext, isolate);
|
| - case WebGLGetInfo::kTypeWebGLVertexArrayObjectOES:
|
| - return toV8(args.getWebGLVertexArrayObjectOES(), creationContext, isolate);
|
| - default:
|
| - notImplemented();
|
| - return v8::Undefined(isolate);
|
| - }
|
| -}
|
| -
|
| -static v8::Handle<v8::Value> toV8Object(WebGLExtension* extension, v8::Handle<v8::Object> contextObject, v8::Isolate* isolate)
|
| -{
|
| - if (!extension)
|
| - return v8::Null(isolate);
|
| - v8::Handle<v8::Value> extensionObject;
|
| - const char* referenceName = 0;
|
| - switch (extension->name()) {
|
| - case ANGLEInstancedArraysName:
|
| - extensionObject = toV8(static_cast<ANGLEInstancedArrays*>(extension), contextObject, isolate);
|
| - referenceName = "angleInstancedArraysName";
|
| - break;
|
| - case EXTBlendMinMaxName:
|
| - extensionObject = toV8(static_cast<EXTBlendMinMax*>(extension), contextObject, isolate);
|
| - referenceName = "extBlendMinMaxName";
|
| - break;
|
| - case EXTFragDepthName:
|
| - extensionObject = toV8(static_cast<EXTFragDepth*>(extension), contextObject, isolate);
|
| - referenceName = "extFragDepthName";
|
| - break;
|
| - case EXTShaderTextureLODName:
|
| - extensionObject = toV8(static_cast<EXTShaderTextureLOD*>(extension), contextObject, isolate);
|
| - referenceName = "extShaderTextureLODName";
|
| - break;
|
| - case EXTTextureFilterAnisotropicName:
|
| - extensionObject = toV8(static_cast<EXTTextureFilterAnisotropic*>(extension), contextObject, isolate);
|
| - referenceName = "extTextureFilterAnisotropicName";
|
| - break;
|
| - case OESElementIndexUintName:
|
| - extensionObject = toV8(static_cast<OESElementIndexUint*>(extension), contextObject, isolate);
|
| - referenceName = "oesElementIndexUintName";
|
| - break;
|
| - case OESStandardDerivativesName:
|
| - extensionObject = toV8(static_cast<OESStandardDerivatives*>(extension), contextObject, isolate);
|
| - referenceName = "oesStandardDerivativesName";
|
| - break;
|
| - case OESTextureFloatName:
|
| - extensionObject = toV8(static_cast<OESTextureFloat*>(extension), contextObject, isolate);
|
| - referenceName = "oesTextureFloatName";
|
| - break;
|
| - case OESTextureFloatLinearName:
|
| - extensionObject = toV8(static_cast<OESTextureFloatLinear*>(extension), contextObject, isolate);
|
| - referenceName = "oesTextureFloatLinearName";
|
| - break;
|
| - case OESTextureHalfFloatName:
|
| - extensionObject = toV8(static_cast<OESTextureHalfFloat*>(extension), contextObject, isolate);
|
| - referenceName = "oesTextureHalfFloatName";
|
| - break;
|
| - case OESTextureHalfFloatLinearName:
|
| - extensionObject = toV8(static_cast<OESTextureHalfFloatLinear*>(extension), contextObject, isolate);
|
| - referenceName = "oesTextureHalfFloatLinearName";
|
| - break;
|
| - case OESVertexArrayObjectName:
|
| - extensionObject = toV8(static_cast<OESVertexArrayObject*>(extension), contextObject, isolate);
|
| - referenceName = "oesVertexArrayObjectName";
|
| - break;
|
| - case WebGLCompressedTextureATCName:
|
| - extensionObject = toV8(static_cast<WebGLCompressedTextureATC*>(extension), contextObject, isolate);
|
| - referenceName = "webGLCompressedTextureATCName";
|
| - break;
|
| - case WebGLCompressedTextureETC1Name:
|
| - extensionObject = toV8(static_cast<WebGLCompressedTextureETC1*>(extension), contextObject, isolate);
|
| - referenceName = "webGLCompressedTextureETC1Name";
|
| - break;
|
| - case WebGLCompressedTexturePVRTCName:
|
| - extensionObject = toV8(static_cast<WebGLCompressedTexturePVRTC*>(extension), contextObject, isolate);
|
| - referenceName = "webGLCompressedTexturePVRTCName";
|
| - break;
|
| - case WebGLCompressedTextureS3TCName:
|
| - extensionObject = toV8(static_cast<WebGLCompressedTextureS3TC*>(extension), contextObject, isolate);
|
| - referenceName = "webGLCompressedTextureS3TCName";
|
| - break;
|
| - case WebGLDebugRendererInfoName:
|
| - extensionObject = toV8(static_cast<WebGLDebugRendererInfo*>(extension), contextObject, isolate);
|
| - referenceName = "webGLDebugRendererInfoName";
|
| - break;
|
| - case WebGLDebugShadersName:
|
| - extensionObject = toV8(static_cast<WebGLDebugShaders*>(extension), contextObject, isolate);
|
| - referenceName = "webGLDebugShadersName";
|
| - break;
|
| - case WebGLDepthTextureName:
|
| - extensionObject = toV8(static_cast<WebGLDepthTexture*>(extension), contextObject, isolate);
|
| - referenceName = "webGLDepthTextureName";
|
| - break;
|
| - case WebGLDrawBuffersName:
|
| - extensionObject = toV8(static_cast<WebGLDrawBuffers*>(extension), contextObject, isolate);
|
| - referenceName = "webGLDrawBuffersName";
|
| - break;
|
| - case WebGLLoseContextName:
|
| - extensionObject = toV8(static_cast<WebGLLoseContext*>(extension), contextObject, isolate);
|
| - referenceName = "webGLLoseContextName";
|
| - break;
|
| - case WebGLExtensionNameCount:
|
| - notImplemented();
|
| - return v8::Undefined(isolate);
|
| - }
|
| - ASSERT(!extensionObject.IsEmpty());
|
| - V8HiddenValue::setHiddenValue(isolate, contextObject, v8AtomicString(isolate, referenceName), extensionObject);
|
| - return extensionObject;
|
| -}
|
| -
|
| -enum ObjectType {
|
| - kBuffer, kRenderbuffer, kTexture, kVertexAttrib
|
| -};
|
| -
|
| -static void getObjectParameter(const v8::FunctionCallbackInfo<v8::Value>& info, ObjectType objectType, ExceptionState& exceptionState)
|
| -{
|
| - if (info.Length() != 2) {
|
| - exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(2, info.Length()));
|
| - exceptionState.throwIfNeeded();
|
| - return;
|
| - }
|
| -
|
| - WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(info.Holder());
|
| - unsigned target = toInt32(info[0], exceptionState);
|
| - if (exceptionState.throwIfNeeded())
|
| - return;
|
| - unsigned pname = toInt32(info[1], exceptionState);
|
| - if (exceptionState.throwIfNeeded())
|
| - return;
|
| - WebGLGetInfo args;
|
| - switch (objectType) {
|
| - case kBuffer:
|
| - args = context->getBufferParameter(target, pname);
|
| - break;
|
| - case kRenderbuffer:
|
| - args = context->getRenderbufferParameter(target, pname);
|
| - break;
|
| - case kTexture:
|
| - args = context->getTexParameter(target, pname);
|
| - break;
|
| - case kVertexAttrib:
|
| - // target => index
|
| - args = context->getVertexAttrib(target, pname);
|
| - break;
|
| - default:
|
| - notImplemented();
|
| - break;
|
| - }
|
| - v8SetReturnValue(info, toV8Object(args, info.Holder(), info.GetIsolate()));
|
| -}
|
| -
|
| -static WebGLUniformLocation* toWebGLUniformLocation(v8::Handle<v8::Value> value, v8::Isolate* isolate)
|
| -{
|
| - return V8WebGLUniformLocation::toNativeWithTypeCheck(isolate, value);
|
| -}
|
| -
|
| -enum WhichProgramCall {
|
| - kProgramParameter, kUniform
|
| -};
|
| -
|
| -void V8WebGLRenderingContext::getAttachedShadersMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
|
| -{
|
| - ExceptionState exceptionState(ExceptionState::ExecutionContext, "getAttachedShaders", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
|
| - if (info.Length() < 1) {
|
| - exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(1, info.Length()));
|
| - exceptionState.throwIfNeeded();
|
| - return;
|
| - }
|
| -
|
| - const int programArgumentIndex = 0;
|
| - WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(info.Holder());
|
| - if (info.Length() > 0 && !isUndefinedOrNull(info[programArgumentIndex]) && !V8WebGLProgram::hasInstance(info[programArgumentIndex], info.GetIsolate())) {
|
| - exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrectType(programArgumentIndex + 1, "WebGLProgram"));
|
| - exceptionState.throwIfNeeded();
|
| - return;
|
| - }
|
| - WebGLProgram* program = V8WebGLProgram::toNativeWithTypeCheck(info.GetIsolate(), info[programArgumentIndex]);
|
| - Vector<RefPtr<WebGLShader> > shaders;
|
| - bool succeed = context->getAttachedShaders(program, shaders);
|
| - if (!succeed) {
|
| - v8SetReturnValueNull(info);
|
| - return;
|
| - }
|
| - v8::Local<v8::Array> array = v8::Array::New(info.GetIsolate(), shaders.size());
|
| - for (size_t ii = 0; ii < shaders.size(); ++ii)
|
| - array->Set(v8::Integer::New(info.GetIsolate(), ii), toV8(shaders[ii].get(), info.Holder(), info.GetIsolate()));
|
| - v8SetReturnValue(info, array);
|
| -}
|
| -
|
| -void V8WebGLRenderingContext::getBufferParameterMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
|
| -{
|
| - ExceptionState exceptionState(ExceptionState::ExecutionContext, "getBufferParameter", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
|
| - getObjectParameter(info, kBuffer, exceptionState);
|
| -}
|
| -
|
| -void V8WebGLRenderingContext::getExtensionMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
|
| -{
|
| - ExceptionState exceptionState(ExceptionState::ExecutionContext, "getExtension", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
|
| - WebGLRenderingContext* impl = V8WebGLRenderingContext::toNative(info.Holder());
|
| - if (info.Length() < 1) {
|
| - exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(1, info.Length()));
|
| - exceptionState.throwIfNeeded();
|
| - return;
|
| - }
|
| - TOSTRING_VOID(V8StringResource<>, name, info[0]);
|
| - RefPtr<WebGLExtension> extension(impl->getExtension(name));
|
| - v8SetReturnValue(info, toV8Object(extension.get(), info.Holder(), info.GetIsolate()));
|
| -}
|
| -
|
| -void V8WebGLRenderingContext::getFramebufferAttachmentParameterMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
|
| -{
|
| - ExceptionState exceptionState(ExceptionState::ExecutionContext, "getFramebufferAttachmentParameter", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
|
| - if (info.Length() != 3) {
|
| - exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(3, info.Length()));
|
| - exceptionState.throwIfNeeded();
|
| - return;
|
| - }
|
| -
|
| - WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(info.Holder());
|
| - unsigned target = toInt32(info[0]);
|
| - unsigned attachment = toInt32(info[1], exceptionState);
|
| - if (exceptionState.throwIfNeeded())
|
| - return;
|
| - unsigned pname = toInt32(info[2], exceptionState);
|
| - if (exceptionState.throwIfNeeded())
|
| - return;
|
| - WebGLGetInfo args = context->getFramebufferAttachmentParameter(target, attachment, pname);
|
| - v8SetReturnValue(info, toV8Object(args, info.Holder(), info.GetIsolate()));
|
| -}
|
| -
|
| -void V8WebGLRenderingContext::getParameterMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
|
| -{
|
| - ExceptionState exceptionState(ExceptionState::ExecutionContext, "getParameter", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
|
| - if (info.Length() != 1) {
|
| - exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(1, info.Length()));
|
| - exceptionState.throwIfNeeded();
|
| - return;
|
| - }
|
| -
|
| - WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(info.Holder());
|
| - unsigned pname = toInt32(info[0], exceptionState);
|
| - if (exceptionState.throwIfNeeded())
|
| - return;
|
| - WebGLGetInfo args = context->getParameter(pname);
|
| - v8SetReturnValue(info, toV8Object(args, info.Holder(), info.GetIsolate()));
|
| -}
|
| -
|
| -void V8WebGLRenderingContext::getProgramParameterMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
|
| -{
|
| - ExceptionState exceptionState(ExceptionState::ExecutionContext, "getProgramParameter", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
|
| - if (info.Length() != 2) {
|
| - exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(2, info.Length()));
|
| - exceptionState.throwIfNeeded();
|
| - return;
|
| - }
|
| -
|
| - const int programArgumentIndex = 0;
|
| - WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(info.Holder());
|
| - if (info.Length() > 0 && !isUndefinedOrNull(info[programArgumentIndex]) && !V8WebGLProgram::hasInstance(info[programArgumentIndex], info.GetIsolate())) {
|
| - exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrectType(programArgumentIndex + 1, "WebGLProgram"));
|
| - exceptionState.throwIfNeeded();
|
| - return;
|
| - }
|
| - WebGLProgram* program = V8WebGLProgram::toNativeWithTypeCheck(info.GetIsolate(), info[programArgumentIndex]);
|
| - unsigned pname = toInt32(info[1], exceptionState);
|
| - if (exceptionState.throwIfNeeded())
|
| - return;
|
| - WebGLGetInfo args = context->getProgramParameter(program, pname);
|
| - v8SetReturnValue(info, toV8Object(args, info.Holder(), info.GetIsolate()));
|
| -}
|
| -
|
| -void V8WebGLRenderingContext::getRenderbufferParameterMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
|
| -{
|
| - ExceptionState exceptionState(ExceptionState::ExecutionContext, "getRenderbufferParameter", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
|
| - getObjectParameter(info, kRenderbuffer, exceptionState);
|
| -}
|
| -
|
| -void V8WebGLRenderingContext::getShaderParameterMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
|
| -{
|
| - ExceptionState exceptionState(ExceptionState::ExecutionContext, "getShaderParameter", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
|
| - if (info.Length() != 2) {
|
| - exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(2, info.Length()));
|
| - exceptionState.throwIfNeeded();
|
| - return;
|
| - }
|
| -
|
| - const int shaderArgumentIndex = 0;
|
| - WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(info.Holder());
|
| - if (info.Length() > 0 && !isUndefinedOrNull(info[shaderArgumentIndex]) && !V8WebGLShader::hasInstance(info[shaderArgumentIndex], info.GetIsolate())) {
|
| - exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrectType(shaderArgumentIndex + 1, "WebGLShader"));
|
| - exceptionState.throwIfNeeded();
|
| - return;
|
| - }
|
| - WebGLShader* shader = V8WebGLShader::toNativeWithTypeCheck(info.GetIsolate(), info[shaderArgumentIndex]);
|
| - unsigned pname = toInt32(info[1], exceptionState);
|
| - if (exceptionState.throwIfNeeded())
|
| - return;
|
| - WebGLGetInfo args = context->getShaderParameter(shader, pname);
|
| - v8SetReturnValue(info, toV8Object(args, info.Holder(), info.GetIsolate()));
|
| -}
|
| -
|
| -void V8WebGLRenderingContext::getSupportedExtensionsMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
|
| -{
|
| - WebGLRenderingContext* impl = V8WebGLRenderingContext::toNative(info.Holder());
|
| - if (impl->isContextLost()) {
|
| - v8SetReturnValueNull(info);
|
| - return;
|
| - }
|
| -
|
| - Vector<String> value = impl->getSupportedExtensions();
|
| - v8::Local<v8::Array> array = v8::Array::New(info.GetIsolate(), value.size());
|
| - for (size_t ii = 0; ii < value.size(); ++ii)
|
| - array->Set(v8::Integer::New(info.GetIsolate(), ii), v8String(info.GetIsolate(), value[ii]));
|
| - v8SetReturnValue(info, array);
|
| -}
|
| -
|
| -void V8WebGLRenderingContext::getTexParameterMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
|
| -{
|
| - ExceptionState exceptionState(ExceptionState::ExecutionContext, "getTexParameter", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
|
| - getObjectParameter(info, kTexture, exceptionState);
|
| -}
|
| -
|
| -void V8WebGLRenderingContext::getUniformMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
|
| -{
|
| - ExceptionState exceptionState(ExceptionState::ExecutionContext, "getUniform", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
|
| - if (info.Length() != 2) {
|
| - exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(2, info.Length()));
|
| - exceptionState.throwIfNeeded();
|
| - return;
|
| - }
|
| -
|
| - const int programArgumentIndex = 0;
|
| - WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(info.Holder());
|
| - if (info.Length() > 0 && !isUndefinedOrNull(info[programArgumentIndex]) && !V8WebGLProgram::hasInstance(info[programArgumentIndex], info.GetIsolate())) {
|
| - exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrectType(programArgumentIndex + 1, "WebGLProgram"));
|
| - exceptionState.throwIfNeeded();
|
| - return;
|
| - }
|
| - WebGLProgram* program = V8WebGLProgram::toNativeWithTypeCheck(info.GetIsolate(), info[programArgumentIndex]);
|
| -
|
| - const int uniformArgumentIndex = 1;
|
| - if (info.Length() > 1 && !isUndefinedOrNull(info[uniformArgumentIndex]) && !V8WebGLUniformLocation::hasInstance(info[uniformArgumentIndex], info.GetIsolate())) {
|
| - exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrectType(uniformArgumentIndex + 1, "WebGLUniformLocation"));
|
| - exceptionState.throwIfNeeded();
|
| - return;
|
| - }
|
| - const int uniformLocationArgumentIndex = 1;
|
| - WebGLUniformLocation* location = toWebGLUniformLocation(info[uniformLocationArgumentIndex], info.GetIsolate());
|
| -
|
| - WebGLGetInfo args = context->getUniform(program, location);
|
| - v8SetReturnValue(info, toV8Object(args, info.Holder(), info.GetIsolate()));
|
| -}
|
| -
|
| -void V8WebGLRenderingContext::getVertexAttribMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
|
| -{
|
| - ExceptionState exceptionState(ExceptionState::ExecutionContext, "getVertexAttrib", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
|
| - getObjectParameter(info, kVertexAttrib, exceptionState);
|
| -}
|
| -
|
| -enum FunctionToCall {
|
| - kUniform1v, kUniform2v, kUniform3v, kUniform4v,
|
| - kVertexAttrib1v, kVertexAttrib2v, kVertexAttrib3v, kVertexAttrib4v
|
| -};
|
| -
|
| -bool isFunctionToCallForAttribute(FunctionToCall functionToCall)
|
| -{
|
| - switch (functionToCall) {
|
| - case kVertexAttrib1v:
|
| - case kVertexAttrib2v:
|
| - case kVertexAttrib3v:
|
| - case kVertexAttrib4v:
|
| - return true;
|
| - default:
|
| - break;
|
| - }
|
| - return false;
|
| -}
|
| -
|
| -static void vertexAttribAndUniformHelperf(const v8::FunctionCallbackInfo<v8::Value>& info, FunctionToCall functionToCall, ExceptionState& exceptionState)
|
| -{
|
| - // Forms:
|
| - // * glUniform1fv(WebGLUniformLocation location, Array data);
|
| - // * glUniform1fv(WebGLUniformLocation location, Float32Array data);
|
| - // * glUniform2fv(WebGLUniformLocation location, Array data);
|
| - // * glUniform2fv(WebGLUniformLocation location, Float32Array data);
|
| - // * glUniform3fv(WebGLUniformLocation location, Array data);
|
| - // * glUniform3fv(WebGLUniformLocation location, Float32Array data);
|
| - // * glUniform4fv(WebGLUniformLocation location, Array data);
|
| - // * glUniform4fv(WebGLUniformLocation location, Float32Array data);
|
| - // * glVertexAttrib1fv(GLint index, Array data);
|
| - // * glVertexAttrib1fv(GLint index, Float32Array data);
|
| - // * glVertexAttrib2fv(GLint index, Array data);
|
| - // * glVertexAttrib2fv(GLint index, Float32Array data);
|
| - // * glVertexAttrib3fv(GLint index, Array data);
|
| - // * glVertexAttrib3fv(GLint index, Float32Array data);
|
| - // * glVertexAttrib4fv(GLint index, Array data);
|
| - // * glVertexAttrib4fv(GLint index, Float32Array data);
|
| -
|
| - if (info.Length() != 2) {
|
| - exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(2, info.Length()));
|
| - exceptionState.throwIfNeeded();
|
| - return;
|
| - }
|
| -
|
| - int index = -1;
|
| - WebGLUniformLocation* location = 0;
|
| -
|
| - if (isFunctionToCallForAttribute(functionToCall)) {
|
| - index = toInt32(info[0], exceptionState);
|
| - if (exceptionState.throwIfNeeded())
|
| - return;
|
| - } else {
|
| - const int uniformLocationArgumentIndex = 0;
|
| - if (info.Length() > 0 && !isUndefinedOrNull(info[uniformLocationArgumentIndex]) && !V8WebGLUniformLocation::hasInstance(info[uniformLocationArgumentIndex], info.GetIsolate())) {
|
| - exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrectType(uniformLocationArgumentIndex + 1, "WebGLUniformLocation"));
|
| - exceptionState.throwIfNeeded();
|
| - return;
|
| - }
|
| - location = toWebGLUniformLocation(info[uniformLocationArgumentIndex], info.GetIsolate());
|
| - }
|
| -
|
| - WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(info.Holder());
|
| -
|
| - const int indexArrayArgument = 1;
|
| - if (V8Float32Array::hasInstance(info[indexArrayArgument], info.GetIsolate())) {
|
| - Float32Array* array = V8Float32Array::toNative(info[indexArrayArgument]->ToObject());
|
| - ASSERT(array);
|
| - switch (functionToCall) {
|
| - case kUniform1v: context->uniform1fv(location, array); break;
|
| - case kUniform2v: context->uniform2fv(location, array); break;
|
| - case kUniform3v: context->uniform3fv(location, array); break;
|
| - case kUniform4v: context->uniform4fv(location, array); break;
|
| - case kVertexAttrib1v: context->vertexAttrib1fv(index, array); break;
|
| - case kVertexAttrib2v: context->vertexAttrib2fv(index, array); break;
|
| - case kVertexAttrib3v: context->vertexAttrib3fv(index, array); break;
|
| - case kVertexAttrib4v: context->vertexAttrib4fv(index, array); break;
|
| - default: ASSERT_NOT_REACHED(); break;
|
| - }
|
| - return;
|
| - }
|
| -
|
| - if (info[indexArrayArgument].IsEmpty() || !info[indexArrayArgument]->IsArray()) {
|
| - exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrectType(indexArrayArgument + 1, "Array"));
|
| - exceptionState.throwIfNeeded();
|
| - return;
|
| - }
|
| - v8::Handle<v8::Array> array = v8::Local<v8::Array>::Cast(info[1]);
|
| - uint32_t len = array->Length();
|
| - float* data = jsArrayToFloatArray(array, len, exceptionState);
|
| - if (exceptionState.throwIfNeeded())
|
| - return;
|
| - if (!data) {
|
| - // FIXME: consider different / better exception type.
|
| - exceptionState.throwDOMException(SyntaxError, "Failed to convert array argument");
|
| - exceptionState.throwIfNeeded();
|
| - return;
|
| - }
|
| - switch (functionToCall) {
|
| - case kUniform1v: context->uniform1fv(location, data, len); break;
|
| - case kUniform2v: context->uniform2fv(location, data, len); break;
|
| - case kUniform3v: context->uniform3fv(location, data, len); break;
|
| - case kUniform4v: context->uniform4fv(location, data, len); break;
|
| - case kVertexAttrib1v: context->vertexAttrib1fv(index, data, len); break;
|
| - case kVertexAttrib2v: context->vertexAttrib2fv(index, data, len); break;
|
| - case kVertexAttrib3v: context->vertexAttrib3fv(index, data, len); break;
|
| - case kVertexAttrib4v: context->vertexAttrib4fv(index, data, len); break;
|
| - default: ASSERT_NOT_REACHED(); break;
|
| - }
|
| - fastFree(data);
|
| -}
|
| -
|
| -static void uniformHelperi(const v8::FunctionCallbackInfo<v8::Value>& info, FunctionToCall functionToCall, ExceptionState& exceptionState)
|
| -{
|
| - // Forms:
|
| - // * glUniform1iv(GLUniformLocation location, Array data);
|
| - // * glUniform1iv(GLUniformLocation location, Int32Array data);
|
| - // * glUniform2iv(GLUniformLocation location, Array data);
|
| - // * glUniform2iv(GLUniformLocation location, Int32Array data);
|
| - // * glUniform3iv(GLUniformLocation location, Array data);
|
| - // * glUniform3iv(GLUniformLocation location, Int32Array data);
|
| - // * glUniform4iv(GLUniformLocation location, Array data);
|
| - // * glUniform4iv(GLUniformLocation location, Int32Array data);
|
| -
|
| - if (info.Length() != 2) {
|
| - exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(2, info.Length()));
|
| - exceptionState.throwIfNeeded();
|
| - return;
|
| - }
|
| -
|
| - const int uniformLocationArgumentIndex = 0;
|
| - WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(info.Holder());
|
| - if (info.Length() > 0 && !isUndefinedOrNull(info[uniformLocationArgumentIndex]) && !V8WebGLUniformLocation::hasInstance(info[uniformLocationArgumentIndex], info.GetIsolate())) {
|
| - exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrectType(uniformLocationArgumentIndex + 1, "WebGLUniformLocation"));
|
| - exceptionState.throwIfNeeded();
|
| - return;
|
| - }
|
| - WebGLUniformLocation* location = toWebGLUniformLocation(info[uniformLocationArgumentIndex], info.GetIsolate());
|
| -
|
| - const int indexArrayArgumentIndex = 1;
|
| - if (V8Int32Array::hasInstance(info[indexArrayArgumentIndex], info.GetIsolate())) {
|
| - Int32Array* array = V8Int32Array::toNative(info[indexArrayArgumentIndex]->ToObject());
|
| - ASSERT(array);
|
| - switch (functionToCall) {
|
| - case kUniform1v: context->uniform1iv(location, array); break;
|
| - case kUniform2v: context->uniform2iv(location, array); break;
|
| - case kUniform3v: context->uniform3iv(location, array); break;
|
| - case kUniform4v: context->uniform4iv(location, array); break;
|
| - default: ASSERT_NOT_REACHED(); break;
|
| - }
|
| - return;
|
| - }
|
| -
|
| - if (info[indexArrayArgumentIndex].IsEmpty() || !info[indexArrayArgumentIndex]->IsArray()) {
|
| - exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrectType(indexArrayArgumentIndex + 1, "Array"));
|
| - exceptionState.throwIfNeeded();
|
| - return;
|
| - }
|
| - v8::Handle<v8::Array> array = v8::Local<v8::Array>::Cast(info[indexArrayArgumentIndex]);
|
| - uint32_t len = array->Length();
|
| - int* data = jsArrayToIntArray(array, len, exceptionState);
|
| - if (exceptionState.throwIfNeeded())
|
| - return;
|
| - if (!data) {
|
| - // FIXME: consider different / better exception type.
|
| - exceptionState.throwDOMException(SyntaxError, "Failed to convert array argument");
|
| - exceptionState.throwIfNeeded();
|
| - return;
|
| - }
|
| - switch (functionToCall) {
|
| - case kUniform1v: context->uniform1iv(location, data, len); break;
|
| - case kUniform2v: context->uniform2iv(location, data, len); break;
|
| - case kUniform3v: context->uniform3iv(location, data, len); break;
|
| - case kUniform4v: context->uniform4iv(location, data, len); break;
|
| - default: ASSERT_NOT_REACHED(); break;
|
| - }
|
| - fastFree(data);
|
| -}
|
| -
|
| -void V8WebGLRenderingContext::uniform1fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
|
| -{
|
| - ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform1fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
|
| - vertexAttribAndUniformHelperf(info, kUniform1v, exceptionState);
|
| -}
|
| -
|
| -void V8WebGLRenderingContext::uniform1ivMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
|
| -{
|
| - ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform1iv", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
|
| - uniformHelperi(info, kUniform1v, exceptionState);
|
| -}
|
| -
|
| -void V8WebGLRenderingContext::uniform2fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
|
| -{
|
| - ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform2fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
|
| - vertexAttribAndUniformHelperf(info, kUniform2v, exceptionState);
|
| -}
|
| -
|
| -void V8WebGLRenderingContext::uniform2ivMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
|
| -{
|
| - ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform2iv", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
|
| - uniformHelperi(info, kUniform2v, exceptionState);
|
| -}
|
| -
|
| -void V8WebGLRenderingContext::uniform3fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
|
| -{
|
| - ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform3fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
|
| - vertexAttribAndUniformHelperf(info, kUniform3v, exceptionState);
|
| -}
|
| -
|
| -void V8WebGLRenderingContext::uniform3ivMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
|
| -{
|
| - ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform3iv", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
|
| - uniformHelperi(info, kUniform3v, exceptionState);
|
| -}
|
| -
|
| -void V8WebGLRenderingContext::uniform4fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
|
| -{
|
| - ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform4fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
|
| - vertexAttribAndUniformHelperf(info, kUniform4v, exceptionState);
|
| -}
|
| -
|
| -void V8WebGLRenderingContext::uniform4ivMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
|
| -{
|
| - ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform4iv", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
|
| - uniformHelperi(info, kUniform4v, exceptionState);
|
| -}
|
| -
|
| -static void uniformMatrixHelper(const v8::FunctionCallbackInfo<v8::Value>& info, int matrixSize, ExceptionState& exceptionState)
|
| -{
|
| - // Forms:
|
| - // * glUniformMatrix2fv(GLint location, GLboolean transpose, Array data);
|
| - // * glUniformMatrix2fv(GLint location, GLboolean transpose, Float32Array data);
|
| - // * glUniformMatrix3fv(GLint location, GLboolean transpose, Array data);
|
| - // * glUniformMatrix3fv(GLint location, GLboolean transpose, Float32Array data);
|
| - // * glUniformMatrix4fv(GLint location, GLboolean transpose, Array data);
|
| - // * glUniformMatrix4fv(GLint location, GLboolean transpose, Float32Array data);
|
| - //
|
| - // FIXME: need to change to accept Float32Array as well.
|
| - if (info.Length() != 3) {
|
| - exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(3, info.Length()));
|
| - exceptionState.throwIfNeeded();
|
| - return;
|
| - }
|
| -
|
| - WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(info.Holder());
|
| -
|
| - const int uniformLocationArgumentIndex = 0;
|
| - if (info.Length() > 0 && !isUndefinedOrNull(info[uniformLocationArgumentIndex]) && !V8WebGLUniformLocation::hasInstance(info[uniformLocationArgumentIndex], info.GetIsolate())) {
|
| - exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrectType(uniformLocationArgumentIndex + 1, "WebGLUniformLocation"));
|
| - exceptionState.throwIfNeeded();
|
| - return;
|
| - }
|
| - WebGLUniformLocation* location = toWebGLUniformLocation(info[uniformLocationArgumentIndex], info.GetIsolate());
|
| -
|
| - bool transpose = info[1]->BooleanValue();
|
| - const int arrayArgumentIndex = 2;
|
| - if (V8Float32Array::hasInstance(info[arrayArgumentIndex], info.GetIsolate())) {
|
| - Float32Array* array = V8Float32Array::toNative(info[arrayArgumentIndex]->ToObject());
|
| - ASSERT(array);
|
| - switch (matrixSize) {
|
| - case 2: context->uniformMatrix2fv(location, transpose, array); break;
|
| - case 3: context->uniformMatrix3fv(location, transpose, array); break;
|
| - case 4: context->uniformMatrix4fv(location, transpose, array); break;
|
| - default: ASSERT_NOT_REACHED(); break;
|
| - }
|
| - return;
|
| - }
|
| -
|
| - if (info[arrayArgumentIndex].IsEmpty() || !info[arrayArgumentIndex]->IsArray()) {
|
| - exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrectType(arrayArgumentIndex + 1, "Array"));
|
| - exceptionState.throwIfNeeded();
|
| - return;
|
| - }
|
| - v8::Handle<v8::Array> array = v8::Local<v8::Array>::Cast(info[2]);
|
| - uint32_t len = array->Length();
|
| - float* data = jsArrayToFloatArray(array, len, exceptionState);
|
| - if (exceptionState.throwIfNeeded())
|
| - return;
|
| - if (!data) {
|
| - // FIXME: consider different / better exception type.
|
| - exceptionState.throwDOMException(SyntaxError, "failed to convert Array value");
|
| - exceptionState.throwIfNeeded();
|
| - return;
|
| - }
|
| - switch (matrixSize) {
|
| - case 2: context->uniformMatrix2fv(location, transpose, data, len); break;
|
| - case 3: context->uniformMatrix3fv(location, transpose, data, len); break;
|
| - case 4: context->uniformMatrix4fv(location, transpose, data, len); break;
|
| - default: ASSERT_NOT_REACHED(); break;
|
| - }
|
| - fastFree(data);
|
| -}
|
| -
|
| -void V8WebGLRenderingContext::uniformMatrix2fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
|
| -{
|
| - ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniformMatrix2fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
|
| - uniformMatrixHelper(info, 2, exceptionState);
|
| -}
|
| -
|
| -void V8WebGLRenderingContext::uniformMatrix3fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
|
| -{
|
| - ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniformMatrix3fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
|
| - uniformMatrixHelper(info, 3, exceptionState);
|
| -}
|
| -
|
| -void V8WebGLRenderingContext::uniformMatrix4fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
|
| -{
|
| - ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniformMatrix4fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
|
| - uniformMatrixHelper(info, 4, exceptionState);
|
| -}
|
| -
|
| -void V8WebGLRenderingContext::vertexAttrib1fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
|
| -{
|
| - ExceptionState exceptionState(ExceptionState::ExecutionContext, "vertexAttrib1fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
|
| - vertexAttribAndUniformHelperf(info, kVertexAttrib1v, exceptionState);
|
| -}
|
| -
|
| -void V8WebGLRenderingContext::vertexAttrib2fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
|
| -{
|
| - ExceptionState exceptionState(ExceptionState::ExecutionContext, "vertexAttrib2fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
|
| - vertexAttribAndUniformHelperf(info, kVertexAttrib2v, exceptionState);
|
| -}
|
| -
|
| -void V8WebGLRenderingContext::vertexAttrib3fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
|
| -{
|
| - ExceptionState exceptionState(ExceptionState::ExecutionContext, "vertexAttrib3fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
|
| - vertexAttribAndUniformHelperf(info, kVertexAttrib3v, exceptionState);
|
| -}
|
| -
|
| -void V8WebGLRenderingContext::vertexAttrib4fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
|
| -{
|
| - ExceptionState exceptionState(ExceptionState::ExecutionContext, "vertexAttrib4fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
|
| - vertexAttribAndUniformHelperf(info, kVertexAttrib4v, exceptionState);
|
| -}
|
| -
|
| -} // namespace WebCore
|
|
|