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Unified Diff: Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp

Issue 331373002: Split bindings/v8/custom into core and modules. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Patch for landing Created 6 years, 6 months ago
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Index: Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp
diff --git a/Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp b/Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp
deleted file mode 100644
index faa45a3ce42c45adba8f0d6f2194f48943499467..0000000000000000000000000000000000000000
--- a/Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp
+++ /dev/null
@@ -1,866 +0,0 @@
-/*
- * Copyright (C) 2009 Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above
- * copyright notice, this list of conditions and the following disclaimer
- * in the documentation and/or other materials provided with the
- * distribution.
- * * Neither the name of Google Inc. nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include "config.h"
-#include "bindings/core/v8/V8WebGLRenderingContext.h"
-
-#include "bindings/core/v8/V8ANGLEInstancedArrays.h"
-#include "bindings/core/v8/V8EXTBlendMinMax.h"
-#include "bindings/core/v8/V8EXTFragDepth.h"
-#include "bindings/core/v8/V8EXTShaderTextureLOD.h"
-#include "bindings/core/v8/V8EXTTextureFilterAnisotropic.h"
-#include "bindings/core/v8/V8HTMLCanvasElement.h"
-#include "bindings/core/v8/V8HTMLImageElement.h"
-#include "bindings/core/v8/V8HTMLVideoElement.h"
-#include "bindings/core/v8/V8ImageData.h"
-#include "bindings/core/v8/V8OESElementIndexUint.h"
-#include "bindings/core/v8/V8OESStandardDerivatives.h"
-#include "bindings/core/v8/V8OESTextureFloat.h"
-#include "bindings/core/v8/V8OESTextureFloatLinear.h"
-#include "bindings/core/v8/V8OESTextureHalfFloat.h"
-#include "bindings/core/v8/V8OESTextureHalfFloatLinear.h"
-#include "bindings/core/v8/V8OESVertexArrayObject.h"
-#include "bindings/core/v8/V8WebGLBuffer.h"
-#include "bindings/core/v8/V8WebGLCompressedTextureATC.h"
-#include "bindings/core/v8/V8WebGLCompressedTextureETC1.h"
-#include "bindings/core/v8/V8WebGLCompressedTexturePVRTC.h"
-#include "bindings/core/v8/V8WebGLCompressedTextureS3TC.h"
-#include "bindings/core/v8/V8WebGLDebugRendererInfo.h"
-#include "bindings/core/v8/V8WebGLDebugShaders.h"
-#include "bindings/core/v8/V8WebGLDepthTexture.h"
-#include "bindings/core/v8/V8WebGLDrawBuffers.h"
-#include "bindings/core/v8/V8WebGLFramebuffer.h"
-#include "bindings/core/v8/V8WebGLLoseContext.h"
-#include "bindings/core/v8/V8WebGLProgram.h"
-#include "bindings/core/v8/V8WebGLRenderbuffer.h"
-#include "bindings/core/v8/V8WebGLShader.h"
-#include "bindings/core/v8/V8WebGLTexture.h"
-#include "bindings/core/v8/V8WebGLUniformLocation.h"
-#include "bindings/core/v8/V8WebGLVertexArrayObjectOES.h"
-#include "bindings/v8/ExceptionMessages.h"
-#include "bindings/v8/V8Binding.h"
-#include "bindings/v8/V8HiddenValue.h"
-#include "bindings/v8/custom/V8ArrayBufferViewCustom.h"
-#include "bindings/v8/custom/V8Float32ArrayCustom.h"
-#include "bindings/v8/custom/V8Int16ArrayCustom.h"
-#include "bindings/v8/custom/V8Int32ArrayCustom.h"
-#include "bindings/v8/custom/V8Int8ArrayCustom.h"
-#include "bindings/v8/custom/V8Uint16ArrayCustom.h"
-#include "bindings/v8/custom/V8Uint32ArrayCustom.h"
-#include "bindings/v8/custom/V8Uint8ArrayCustom.h"
-#include "core/dom/ExceptionCode.h"
-#include "core/html/canvas/WebGLRenderingContext.h"
-#include "platform/NotImplemented.h"
-#include "wtf/FastMalloc.h"
-#include <limits>
-
-namespace WebCore {
-
-// Allocates new storage via fastMalloc.
-// Returns 0 if array failed to convert for any reason.
-static float* jsArrayToFloatArray(v8::Handle<v8::Array> array, uint32_t len, ExceptionState& exceptionState)
-{
- // Convert the data element-by-element.
- if (len > std::numeric_limits<uint32_t>::max() / sizeof(float)) {
- exceptionState.throwTypeError("Array length exceeds supported limit.");
- return 0;
- }
- float* data = static_cast<float*>(fastMalloc(len * sizeof(float)));
-
- for (uint32_t i = 0; i < len; i++) {
- v8::Local<v8::Value> val = array->Get(i);
- float value = toFloat(val, exceptionState);
- if (exceptionState.hadException()) {
- fastFree(data);
- return 0;
- }
- data[i] = value;
- }
- return data;
-}
-
-// Allocates new storage via fastMalloc.
-// Returns 0 if array failed to convert for any reason.
-static int* jsArrayToIntArray(v8::Handle<v8::Array> array, uint32_t len, ExceptionState& exceptionState)
-{
- // Convert the data element-by-element.
- if (len > std::numeric_limits<uint32_t>::max() / sizeof(int)) {
- exceptionState.throwTypeError("Array length exceeds supported limit.");
- return 0;
- }
- int* data = static_cast<int*>(fastMalloc(len * sizeof(int)));
-
- for (uint32_t i = 0; i < len; i++) {
- v8::Local<v8::Value> val = array->Get(i);
- int ival = toInt32(val, exceptionState);
- if (exceptionState.hadException()) {
- fastFree(data);
- return 0;
- }
- data[i] = ival;
- }
- return data;
-}
-
-static v8::Handle<v8::Value> toV8Object(const WebGLGetInfo& args, v8::Handle<v8::Object> creationContext, v8::Isolate* isolate)
-{
- switch (args.getType()) {
- case WebGLGetInfo::kTypeBool:
- return v8Boolean(args.getBool(), isolate);
- case WebGLGetInfo::kTypeBoolArray: {
- const Vector<bool>& value = args.getBoolArray();
- v8::Local<v8::Array> array = v8::Array::New(isolate, value.size());
- for (size_t ii = 0; ii < value.size(); ++ii)
- array->Set(v8::Integer::New(isolate, ii), v8Boolean(value[ii], isolate));
- return array;
- }
- case WebGLGetInfo::kTypeFloat:
- return v8::Number::New(isolate, args.getFloat());
- case WebGLGetInfo::kTypeInt:
- return v8::Integer::New(isolate, args.getInt());
- case WebGLGetInfo::kTypeNull:
- return v8::Null(isolate);
- case WebGLGetInfo::kTypeString:
- return v8String(isolate, args.getString());
- case WebGLGetInfo::kTypeUnsignedInt:
- return v8::Integer::NewFromUnsigned(isolate, args.getUnsignedInt());
- case WebGLGetInfo::kTypeWebGLBuffer:
- return toV8(args.getWebGLBuffer(), creationContext, isolate);
- case WebGLGetInfo::kTypeWebGLFloatArray:
- return toV8(args.getWebGLFloatArray(), creationContext, isolate);
- case WebGLGetInfo::kTypeWebGLFramebuffer:
- return toV8(args.getWebGLFramebuffer(), creationContext, isolate);
- case WebGLGetInfo::kTypeWebGLIntArray:
- return toV8(args.getWebGLIntArray(), creationContext, isolate);
- // FIXME: implement WebGLObjectArray
- // case WebGLGetInfo::kTypeWebGLObjectArray:
- case WebGLGetInfo::kTypeWebGLProgram:
- return toV8(args.getWebGLProgram(), creationContext, isolate);
- case WebGLGetInfo::kTypeWebGLRenderbuffer:
- return toV8(args.getWebGLRenderbuffer(), creationContext, isolate);
- case WebGLGetInfo::kTypeWebGLTexture:
- return toV8(args.getWebGLTexture(), creationContext, isolate);
- case WebGLGetInfo::kTypeWebGLUnsignedByteArray:
- return toV8(args.getWebGLUnsignedByteArray(), creationContext, isolate);
- case WebGLGetInfo::kTypeWebGLUnsignedIntArray:
- return toV8(args.getWebGLUnsignedIntArray(), creationContext, isolate);
- case WebGLGetInfo::kTypeWebGLVertexArrayObjectOES:
- return toV8(args.getWebGLVertexArrayObjectOES(), creationContext, isolate);
- default:
- notImplemented();
- return v8::Undefined(isolate);
- }
-}
-
-static v8::Handle<v8::Value> toV8Object(WebGLExtension* extension, v8::Handle<v8::Object> contextObject, v8::Isolate* isolate)
-{
- if (!extension)
- return v8::Null(isolate);
- v8::Handle<v8::Value> extensionObject;
- const char* referenceName = 0;
- switch (extension->name()) {
- case ANGLEInstancedArraysName:
- extensionObject = toV8(static_cast<ANGLEInstancedArrays*>(extension), contextObject, isolate);
- referenceName = "angleInstancedArraysName";
- break;
- case EXTBlendMinMaxName:
- extensionObject = toV8(static_cast<EXTBlendMinMax*>(extension), contextObject, isolate);
- referenceName = "extBlendMinMaxName";
- break;
- case EXTFragDepthName:
- extensionObject = toV8(static_cast<EXTFragDepth*>(extension), contextObject, isolate);
- referenceName = "extFragDepthName";
- break;
- case EXTShaderTextureLODName:
- extensionObject = toV8(static_cast<EXTShaderTextureLOD*>(extension), contextObject, isolate);
- referenceName = "extShaderTextureLODName";
- break;
- case EXTTextureFilterAnisotropicName:
- extensionObject = toV8(static_cast<EXTTextureFilterAnisotropic*>(extension), contextObject, isolate);
- referenceName = "extTextureFilterAnisotropicName";
- break;
- case OESElementIndexUintName:
- extensionObject = toV8(static_cast<OESElementIndexUint*>(extension), contextObject, isolate);
- referenceName = "oesElementIndexUintName";
- break;
- case OESStandardDerivativesName:
- extensionObject = toV8(static_cast<OESStandardDerivatives*>(extension), contextObject, isolate);
- referenceName = "oesStandardDerivativesName";
- break;
- case OESTextureFloatName:
- extensionObject = toV8(static_cast<OESTextureFloat*>(extension), contextObject, isolate);
- referenceName = "oesTextureFloatName";
- break;
- case OESTextureFloatLinearName:
- extensionObject = toV8(static_cast<OESTextureFloatLinear*>(extension), contextObject, isolate);
- referenceName = "oesTextureFloatLinearName";
- break;
- case OESTextureHalfFloatName:
- extensionObject = toV8(static_cast<OESTextureHalfFloat*>(extension), contextObject, isolate);
- referenceName = "oesTextureHalfFloatName";
- break;
- case OESTextureHalfFloatLinearName:
- extensionObject = toV8(static_cast<OESTextureHalfFloatLinear*>(extension), contextObject, isolate);
- referenceName = "oesTextureHalfFloatLinearName";
- break;
- case OESVertexArrayObjectName:
- extensionObject = toV8(static_cast<OESVertexArrayObject*>(extension), contextObject, isolate);
- referenceName = "oesVertexArrayObjectName";
- break;
- case WebGLCompressedTextureATCName:
- extensionObject = toV8(static_cast<WebGLCompressedTextureATC*>(extension), contextObject, isolate);
- referenceName = "webGLCompressedTextureATCName";
- break;
- case WebGLCompressedTextureETC1Name:
- extensionObject = toV8(static_cast<WebGLCompressedTextureETC1*>(extension), contextObject, isolate);
- referenceName = "webGLCompressedTextureETC1Name";
- break;
- case WebGLCompressedTexturePVRTCName:
- extensionObject = toV8(static_cast<WebGLCompressedTexturePVRTC*>(extension), contextObject, isolate);
- referenceName = "webGLCompressedTexturePVRTCName";
- break;
- case WebGLCompressedTextureS3TCName:
- extensionObject = toV8(static_cast<WebGLCompressedTextureS3TC*>(extension), contextObject, isolate);
- referenceName = "webGLCompressedTextureS3TCName";
- break;
- case WebGLDebugRendererInfoName:
- extensionObject = toV8(static_cast<WebGLDebugRendererInfo*>(extension), contextObject, isolate);
- referenceName = "webGLDebugRendererInfoName";
- break;
- case WebGLDebugShadersName:
- extensionObject = toV8(static_cast<WebGLDebugShaders*>(extension), contextObject, isolate);
- referenceName = "webGLDebugShadersName";
- break;
- case WebGLDepthTextureName:
- extensionObject = toV8(static_cast<WebGLDepthTexture*>(extension), contextObject, isolate);
- referenceName = "webGLDepthTextureName";
- break;
- case WebGLDrawBuffersName:
- extensionObject = toV8(static_cast<WebGLDrawBuffers*>(extension), contextObject, isolate);
- referenceName = "webGLDrawBuffersName";
- break;
- case WebGLLoseContextName:
- extensionObject = toV8(static_cast<WebGLLoseContext*>(extension), contextObject, isolate);
- referenceName = "webGLLoseContextName";
- break;
- case WebGLExtensionNameCount:
- notImplemented();
- return v8::Undefined(isolate);
- }
- ASSERT(!extensionObject.IsEmpty());
- V8HiddenValue::setHiddenValue(isolate, contextObject, v8AtomicString(isolate, referenceName), extensionObject);
- return extensionObject;
-}
-
-enum ObjectType {
- kBuffer, kRenderbuffer, kTexture, kVertexAttrib
-};
-
-static void getObjectParameter(const v8::FunctionCallbackInfo<v8::Value>& info, ObjectType objectType, ExceptionState& exceptionState)
-{
- if (info.Length() != 2) {
- exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(2, info.Length()));
- exceptionState.throwIfNeeded();
- return;
- }
-
- WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(info.Holder());
- unsigned target = toInt32(info[0], exceptionState);
- if (exceptionState.throwIfNeeded())
- return;
- unsigned pname = toInt32(info[1], exceptionState);
- if (exceptionState.throwIfNeeded())
- return;
- WebGLGetInfo args;
- switch (objectType) {
- case kBuffer:
- args = context->getBufferParameter(target, pname);
- break;
- case kRenderbuffer:
- args = context->getRenderbufferParameter(target, pname);
- break;
- case kTexture:
- args = context->getTexParameter(target, pname);
- break;
- case kVertexAttrib:
- // target => index
- args = context->getVertexAttrib(target, pname);
- break;
- default:
- notImplemented();
- break;
- }
- v8SetReturnValue(info, toV8Object(args, info.Holder(), info.GetIsolate()));
-}
-
-static WebGLUniformLocation* toWebGLUniformLocation(v8::Handle<v8::Value> value, v8::Isolate* isolate)
-{
- return V8WebGLUniformLocation::toNativeWithTypeCheck(isolate, value);
-}
-
-enum WhichProgramCall {
- kProgramParameter, kUniform
-};
-
-void V8WebGLRenderingContext::getAttachedShadersMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
-{
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "getAttachedShaders", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
- if (info.Length() < 1) {
- exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(1, info.Length()));
- exceptionState.throwIfNeeded();
- return;
- }
-
- const int programArgumentIndex = 0;
- WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(info.Holder());
- if (info.Length() > 0 && !isUndefinedOrNull(info[programArgumentIndex]) && !V8WebGLProgram::hasInstance(info[programArgumentIndex], info.GetIsolate())) {
- exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrectType(programArgumentIndex + 1, "WebGLProgram"));
- exceptionState.throwIfNeeded();
- return;
- }
- WebGLProgram* program = V8WebGLProgram::toNativeWithTypeCheck(info.GetIsolate(), info[programArgumentIndex]);
- Vector<RefPtr<WebGLShader> > shaders;
- bool succeed = context->getAttachedShaders(program, shaders);
- if (!succeed) {
- v8SetReturnValueNull(info);
- return;
- }
- v8::Local<v8::Array> array = v8::Array::New(info.GetIsolate(), shaders.size());
- for (size_t ii = 0; ii < shaders.size(); ++ii)
- array->Set(v8::Integer::New(info.GetIsolate(), ii), toV8(shaders[ii].get(), info.Holder(), info.GetIsolate()));
- v8SetReturnValue(info, array);
-}
-
-void V8WebGLRenderingContext::getBufferParameterMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
-{
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "getBufferParameter", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
- getObjectParameter(info, kBuffer, exceptionState);
-}
-
-void V8WebGLRenderingContext::getExtensionMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
-{
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "getExtension", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
- WebGLRenderingContext* impl = V8WebGLRenderingContext::toNative(info.Holder());
- if (info.Length() < 1) {
- exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(1, info.Length()));
- exceptionState.throwIfNeeded();
- return;
- }
- TOSTRING_VOID(V8StringResource<>, name, info[0]);
- RefPtr<WebGLExtension> extension(impl->getExtension(name));
- v8SetReturnValue(info, toV8Object(extension.get(), info.Holder(), info.GetIsolate()));
-}
-
-void V8WebGLRenderingContext::getFramebufferAttachmentParameterMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
-{
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "getFramebufferAttachmentParameter", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
- if (info.Length() != 3) {
- exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(3, info.Length()));
- exceptionState.throwIfNeeded();
- return;
- }
-
- WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(info.Holder());
- unsigned target = toInt32(info[0]);
- unsigned attachment = toInt32(info[1], exceptionState);
- if (exceptionState.throwIfNeeded())
- return;
- unsigned pname = toInt32(info[2], exceptionState);
- if (exceptionState.throwIfNeeded())
- return;
- WebGLGetInfo args = context->getFramebufferAttachmentParameter(target, attachment, pname);
- v8SetReturnValue(info, toV8Object(args, info.Holder(), info.GetIsolate()));
-}
-
-void V8WebGLRenderingContext::getParameterMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
-{
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "getParameter", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
- if (info.Length() != 1) {
- exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(1, info.Length()));
- exceptionState.throwIfNeeded();
- return;
- }
-
- WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(info.Holder());
- unsigned pname = toInt32(info[0], exceptionState);
- if (exceptionState.throwIfNeeded())
- return;
- WebGLGetInfo args = context->getParameter(pname);
- v8SetReturnValue(info, toV8Object(args, info.Holder(), info.GetIsolate()));
-}
-
-void V8WebGLRenderingContext::getProgramParameterMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
-{
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "getProgramParameter", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
- if (info.Length() != 2) {
- exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(2, info.Length()));
- exceptionState.throwIfNeeded();
- return;
- }
-
- const int programArgumentIndex = 0;
- WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(info.Holder());
- if (info.Length() > 0 && !isUndefinedOrNull(info[programArgumentIndex]) && !V8WebGLProgram::hasInstance(info[programArgumentIndex], info.GetIsolate())) {
- exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrectType(programArgumentIndex + 1, "WebGLProgram"));
- exceptionState.throwIfNeeded();
- return;
- }
- WebGLProgram* program = V8WebGLProgram::toNativeWithTypeCheck(info.GetIsolate(), info[programArgumentIndex]);
- unsigned pname = toInt32(info[1], exceptionState);
- if (exceptionState.throwIfNeeded())
- return;
- WebGLGetInfo args = context->getProgramParameter(program, pname);
- v8SetReturnValue(info, toV8Object(args, info.Holder(), info.GetIsolate()));
-}
-
-void V8WebGLRenderingContext::getRenderbufferParameterMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
-{
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "getRenderbufferParameter", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
- getObjectParameter(info, kRenderbuffer, exceptionState);
-}
-
-void V8WebGLRenderingContext::getShaderParameterMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
-{
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "getShaderParameter", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
- if (info.Length() != 2) {
- exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(2, info.Length()));
- exceptionState.throwIfNeeded();
- return;
- }
-
- const int shaderArgumentIndex = 0;
- WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(info.Holder());
- if (info.Length() > 0 && !isUndefinedOrNull(info[shaderArgumentIndex]) && !V8WebGLShader::hasInstance(info[shaderArgumentIndex], info.GetIsolate())) {
- exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrectType(shaderArgumentIndex + 1, "WebGLShader"));
- exceptionState.throwIfNeeded();
- return;
- }
- WebGLShader* shader = V8WebGLShader::toNativeWithTypeCheck(info.GetIsolate(), info[shaderArgumentIndex]);
- unsigned pname = toInt32(info[1], exceptionState);
- if (exceptionState.throwIfNeeded())
- return;
- WebGLGetInfo args = context->getShaderParameter(shader, pname);
- v8SetReturnValue(info, toV8Object(args, info.Holder(), info.GetIsolate()));
-}
-
-void V8WebGLRenderingContext::getSupportedExtensionsMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
-{
- WebGLRenderingContext* impl = V8WebGLRenderingContext::toNative(info.Holder());
- if (impl->isContextLost()) {
- v8SetReturnValueNull(info);
- return;
- }
-
- Vector<String> value = impl->getSupportedExtensions();
- v8::Local<v8::Array> array = v8::Array::New(info.GetIsolate(), value.size());
- for (size_t ii = 0; ii < value.size(); ++ii)
- array->Set(v8::Integer::New(info.GetIsolate(), ii), v8String(info.GetIsolate(), value[ii]));
- v8SetReturnValue(info, array);
-}
-
-void V8WebGLRenderingContext::getTexParameterMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
-{
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "getTexParameter", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
- getObjectParameter(info, kTexture, exceptionState);
-}
-
-void V8WebGLRenderingContext::getUniformMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
-{
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "getUniform", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
- if (info.Length() != 2) {
- exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(2, info.Length()));
- exceptionState.throwIfNeeded();
- return;
- }
-
- const int programArgumentIndex = 0;
- WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(info.Holder());
- if (info.Length() > 0 && !isUndefinedOrNull(info[programArgumentIndex]) && !V8WebGLProgram::hasInstance(info[programArgumentIndex], info.GetIsolate())) {
- exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrectType(programArgumentIndex + 1, "WebGLProgram"));
- exceptionState.throwIfNeeded();
- return;
- }
- WebGLProgram* program = V8WebGLProgram::toNativeWithTypeCheck(info.GetIsolate(), info[programArgumentIndex]);
-
- const int uniformArgumentIndex = 1;
- if (info.Length() > 1 && !isUndefinedOrNull(info[uniformArgumentIndex]) && !V8WebGLUniformLocation::hasInstance(info[uniformArgumentIndex], info.GetIsolate())) {
- exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrectType(uniformArgumentIndex + 1, "WebGLUniformLocation"));
- exceptionState.throwIfNeeded();
- return;
- }
- const int uniformLocationArgumentIndex = 1;
- WebGLUniformLocation* location = toWebGLUniformLocation(info[uniformLocationArgumentIndex], info.GetIsolate());
-
- WebGLGetInfo args = context->getUniform(program, location);
- v8SetReturnValue(info, toV8Object(args, info.Holder(), info.GetIsolate()));
-}
-
-void V8WebGLRenderingContext::getVertexAttribMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
-{
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "getVertexAttrib", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
- getObjectParameter(info, kVertexAttrib, exceptionState);
-}
-
-enum FunctionToCall {
- kUniform1v, kUniform2v, kUniform3v, kUniform4v,
- kVertexAttrib1v, kVertexAttrib2v, kVertexAttrib3v, kVertexAttrib4v
-};
-
-bool isFunctionToCallForAttribute(FunctionToCall functionToCall)
-{
- switch (functionToCall) {
- case kVertexAttrib1v:
- case kVertexAttrib2v:
- case kVertexAttrib3v:
- case kVertexAttrib4v:
- return true;
- default:
- break;
- }
- return false;
-}
-
-static void vertexAttribAndUniformHelperf(const v8::FunctionCallbackInfo<v8::Value>& info, FunctionToCall functionToCall, ExceptionState& exceptionState)
-{
- // Forms:
- // * glUniform1fv(WebGLUniformLocation location, Array data);
- // * glUniform1fv(WebGLUniformLocation location, Float32Array data);
- // * glUniform2fv(WebGLUniformLocation location, Array data);
- // * glUniform2fv(WebGLUniformLocation location, Float32Array data);
- // * glUniform3fv(WebGLUniformLocation location, Array data);
- // * glUniform3fv(WebGLUniformLocation location, Float32Array data);
- // * glUniform4fv(WebGLUniformLocation location, Array data);
- // * glUniform4fv(WebGLUniformLocation location, Float32Array data);
- // * glVertexAttrib1fv(GLint index, Array data);
- // * glVertexAttrib1fv(GLint index, Float32Array data);
- // * glVertexAttrib2fv(GLint index, Array data);
- // * glVertexAttrib2fv(GLint index, Float32Array data);
- // * glVertexAttrib3fv(GLint index, Array data);
- // * glVertexAttrib3fv(GLint index, Float32Array data);
- // * glVertexAttrib4fv(GLint index, Array data);
- // * glVertexAttrib4fv(GLint index, Float32Array data);
-
- if (info.Length() != 2) {
- exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(2, info.Length()));
- exceptionState.throwIfNeeded();
- return;
- }
-
- int index = -1;
- WebGLUniformLocation* location = 0;
-
- if (isFunctionToCallForAttribute(functionToCall)) {
- index = toInt32(info[0], exceptionState);
- if (exceptionState.throwIfNeeded())
- return;
- } else {
- const int uniformLocationArgumentIndex = 0;
- if (info.Length() > 0 && !isUndefinedOrNull(info[uniformLocationArgumentIndex]) && !V8WebGLUniformLocation::hasInstance(info[uniformLocationArgumentIndex], info.GetIsolate())) {
- exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrectType(uniformLocationArgumentIndex + 1, "WebGLUniformLocation"));
- exceptionState.throwIfNeeded();
- return;
- }
- location = toWebGLUniformLocation(info[uniformLocationArgumentIndex], info.GetIsolate());
- }
-
- WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(info.Holder());
-
- const int indexArrayArgument = 1;
- if (V8Float32Array::hasInstance(info[indexArrayArgument], info.GetIsolate())) {
- Float32Array* array = V8Float32Array::toNative(info[indexArrayArgument]->ToObject());
- ASSERT(array);
- switch (functionToCall) {
- case kUniform1v: context->uniform1fv(location, array); break;
- case kUniform2v: context->uniform2fv(location, array); break;
- case kUniform3v: context->uniform3fv(location, array); break;
- case kUniform4v: context->uniform4fv(location, array); break;
- case kVertexAttrib1v: context->vertexAttrib1fv(index, array); break;
- case kVertexAttrib2v: context->vertexAttrib2fv(index, array); break;
- case kVertexAttrib3v: context->vertexAttrib3fv(index, array); break;
- case kVertexAttrib4v: context->vertexAttrib4fv(index, array); break;
- default: ASSERT_NOT_REACHED(); break;
- }
- return;
- }
-
- if (info[indexArrayArgument].IsEmpty() || !info[indexArrayArgument]->IsArray()) {
- exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrectType(indexArrayArgument + 1, "Array"));
- exceptionState.throwIfNeeded();
- return;
- }
- v8::Handle<v8::Array> array = v8::Local<v8::Array>::Cast(info[1]);
- uint32_t len = array->Length();
- float* data = jsArrayToFloatArray(array, len, exceptionState);
- if (exceptionState.throwIfNeeded())
- return;
- if (!data) {
- // FIXME: consider different / better exception type.
- exceptionState.throwDOMException(SyntaxError, "Failed to convert array argument");
- exceptionState.throwIfNeeded();
- return;
- }
- switch (functionToCall) {
- case kUniform1v: context->uniform1fv(location, data, len); break;
- case kUniform2v: context->uniform2fv(location, data, len); break;
- case kUniform3v: context->uniform3fv(location, data, len); break;
- case kUniform4v: context->uniform4fv(location, data, len); break;
- case kVertexAttrib1v: context->vertexAttrib1fv(index, data, len); break;
- case kVertexAttrib2v: context->vertexAttrib2fv(index, data, len); break;
- case kVertexAttrib3v: context->vertexAttrib3fv(index, data, len); break;
- case kVertexAttrib4v: context->vertexAttrib4fv(index, data, len); break;
- default: ASSERT_NOT_REACHED(); break;
- }
- fastFree(data);
-}
-
-static void uniformHelperi(const v8::FunctionCallbackInfo<v8::Value>& info, FunctionToCall functionToCall, ExceptionState& exceptionState)
-{
- // Forms:
- // * glUniform1iv(GLUniformLocation location, Array data);
- // * glUniform1iv(GLUniformLocation location, Int32Array data);
- // * glUniform2iv(GLUniformLocation location, Array data);
- // * glUniform2iv(GLUniformLocation location, Int32Array data);
- // * glUniform3iv(GLUniformLocation location, Array data);
- // * glUniform3iv(GLUniformLocation location, Int32Array data);
- // * glUniform4iv(GLUniformLocation location, Array data);
- // * glUniform4iv(GLUniformLocation location, Int32Array data);
-
- if (info.Length() != 2) {
- exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(2, info.Length()));
- exceptionState.throwIfNeeded();
- return;
- }
-
- const int uniformLocationArgumentIndex = 0;
- WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(info.Holder());
- if (info.Length() > 0 && !isUndefinedOrNull(info[uniformLocationArgumentIndex]) && !V8WebGLUniformLocation::hasInstance(info[uniformLocationArgumentIndex], info.GetIsolate())) {
- exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrectType(uniformLocationArgumentIndex + 1, "WebGLUniformLocation"));
- exceptionState.throwIfNeeded();
- return;
- }
- WebGLUniformLocation* location = toWebGLUniformLocation(info[uniformLocationArgumentIndex], info.GetIsolate());
-
- const int indexArrayArgumentIndex = 1;
- if (V8Int32Array::hasInstance(info[indexArrayArgumentIndex], info.GetIsolate())) {
- Int32Array* array = V8Int32Array::toNative(info[indexArrayArgumentIndex]->ToObject());
- ASSERT(array);
- switch (functionToCall) {
- case kUniform1v: context->uniform1iv(location, array); break;
- case kUniform2v: context->uniform2iv(location, array); break;
- case kUniform3v: context->uniform3iv(location, array); break;
- case kUniform4v: context->uniform4iv(location, array); break;
- default: ASSERT_NOT_REACHED(); break;
- }
- return;
- }
-
- if (info[indexArrayArgumentIndex].IsEmpty() || !info[indexArrayArgumentIndex]->IsArray()) {
- exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrectType(indexArrayArgumentIndex + 1, "Array"));
- exceptionState.throwIfNeeded();
- return;
- }
- v8::Handle<v8::Array> array = v8::Local<v8::Array>::Cast(info[indexArrayArgumentIndex]);
- uint32_t len = array->Length();
- int* data = jsArrayToIntArray(array, len, exceptionState);
- if (exceptionState.throwIfNeeded())
- return;
- if (!data) {
- // FIXME: consider different / better exception type.
- exceptionState.throwDOMException(SyntaxError, "Failed to convert array argument");
- exceptionState.throwIfNeeded();
- return;
- }
- switch (functionToCall) {
- case kUniform1v: context->uniform1iv(location, data, len); break;
- case kUniform2v: context->uniform2iv(location, data, len); break;
- case kUniform3v: context->uniform3iv(location, data, len); break;
- case kUniform4v: context->uniform4iv(location, data, len); break;
- default: ASSERT_NOT_REACHED(); break;
- }
- fastFree(data);
-}
-
-void V8WebGLRenderingContext::uniform1fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
-{
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform1fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
- vertexAttribAndUniformHelperf(info, kUniform1v, exceptionState);
-}
-
-void V8WebGLRenderingContext::uniform1ivMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
-{
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform1iv", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
- uniformHelperi(info, kUniform1v, exceptionState);
-}
-
-void V8WebGLRenderingContext::uniform2fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
-{
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform2fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
- vertexAttribAndUniformHelperf(info, kUniform2v, exceptionState);
-}
-
-void V8WebGLRenderingContext::uniform2ivMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
-{
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform2iv", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
- uniformHelperi(info, kUniform2v, exceptionState);
-}
-
-void V8WebGLRenderingContext::uniform3fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
-{
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform3fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
- vertexAttribAndUniformHelperf(info, kUniform3v, exceptionState);
-}
-
-void V8WebGLRenderingContext::uniform3ivMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
-{
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform3iv", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
- uniformHelperi(info, kUniform3v, exceptionState);
-}
-
-void V8WebGLRenderingContext::uniform4fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
-{
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform4fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
- vertexAttribAndUniformHelperf(info, kUniform4v, exceptionState);
-}
-
-void V8WebGLRenderingContext::uniform4ivMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
-{
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform4iv", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
- uniformHelperi(info, kUniform4v, exceptionState);
-}
-
-static void uniformMatrixHelper(const v8::FunctionCallbackInfo<v8::Value>& info, int matrixSize, ExceptionState& exceptionState)
-{
- // Forms:
- // * glUniformMatrix2fv(GLint location, GLboolean transpose, Array data);
- // * glUniformMatrix2fv(GLint location, GLboolean transpose, Float32Array data);
- // * glUniformMatrix3fv(GLint location, GLboolean transpose, Array data);
- // * glUniformMatrix3fv(GLint location, GLboolean transpose, Float32Array data);
- // * glUniformMatrix4fv(GLint location, GLboolean transpose, Array data);
- // * glUniformMatrix4fv(GLint location, GLboolean transpose, Float32Array data);
- //
- // FIXME: need to change to accept Float32Array as well.
- if (info.Length() != 3) {
- exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(3, info.Length()));
- exceptionState.throwIfNeeded();
- return;
- }
-
- WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(info.Holder());
-
- const int uniformLocationArgumentIndex = 0;
- if (info.Length() > 0 && !isUndefinedOrNull(info[uniformLocationArgumentIndex]) && !V8WebGLUniformLocation::hasInstance(info[uniformLocationArgumentIndex], info.GetIsolate())) {
- exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrectType(uniformLocationArgumentIndex + 1, "WebGLUniformLocation"));
- exceptionState.throwIfNeeded();
- return;
- }
- WebGLUniformLocation* location = toWebGLUniformLocation(info[uniformLocationArgumentIndex], info.GetIsolate());
-
- bool transpose = info[1]->BooleanValue();
- const int arrayArgumentIndex = 2;
- if (V8Float32Array::hasInstance(info[arrayArgumentIndex], info.GetIsolate())) {
- Float32Array* array = V8Float32Array::toNative(info[arrayArgumentIndex]->ToObject());
- ASSERT(array);
- switch (matrixSize) {
- case 2: context->uniformMatrix2fv(location, transpose, array); break;
- case 3: context->uniformMatrix3fv(location, transpose, array); break;
- case 4: context->uniformMatrix4fv(location, transpose, array); break;
- default: ASSERT_NOT_REACHED(); break;
- }
- return;
- }
-
- if (info[arrayArgumentIndex].IsEmpty() || !info[arrayArgumentIndex]->IsArray()) {
- exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrectType(arrayArgumentIndex + 1, "Array"));
- exceptionState.throwIfNeeded();
- return;
- }
- v8::Handle<v8::Array> array = v8::Local<v8::Array>::Cast(info[2]);
- uint32_t len = array->Length();
- float* data = jsArrayToFloatArray(array, len, exceptionState);
- if (exceptionState.throwIfNeeded())
- return;
- if (!data) {
- // FIXME: consider different / better exception type.
- exceptionState.throwDOMException(SyntaxError, "failed to convert Array value");
- exceptionState.throwIfNeeded();
- return;
- }
- switch (matrixSize) {
- case 2: context->uniformMatrix2fv(location, transpose, data, len); break;
- case 3: context->uniformMatrix3fv(location, transpose, data, len); break;
- case 4: context->uniformMatrix4fv(location, transpose, data, len); break;
- default: ASSERT_NOT_REACHED(); break;
- }
- fastFree(data);
-}
-
-void V8WebGLRenderingContext::uniformMatrix2fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
-{
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniformMatrix2fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
- uniformMatrixHelper(info, 2, exceptionState);
-}
-
-void V8WebGLRenderingContext::uniformMatrix3fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
-{
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniformMatrix3fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
- uniformMatrixHelper(info, 3, exceptionState);
-}
-
-void V8WebGLRenderingContext::uniformMatrix4fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
-{
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniformMatrix4fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
- uniformMatrixHelper(info, 4, exceptionState);
-}
-
-void V8WebGLRenderingContext::vertexAttrib1fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
-{
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "vertexAttrib1fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
- vertexAttribAndUniformHelperf(info, kVertexAttrib1v, exceptionState);
-}
-
-void V8WebGLRenderingContext::vertexAttrib2fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
-{
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "vertexAttrib2fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
- vertexAttribAndUniformHelperf(info, kVertexAttrib2v, exceptionState);
-}
-
-void V8WebGLRenderingContext::vertexAttrib3fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
-{
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "vertexAttrib3fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
- vertexAttribAndUniformHelperf(info, kVertexAttrib3v, exceptionState);
-}
-
-void V8WebGLRenderingContext::vertexAttrib4fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
-{
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "vertexAttrib4fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
- vertexAttribAndUniformHelperf(info, kVertexAttrib4v, exceptionState);
-}
-
-} // namespace WebCore
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