Index: Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp |
diff --git a/Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp b/Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp |
deleted file mode 100644 |
index faa45a3ce42c45adba8f0d6f2194f48943499467..0000000000000000000000000000000000000000 |
--- a/Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp |
+++ /dev/null |
@@ -1,866 +0,0 @@ |
-/* |
- * Copyright (C) 2009 Google Inc. All rights reserved. |
- * |
- * Redistribution and use in source and binary forms, with or without |
- * modification, are permitted provided that the following conditions are |
- * met: |
- * |
- * * Redistributions of source code must retain the above copyright |
- * notice, this list of conditions and the following disclaimer. |
- * * Redistributions in binary form must reproduce the above |
- * copyright notice, this list of conditions and the following disclaimer |
- * in the documentation and/or other materials provided with the |
- * distribution. |
- * * Neither the name of Google Inc. nor the names of its |
- * contributors may be used to endorse or promote products derived from |
- * this software without specific prior written permission. |
- * |
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
- */ |
- |
-#include "config.h" |
-#include "bindings/core/v8/V8WebGLRenderingContext.h" |
- |
-#include "bindings/core/v8/V8ANGLEInstancedArrays.h" |
-#include "bindings/core/v8/V8EXTBlendMinMax.h" |
-#include "bindings/core/v8/V8EXTFragDepth.h" |
-#include "bindings/core/v8/V8EXTShaderTextureLOD.h" |
-#include "bindings/core/v8/V8EXTTextureFilterAnisotropic.h" |
-#include "bindings/core/v8/V8HTMLCanvasElement.h" |
-#include "bindings/core/v8/V8HTMLImageElement.h" |
-#include "bindings/core/v8/V8HTMLVideoElement.h" |
-#include "bindings/core/v8/V8ImageData.h" |
-#include "bindings/core/v8/V8OESElementIndexUint.h" |
-#include "bindings/core/v8/V8OESStandardDerivatives.h" |
-#include "bindings/core/v8/V8OESTextureFloat.h" |
-#include "bindings/core/v8/V8OESTextureFloatLinear.h" |
-#include "bindings/core/v8/V8OESTextureHalfFloat.h" |
-#include "bindings/core/v8/V8OESTextureHalfFloatLinear.h" |
-#include "bindings/core/v8/V8OESVertexArrayObject.h" |
-#include "bindings/core/v8/V8WebGLBuffer.h" |
-#include "bindings/core/v8/V8WebGLCompressedTextureATC.h" |
-#include "bindings/core/v8/V8WebGLCompressedTextureETC1.h" |
-#include "bindings/core/v8/V8WebGLCompressedTexturePVRTC.h" |
-#include "bindings/core/v8/V8WebGLCompressedTextureS3TC.h" |
-#include "bindings/core/v8/V8WebGLDebugRendererInfo.h" |
-#include "bindings/core/v8/V8WebGLDebugShaders.h" |
-#include "bindings/core/v8/V8WebGLDepthTexture.h" |
-#include "bindings/core/v8/V8WebGLDrawBuffers.h" |
-#include "bindings/core/v8/V8WebGLFramebuffer.h" |
-#include "bindings/core/v8/V8WebGLLoseContext.h" |
-#include "bindings/core/v8/V8WebGLProgram.h" |
-#include "bindings/core/v8/V8WebGLRenderbuffer.h" |
-#include "bindings/core/v8/V8WebGLShader.h" |
-#include "bindings/core/v8/V8WebGLTexture.h" |
-#include "bindings/core/v8/V8WebGLUniformLocation.h" |
-#include "bindings/core/v8/V8WebGLVertexArrayObjectOES.h" |
-#include "bindings/v8/ExceptionMessages.h" |
-#include "bindings/v8/V8Binding.h" |
-#include "bindings/v8/V8HiddenValue.h" |
-#include "bindings/v8/custom/V8ArrayBufferViewCustom.h" |
-#include "bindings/v8/custom/V8Float32ArrayCustom.h" |
-#include "bindings/v8/custom/V8Int16ArrayCustom.h" |
-#include "bindings/v8/custom/V8Int32ArrayCustom.h" |
-#include "bindings/v8/custom/V8Int8ArrayCustom.h" |
-#include "bindings/v8/custom/V8Uint16ArrayCustom.h" |
-#include "bindings/v8/custom/V8Uint32ArrayCustom.h" |
-#include "bindings/v8/custom/V8Uint8ArrayCustom.h" |
-#include "core/dom/ExceptionCode.h" |
-#include "core/html/canvas/WebGLRenderingContext.h" |
-#include "platform/NotImplemented.h" |
-#include "wtf/FastMalloc.h" |
-#include <limits> |
- |
-namespace WebCore { |
- |
-// Allocates new storage via fastMalloc. |
-// Returns 0 if array failed to convert for any reason. |
-static float* jsArrayToFloatArray(v8::Handle<v8::Array> array, uint32_t len, ExceptionState& exceptionState) |
-{ |
- // Convert the data element-by-element. |
- if (len > std::numeric_limits<uint32_t>::max() / sizeof(float)) { |
- exceptionState.throwTypeError("Array length exceeds supported limit."); |
- return 0; |
- } |
- float* data = static_cast<float*>(fastMalloc(len * sizeof(float))); |
- |
- for (uint32_t i = 0; i < len; i++) { |
- v8::Local<v8::Value> val = array->Get(i); |
- float value = toFloat(val, exceptionState); |
- if (exceptionState.hadException()) { |
- fastFree(data); |
- return 0; |
- } |
- data[i] = value; |
- } |
- return data; |
-} |
- |
-// Allocates new storage via fastMalloc. |
-// Returns 0 if array failed to convert for any reason. |
-static int* jsArrayToIntArray(v8::Handle<v8::Array> array, uint32_t len, ExceptionState& exceptionState) |
-{ |
- // Convert the data element-by-element. |
- if (len > std::numeric_limits<uint32_t>::max() / sizeof(int)) { |
- exceptionState.throwTypeError("Array length exceeds supported limit."); |
- return 0; |
- } |
- int* data = static_cast<int*>(fastMalloc(len * sizeof(int))); |
- |
- for (uint32_t i = 0; i < len; i++) { |
- v8::Local<v8::Value> val = array->Get(i); |
- int ival = toInt32(val, exceptionState); |
- if (exceptionState.hadException()) { |
- fastFree(data); |
- return 0; |
- } |
- data[i] = ival; |
- } |
- return data; |
-} |
- |
-static v8::Handle<v8::Value> toV8Object(const WebGLGetInfo& args, v8::Handle<v8::Object> creationContext, v8::Isolate* isolate) |
-{ |
- switch (args.getType()) { |
- case WebGLGetInfo::kTypeBool: |
- return v8Boolean(args.getBool(), isolate); |
- case WebGLGetInfo::kTypeBoolArray: { |
- const Vector<bool>& value = args.getBoolArray(); |
- v8::Local<v8::Array> array = v8::Array::New(isolate, value.size()); |
- for (size_t ii = 0; ii < value.size(); ++ii) |
- array->Set(v8::Integer::New(isolate, ii), v8Boolean(value[ii], isolate)); |
- return array; |
- } |
- case WebGLGetInfo::kTypeFloat: |
- return v8::Number::New(isolate, args.getFloat()); |
- case WebGLGetInfo::kTypeInt: |
- return v8::Integer::New(isolate, args.getInt()); |
- case WebGLGetInfo::kTypeNull: |
- return v8::Null(isolate); |
- case WebGLGetInfo::kTypeString: |
- return v8String(isolate, args.getString()); |
- case WebGLGetInfo::kTypeUnsignedInt: |
- return v8::Integer::NewFromUnsigned(isolate, args.getUnsignedInt()); |
- case WebGLGetInfo::kTypeWebGLBuffer: |
- return toV8(args.getWebGLBuffer(), creationContext, isolate); |
- case WebGLGetInfo::kTypeWebGLFloatArray: |
- return toV8(args.getWebGLFloatArray(), creationContext, isolate); |
- case WebGLGetInfo::kTypeWebGLFramebuffer: |
- return toV8(args.getWebGLFramebuffer(), creationContext, isolate); |
- case WebGLGetInfo::kTypeWebGLIntArray: |
- return toV8(args.getWebGLIntArray(), creationContext, isolate); |
- // FIXME: implement WebGLObjectArray |
- // case WebGLGetInfo::kTypeWebGLObjectArray: |
- case WebGLGetInfo::kTypeWebGLProgram: |
- return toV8(args.getWebGLProgram(), creationContext, isolate); |
- case WebGLGetInfo::kTypeWebGLRenderbuffer: |
- return toV8(args.getWebGLRenderbuffer(), creationContext, isolate); |
- case WebGLGetInfo::kTypeWebGLTexture: |
- return toV8(args.getWebGLTexture(), creationContext, isolate); |
- case WebGLGetInfo::kTypeWebGLUnsignedByteArray: |
- return toV8(args.getWebGLUnsignedByteArray(), creationContext, isolate); |
- case WebGLGetInfo::kTypeWebGLUnsignedIntArray: |
- return toV8(args.getWebGLUnsignedIntArray(), creationContext, isolate); |
- case WebGLGetInfo::kTypeWebGLVertexArrayObjectOES: |
- return toV8(args.getWebGLVertexArrayObjectOES(), creationContext, isolate); |
- default: |
- notImplemented(); |
- return v8::Undefined(isolate); |
- } |
-} |
- |
-static v8::Handle<v8::Value> toV8Object(WebGLExtension* extension, v8::Handle<v8::Object> contextObject, v8::Isolate* isolate) |
-{ |
- if (!extension) |
- return v8::Null(isolate); |
- v8::Handle<v8::Value> extensionObject; |
- const char* referenceName = 0; |
- switch (extension->name()) { |
- case ANGLEInstancedArraysName: |
- extensionObject = toV8(static_cast<ANGLEInstancedArrays*>(extension), contextObject, isolate); |
- referenceName = "angleInstancedArraysName"; |
- break; |
- case EXTBlendMinMaxName: |
- extensionObject = toV8(static_cast<EXTBlendMinMax*>(extension), contextObject, isolate); |
- referenceName = "extBlendMinMaxName"; |
- break; |
- case EXTFragDepthName: |
- extensionObject = toV8(static_cast<EXTFragDepth*>(extension), contextObject, isolate); |
- referenceName = "extFragDepthName"; |
- break; |
- case EXTShaderTextureLODName: |
- extensionObject = toV8(static_cast<EXTShaderTextureLOD*>(extension), contextObject, isolate); |
- referenceName = "extShaderTextureLODName"; |
- break; |
- case EXTTextureFilterAnisotropicName: |
- extensionObject = toV8(static_cast<EXTTextureFilterAnisotropic*>(extension), contextObject, isolate); |
- referenceName = "extTextureFilterAnisotropicName"; |
- break; |
- case OESElementIndexUintName: |
- extensionObject = toV8(static_cast<OESElementIndexUint*>(extension), contextObject, isolate); |
- referenceName = "oesElementIndexUintName"; |
- break; |
- case OESStandardDerivativesName: |
- extensionObject = toV8(static_cast<OESStandardDerivatives*>(extension), contextObject, isolate); |
- referenceName = "oesStandardDerivativesName"; |
- break; |
- case OESTextureFloatName: |
- extensionObject = toV8(static_cast<OESTextureFloat*>(extension), contextObject, isolate); |
- referenceName = "oesTextureFloatName"; |
- break; |
- case OESTextureFloatLinearName: |
- extensionObject = toV8(static_cast<OESTextureFloatLinear*>(extension), contextObject, isolate); |
- referenceName = "oesTextureFloatLinearName"; |
- break; |
- case OESTextureHalfFloatName: |
- extensionObject = toV8(static_cast<OESTextureHalfFloat*>(extension), contextObject, isolate); |
- referenceName = "oesTextureHalfFloatName"; |
- break; |
- case OESTextureHalfFloatLinearName: |
- extensionObject = toV8(static_cast<OESTextureHalfFloatLinear*>(extension), contextObject, isolate); |
- referenceName = "oesTextureHalfFloatLinearName"; |
- break; |
- case OESVertexArrayObjectName: |
- extensionObject = toV8(static_cast<OESVertexArrayObject*>(extension), contextObject, isolate); |
- referenceName = "oesVertexArrayObjectName"; |
- break; |
- case WebGLCompressedTextureATCName: |
- extensionObject = toV8(static_cast<WebGLCompressedTextureATC*>(extension), contextObject, isolate); |
- referenceName = "webGLCompressedTextureATCName"; |
- break; |
- case WebGLCompressedTextureETC1Name: |
- extensionObject = toV8(static_cast<WebGLCompressedTextureETC1*>(extension), contextObject, isolate); |
- referenceName = "webGLCompressedTextureETC1Name"; |
- break; |
- case WebGLCompressedTexturePVRTCName: |
- extensionObject = toV8(static_cast<WebGLCompressedTexturePVRTC*>(extension), contextObject, isolate); |
- referenceName = "webGLCompressedTexturePVRTCName"; |
- break; |
- case WebGLCompressedTextureS3TCName: |
- extensionObject = toV8(static_cast<WebGLCompressedTextureS3TC*>(extension), contextObject, isolate); |
- referenceName = "webGLCompressedTextureS3TCName"; |
- break; |
- case WebGLDebugRendererInfoName: |
- extensionObject = toV8(static_cast<WebGLDebugRendererInfo*>(extension), contextObject, isolate); |
- referenceName = "webGLDebugRendererInfoName"; |
- break; |
- case WebGLDebugShadersName: |
- extensionObject = toV8(static_cast<WebGLDebugShaders*>(extension), contextObject, isolate); |
- referenceName = "webGLDebugShadersName"; |
- break; |
- case WebGLDepthTextureName: |
- extensionObject = toV8(static_cast<WebGLDepthTexture*>(extension), contextObject, isolate); |
- referenceName = "webGLDepthTextureName"; |
- break; |
- case WebGLDrawBuffersName: |
- extensionObject = toV8(static_cast<WebGLDrawBuffers*>(extension), contextObject, isolate); |
- referenceName = "webGLDrawBuffersName"; |
- break; |
- case WebGLLoseContextName: |
- extensionObject = toV8(static_cast<WebGLLoseContext*>(extension), contextObject, isolate); |
- referenceName = "webGLLoseContextName"; |
- break; |
- case WebGLExtensionNameCount: |
- notImplemented(); |
- return v8::Undefined(isolate); |
- } |
- ASSERT(!extensionObject.IsEmpty()); |
- V8HiddenValue::setHiddenValue(isolate, contextObject, v8AtomicString(isolate, referenceName), extensionObject); |
- return extensionObject; |
-} |
- |
-enum ObjectType { |
- kBuffer, kRenderbuffer, kTexture, kVertexAttrib |
-}; |
- |
-static void getObjectParameter(const v8::FunctionCallbackInfo<v8::Value>& info, ObjectType objectType, ExceptionState& exceptionState) |
-{ |
- if (info.Length() != 2) { |
- exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(2, info.Length())); |
- exceptionState.throwIfNeeded(); |
- return; |
- } |
- |
- WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(info.Holder()); |
- unsigned target = toInt32(info[0], exceptionState); |
- if (exceptionState.throwIfNeeded()) |
- return; |
- unsigned pname = toInt32(info[1], exceptionState); |
- if (exceptionState.throwIfNeeded()) |
- return; |
- WebGLGetInfo args; |
- switch (objectType) { |
- case kBuffer: |
- args = context->getBufferParameter(target, pname); |
- break; |
- case kRenderbuffer: |
- args = context->getRenderbufferParameter(target, pname); |
- break; |
- case kTexture: |
- args = context->getTexParameter(target, pname); |
- break; |
- case kVertexAttrib: |
- // target => index |
- args = context->getVertexAttrib(target, pname); |
- break; |
- default: |
- notImplemented(); |
- break; |
- } |
- v8SetReturnValue(info, toV8Object(args, info.Holder(), info.GetIsolate())); |
-} |
- |
-static WebGLUniformLocation* toWebGLUniformLocation(v8::Handle<v8::Value> value, v8::Isolate* isolate) |
-{ |
- return V8WebGLUniformLocation::toNativeWithTypeCheck(isolate, value); |
-} |
- |
-enum WhichProgramCall { |
- kProgramParameter, kUniform |
-}; |
- |
-void V8WebGLRenderingContext::getAttachedShadersMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) |
-{ |
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "getAttachedShaders", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); |
- if (info.Length() < 1) { |
- exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(1, info.Length())); |
- exceptionState.throwIfNeeded(); |
- return; |
- } |
- |
- const int programArgumentIndex = 0; |
- WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(info.Holder()); |
- if (info.Length() > 0 && !isUndefinedOrNull(info[programArgumentIndex]) && !V8WebGLProgram::hasInstance(info[programArgumentIndex], info.GetIsolate())) { |
- exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrectType(programArgumentIndex + 1, "WebGLProgram")); |
- exceptionState.throwIfNeeded(); |
- return; |
- } |
- WebGLProgram* program = V8WebGLProgram::toNativeWithTypeCheck(info.GetIsolate(), info[programArgumentIndex]); |
- Vector<RefPtr<WebGLShader> > shaders; |
- bool succeed = context->getAttachedShaders(program, shaders); |
- if (!succeed) { |
- v8SetReturnValueNull(info); |
- return; |
- } |
- v8::Local<v8::Array> array = v8::Array::New(info.GetIsolate(), shaders.size()); |
- for (size_t ii = 0; ii < shaders.size(); ++ii) |
- array->Set(v8::Integer::New(info.GetIsolate(), ii), toV8(shaders[ii].get(), info.Holder(), info.GetIsolate())); |
- v8SetReturnValue(info, array); |
-} |
- |
-void V8WebGLRenderingContext::getBufferParameterMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) |
-{ |
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "getBufferParameter", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); |
- getObjectParameter(info, kBuffer, exceptionState); |
-} |
- |
-void V8WebGLRenderingContext::getExtensionMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) |
-{ |
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "getExtension", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); |
- WebGLRenderingContext* impl = V8WebGLRenderingContext::toNative(info.Holder()); |
- if (info.Length() < 1) { |
- exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(1, info.Length())); |
- exceptionState.throwIfNeeded(); |
- return; |
- } |
- TOSTRING_VOID(V8StringResource<>, name, info[0]); |
- RefPtr<WebGLExtension> extension(impl->getExtension(name)); |
- v8SetReturnValue(info, toV8Object(extension.get(), info.Holder(), info.GetIsolate())); |
-} |
- |
-void V8WebGLRenderingContext::getFramebufferAttachmentParameterMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) |
-{ |
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "getFramebufferAttachmentParameter", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); |
- if (info.Length() != 3) { |
- exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(3, info.Length())); |
- exceptionState.throwIfNeeded(); |
- return; |
- } |
- |
- WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(info.Holder()); |
- unsigned target = toInt32(info[0]); |
- unsigned attachment = toInt32(info[1], exceptionState); |
- if (exceptionState.throwIfNeeded()) |
- return; |
- unsigned pname = toInt32(info[2], exceptionState); |
- if (exceptionState.throwIfNeeded()) |
- return; |
- WebGLGetInfo args = context->getFramebufferAttachmentParameter(target, attachment, pname); |
- v8SetReturnValue(info, toV8Object(args, info.Holder(), info.GetIsolate())); |
-} |
- |
-void V8WebGLRenderingContext::getParameterMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) |
-{ |
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "getParameter", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); |
- if (info.Length() != 1) { |
- exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(1, info.Length())); |
- exceptionState.throwIfNeeded(); |
- return; |
- } |
- |
- WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(info.Holder()); |
- unsigned pname = toInt32(info[0], exceptionState); |
- if (exceptionState.throwIfNeeded()) |
- return; |
- WebGLGetInfo args = context->getParameter(pname); |
- v8SetReturnValue(info, toV8Object(args, info.Holder(), info.GetIsolate())); |
-} |
- |
-void V8WebGLRenderingContext::getProgramParameterMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) |
-{ |
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "getProgramParameter", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); |
- if (info.Length() != 2) { |
- exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(2, info.Length())); |
- exceptionState.throwIfNeeded(); |
- return; |
- } |
- |
- const int programArgumentIndex = 0; |
- WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(info.Holder()); |
- if (info.Length() > 0 && !isUndefinedOrNull(info[programArgumentIndex]) && !V8WebGLProgram::hasInstance(info[programArgumentIndex], info.GetIsolate())) { |
- exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrectType(programArgumentIndex + 1, "WebGLProgram")); |
- exceptionState.throwIfNeeded(); |
- return; |
- } |
- WebGLProgram* program = V8WebGLProgram::toNativeWithTypeCheck(info.GetIsolate(), info[programArgumentIndex]); |
- unsigned pname = toInt32(info[1], exceptionState); |
- if (exceptionState.throwIfNeeded()) |
- return; |
- WebGLGetInfo args = context->getProgramParameter(program, pname); |
- v8SetReturnValue(info, toV8Object(args, info.Holder(), info.GetIsolate())); |
-} |
- |
-void V8WebGLRenderingContext::getRenderbufferParameterMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) |
-{ |
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "getRenderbufferParameter", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); |
- getObjectParameter(info, kRenderbuffer, exceptionState); |
-} |
- |
-void V8WebGLRenderingContext::getShaderParameterMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) |
-{ |
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "getShaderParameter", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); |
- if (info.Length() != 2) { |
- exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(2, info.Length())); |
- exceptionState.throwIfNeeded(); |
- return; |
- } |
- |
- const int shaderArgumentIndex = 0; |
- WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(info.Holder()); |
- if (info.Length() > 0 && !isUndefinedOrNull(info[shaderArgumentIndex]) && !V8WebGLShader::hasInstance(info[shaderArgumentIndex], info.GetIsolate())) { |
- exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrectType(shaderArgumentIndex + 1, "WebGLShader")); |
- exceptionState.throwIfNeeded(); |
- return; |
- } |
- WebGLShader* shader = V8WebGLShader::toNativeWithTypeCheck(info.GetIsolate(), info[shaderArgumentIndex]); |
- unsigned pname = toInt32(info[1], exceptionState); |
- if (exceptionState.throwIfNeeded()) |
- return; |
- WebGLGetInfo args = context->getShaderParameter(shader, pname); |
- v8SetReturnValue(info, toV8Object(args, info.Holder(), info.GetIsolate())); |
-} |
- |
-void V8WebGLRenderingContext::getSupportedExtensionsMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) |
-{ |
- WebGLRenderingContext* impl = V8WebGLRenderingContext::toNative(info.Holder()); |
- if (impl->isContextLost()) { |
- v8SetReturnValueNull(info); |
- return; |
- } |
- |
- Vector<String> value = impl->getSupportedExtensions(); |
- v8::Local<v8::Array> array = v8::Array::New(info.GetIsolate(), value.size()); |
- for (size_t ii = 0; ii < value.size(); ++ii) |
- array->Set(v8::Integer::New(info.GetIsolate(), ii), v8String(info.GetIsolate(), value[ii])); |
- v8SetReturnValue(info, array); |
-} |
- |
-void V8WebGLRenderingContext::getTexParameterMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) |
-{ |
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "getTexParameter", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); |
- getObjectParameter(info, kTexture, exceptionState); |
-} |
- |
-void V8WebGLRenderingContext::getUniformMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) |
-{ |
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "getUniform", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); |
- if (info.Length() != 2) { |
- exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(2, info.Length())); |
- exceptionState.throwIfNeeded(); |
- return; |
- } |
- |
- const int programArgumentIndex = 0; |
- WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(info.Holder()); |
- if (info.Length() > 0 && !isUndefinedOrNull(info[programArgumentIndex]) && !V8WebGLProgram::hasInstance(info[programArgumentIndex], info.GetIsolate())) { |
- exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrectType(programArgumentIndex + 1, "WebGLProgram")); |
- exceptionState.throwIfNeeded(); |
- return; |
- } |
- WebGLProgram* program = V8WebGLProgram::toNativeWithTypeCheck(info.GetIsolate(), info[programArgumentIndex]); |
- |
- const int uniformArgumentIndex = 1; |
- if (info.Length() > 1 && !isUndefinedOrNull(info[uniformArgumentIndex]) && !V8WebGLUniformLocation::hasInstance(info[uniformArgumentIndex], info.GetIsolate())) { |
- exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrectType(uniformArgumentIndex + 1, "WebGLUniformLocation")); |
- exceptionState.throwIfNeeded(); |
- return; |
- } |
- const int uniformLocationArgumentIndex = 1; |
- WebGLUniformLocation* location = toWebGLUniformLocation(info[uniformLocationArgumentIndex], info.GetIsolate()); |
- |
- WebGLGetInfo args = context->getUniform(program, location); |
- v8SetReturnValue(info, toV8Object(args, info.Holder(), info.GetIsolate())); |
-} |
- |
-void V8WebGLRenderingContext::getVertexAttribMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) |
-{ |
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "getVertexAttrib", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); |
- getObjectParameter(info, kVertexAttrib, exceptionState); |
-} |
- |
-enum FunctionToCall { |
- kUniform1v, kUniform2v, kUniform3v, kUniform4v, |
- kVertexAttrib1v, kVertexAttrib2v, kVertexAttrib3v, kVertexAttrib4v |
-}; |
- |
-bool isFunctionToCallForAttribute(FunctionToCall functionToCall) |
-{ |
- switch (functionToCall) { |
- case kVertexAttrib1v: |
- case kVertexAttrib2v: |
- case kVertexAttrib3v: |
- case kVertexAttrib4v: |
- return true; |
- default: |
- break; |
- } |
- return false; |
-} |
- |
-static void vertexAttribAndUniformHelperf(const v8::FunctionCallbackInfo<v8::Value>& info, FunctionToCall functionToCall, ExceptionState& exceptionState) |
-{ |
- // Forms: |
- // * glUniform1fv(WebGLUniformLocation location, Array data); |
- // * glUniform1fv(WebGLUniformLocation location, Float32Array data); |
- // * glUniform2fv(WebGLUniformLocation location, Array data); |
- // * glUniform2fv(WebGLUniformLocation location, Float32Array data); |
- // * glUniform3fv(WebGLUniformLocation location, Array data); |
- // * glUniform3fv(WebGLUniformLocation location, Float32Array data); |
- // * glUniform4fv(WebGLUniformLocation location, Array data); |
- // * glUniform4fv(WebGLUniformLocation location, Float32Array data); |
- // * glVertexAttrib1fv(GLint index, Array data); |
- // * glVertexAttrib1fv(GLint index, Float32Array data); |
- // * glVertexAttrib2fv(GLint index, Array data); |
- // * glVertexAttrib2fv(GLint index, Float32Array data); |
- // * glVertexAttrib3fv(GLint index, Array data); |
- // * glVertexAttrib3fv(GLint index, Float32Array data); |
- // * glVertexAttrib4fv(GLint index, Array data); |
- // * glVertexAttrib4fv(GLint index, Float32Array data); |
- |
- if (info.Length() != 2) { |
- exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(2, info.Length())); |
- exceptionState.throwIfNeeded(); |
- return; |
- } |
- |
- int index = -1; |
- WebGLUniformLocation* location = 0; |
- |
- if (isFunctionToCallForAttribute(functionToCall)) { |
- index = toInt32(info[0], exceptionState); |
- if (exceptionState.throwIfNeeded()) |
- return; |
- } else { |
- const int uniformLocationArgumentIndex = 0; |
- if (info.Length() > 0 && !isUndefinedOrNull(info[uniformLocationArgumentIndex]) && !V8WebGLUniformLocation::hasInstance(info[uniformLocationArgumentIndex], info.GetIsolate())) { |
- exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrectType(uniformLocationArgumentIndex + 1, "WebGLUniformLocation")); |
- exceptionState.throwIfNeeded(); |
- return; |
- } |
- location = toWebGLUniformLocation(info[uniformLocationArgumentIndex], info.GetIsolate()); |
- } |
- |
- WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(info.Holder()); |
- |
- const int indexArrayArgument = 1; |
- if (V8Float32Array::hasInstance(info[indexArrayArgument], info.GetIsolate())) { |
- Float32Array* array = V8Float32Array::toNative(info[indexArrayArgument]->ToObject()); |
- ASSERT(array); |
- switch (functionToCall) { |
- case kUniform1v: context->uniform1fv(location, array); break; |
- case kUniform2v: context->uniform2fv(location, array); break; |
- case kUniform3v: context->uniform3fv(location, array); break; |
- case kUniform4v: context->uniform4fv(location, array); break; |
- case kVertexAttrib1v: context->vertexAttrib1fv(index, array); break; |
- case kVertexAttrib2v: context->vertexAttrib2fv(index, array); break; |
- case kVertexAttrib3v: context->vertexAttrib3fv(index, array); break; |
- case kVertexAttrib4v: context->vertexAttrib4fv(index, array); break; |
- default: ASSERT_NOT_REACHED(); break; |
- } |
- return; |
- } |
- |
- if (info[indexArrayArgument].IsEmpty() || !info[indexArrayArgument]->IsArray()) { |
- exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrectType(indexArrayArgument + 1, "Array")); |
- exceptionState.throwIfNeeded(); |
- return; |
- } |
- v8::Handle<v8::Array> array = v8::Local<v8::Array>::Cast(info[1]); |
- uint32_t len = array->Length(); |
- float* data = jsArrayToFloatArray(array, len, exceptionState); |
- if (exceptionState.throwIfNeeded()) |
- return; |
- if (!data) { |
- // FIXME: consider different / better exception type. |
- exceptionState.throwDOMException(SyntaxError, "Failed to convert array argument"); |
- exceptionState.throwIfNeeded(); |
- return; |
- } |
- switch (functionToCall) { |
- case kUniform1v: context->uniform1fv(location, data, len); break; |
- case kUniform2v: context->uniform2fv(location, data, len); break; |
- case kUniform3v: context->uniform3fv(location, data, len); break; |
- case kUniform4v: context->uniform4fv(location, data, len); break; |
- case kVertexAttrib1v: context->vertexAttrib1fv(index, data, len); break; |
- case kVertexAttrib2v: context->vertexAttrib2fv(index, data, len); break; |
- case kVertexAttrib3v: context->vertexAttrib3fv(index, data, len); break; |
- case kVertexAttrib4v: context->vertexAttrib4fv(index, data, len); break; |
- default: ASSERT_NOT_REACHED(); break; |
- } |
- fastFree(data); |
-} |
- |
-static void uniformHelperi(const v8::FunctionCallbackInfo<v8::Value>& info, FunctionToCall functionToCall, ExceptionState& exceptionState) |
-{ |
- // Forms: |
- // * glUniform1iv(GLUniformLocation location, Array data); |
- // * glUniform1iv(GLUniformLocation location, Int32Array data); |
- // * glUniform2iv(GLUniformLocation location, Array data); |
- // * glUniform2iv(GLUniformLocation location, Int32Array data); |
- // * glUniform3iv(GLUniformLocation location, Array data); |
- // * glUniform3iv(GLUniformLocation location, Int32Array data); |
- // * glUniform4iv(GLUniformLocation location, Array data); |
- // * glUniform4iv(GLUniformLocation location, Int32Array data); |
- |
- if (info.Length() != 2) { |
- exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(2, info.Length())); |
- exceptionState.throwIfNeeded(); |
- return; |
- } |
- |
- const int uniformLocationArgumentIndex = 0; |
- WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(info.Holder()); |
- if (info.Length() > 0 && !isUndefinedOrNull(info[uniformLocationArgumentIndex]) && !V8WebGLUniformLocation::hasInstance(info[uniformLocationArgumentIndex], info.GetIsolate())) { |
- exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrectType(uniformLocationArgumentIndex + 1, "WebGLUniformLocation")); |
- exceptionState.throwIfNeeded(); |
- return; |
- } |
- WebGLUniformLocation* location = toWebGLUniformLocation(info[uniformLocationArgumentIndex], info.GetIsolate()); |
- |
- const int indexArrayArgumentIndex = 1; |
- if (V8Int32Array::hasInstance(info[indexArrayArgumentIndex], info.GetIsolate())) { |
- Int32Array* array = V8Int32Array::toNative(info[indexArrayArgumentIndex]->ToObject()); |
- ASSERT(array); |
- switch (functionToCall) { |
- case kUniform1v: context->uniform1iv(location, array); break; |
- case kUniform2v: context->uniform2iv(location, array); break; |
- case kUniform3v: context->uniform3iv(location, array); break; |
- case kUniform4v: context->uniform4iv(location, array); break; |
- default: ASSERT_NOT_REACHED(); break; |
- } |
- return; |
- } |
- |
- if (info[indexArrayArgumentIndex].IsEmpty() || !info[indexArrayArgumentIndex]->IsArray()) { |
- exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrectType(indexArrayArgumentIndex + 1, "Array")); |
- exceptionState.throwIfNeeded(); |
- return; |
- } |
- v8::Handle<v8::Array> array = v8::Local<v8::Array>::Cast(info[indexArrayArgumentIndex]); |
- uint32_t len = array->Length(); |
- int* data = jsArrayToIntArray(array, len, exceptionState); |
- if (exceptionState.throwIfNeeded()) |
- return; |
- if (!data) { |
- // FIXME: consider different / better exception type. |
- exceptionState.throwDOMException(SyntaxError, "Failed to convert array argument"); |
- exceptionState.throwIfNeeded(); |
- return; |
- } |
- switch (functionToCall) { |
- case kUniform1v: context->uniform1iv(location, data, len); break; |
- case kUniform2v: context->uniform2iv(location, data, len); break; |
- case kUniform3v: context->uniform3iv(location, data, len); break; |
- case kUniform4v: context->uniform4iv(location, data, len); break; |
- default: ASSERT_NOT_REACHED(); break; |
- } |
- fastFree(data); |
-} |
- |
-void V8WebGLRenderingContext::uniform1fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) |
-{ |
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform1fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); |
- vertexAttribAndUniformHelperf(info, kUniform1v, exceptionState); |
-} |
- |
-void V8WebGLRenderingContext::uniform1ivMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) |
-{ |
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform1iv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); |
- uniformHelperi(info, kUniform1v, exceptionState); |
-} |
- |
-void V8WebGLRenderingContext::uniform2fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) |
-{ |
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform2fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); |
- vertexAttribAndUniformHelperf(info, kUniform2v, exceptionState); |
-} |
- |
-void V8WebGLRenderingContext::uniform2ivMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) |
-{ |
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform2iv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); |
- uniformHelperi(info, kUniform2v, exceptionState); |
-} |
- |
-void V8WebGLRenderingContext::uniform3fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) |
-{ |
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform3fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); |
- vertexAttribAndUniformHelperf(info, kUniform3v, exceptionState); |
-} |
- |
-void V8WebGLRenderingContext::uniform3ivMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) |
-{ |
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform3iv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); |
- uniformHelperi(info, kUniform3v, exceptionState); |
-} |
- |
-void V8WebGLRenderingContext::uniform4fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) |
-{ |
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform4fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); |
- vertexAttribAndUniformHelperf(info, kUniform4v, exceptionState); |
-} |
- |
-void V8WebGLRenderingContext::uniform4ivMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) |
-{ |
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform4iv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); |
- uniformHelperi(info, kUniform4v, exceptionState); |
-} |
- |
-static void uniformMatrixHelper(const v8::FunctionCallbackInfo<v8::Value>& info, int matrixSize, ExceptionState& exceptionState) |
-{ |
- // Forms: |
- // * glUniformMatrix2fv(GLint location, GLboolean transpose, Array data); |
- // * glUniformMatrix2fv(GLint location, GLboolean transpose, Float32Array data); |
- // * glUniformMatrix3fv(GLint location, GLboolean transpose, Array data); |
- // * glUniformMatrix3fv(GLint location, GLboolean transpose, Float32Array data); |
- // * glUniformMatrix4fv(GLint location, GLboolean transpose, Array data); |
- // * glUniformMatrix4fv(GLint location, GLboolean transpose, Float32Array data); |
- // |
- // FIXME: need to change to accept Float32Array as well. |
- if (info.Length() != 3) { |
- exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(3, info.Length())); |
- exceptionState.throwIfNeeded(); |
- return; |
- } |
- |
- WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(info.Holder()); |
- |
- const int uniformLocationArgumentIndex = 0; |
- if (info.Length() > 0 && !isUndefinedOrNull(info[uniformLocationArgumentIndex]) && !V8WebGLUniformLocation::hasInstance(info[uniformLocationArgumentIndex], info.GetIsolate())) { |
- exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrectType(uniformLocationArgumentIndex + 1, "WebGLUniformLocation")); |
- exceptionState.throwIfNeeded(); |
- return; |
- } |
- WebGLUniformLocation* location = toWebGLUniformLocation(info[uniformLocationArgumentIndex], info.GetIsolate()); |
- |
- bool transpose = info[1]->BooleanValue(); |
- const int arrayArgumentIndex = 2; |
- if (V8Float32Array::hasInstance(info[arrayArgumentIndex], info.GetIsolate())) { |
- Float32Array* array = V8Float32Array::toNative(info[arrayArgumentIndex]->ToObject()); |
- ASSERT(array); |
- switch (matrixSize) { |
- case 2: context->uniformMatrix2fv(location, transpose, array); break; |
- case 3: context->uniformMatrix3fv(location, transpose, array); break; |
- case 4: context->uniformMatrix4fv(location, transpose, array); break; |
- default: ASSERT_NOT_REACHED(); break; |
- } |
- return; |
- } |
- |
- if (info[arrayArgumentIndex].IsEmpty() || !info[arrayArgumentIndex]->IsArray()) { |
- exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrectType(arrayArgumentIndex + 1, "Array")); |
- exceptionState.throwIfNeeded(); |
- return; |
- } |
- v8::Handle<v8::Array> array = v8::Local<v8::Array>::Cast(info[2]); |
- uint32_t len = array->Length(); |
- float* data = jsArrayToFloatArray(array, len, exceptionState); |
- if (exceptionState.throwIfNeeded()) |
- return; |
- if (!data) { |
- // FIXME: consider different / better exception type. |
- exceptionState.throwDOMException(SyntaxError, "failed to convert Array value"); |
- exceptionState.throwIfNeeded(); |
- return; |
- } |
- switch (matrixSize) { |
- case 2: context->uniformMatrix2fv(location, transpose, data, len); break; |
- case 3: context->uniformMatrix3fv(location, transpose, data, len); break; |
- case 4: context->uniformMatrix4fv(location, transpose, data, len); break; |
- default: ASSERT_NOT_REACHED(); break; |
- } |
- fastFree(data); |
-} |
- |
-void V8WebGLRenderingContext::uniformMatrix2fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) |
-{ |
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniformMatrix2fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); |
- uniformMatrixHelper(info, 2, exceptionState); |
-} |
- |
-void V8WebGLRenderingContext::uniformMatrix3fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) |
-{ |
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniformMatrix3fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); |
- uniformMatrixHelper(info, 3, exceptionState); |
-} |
- |
-void V8WebGLRenderingContext::uniformMatrix4fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) |
-{ |
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniformMatrix4fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); |
- uniformMatrixHelper(info, 4, exceptionState); |
-} |
- |
-void V8WebGLRenderingContext::vertexAttrib1fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) |
-{ |
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "vertexAttrib1fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); |
- vertexAttribAndUniformHelperf(info, kVertexAttrib1v, exceptionState); |
-} |
- |
-void V8WebGLRenderingContext::vertexAttrib2fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) |
-{ |
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "vertexAttrib2fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); |
- vertexAttribAndUniformHelperf(info, kVertexAttrib2v, exceptionState); |
-} |
- |
-void V8WebGLRenderingContext::vertexAttrib3fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) |
-{ |
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "vertexAttrib3fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); |
- vertexAttribAndUniformHelperf(info, kVertexAttrib3v, exceptionState); |
-} |
- |
-void V8WebGLRenderingContext::vertexAttrib4fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) |
-{ |
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "vertexAttrib4fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); |
- vertexAttribAndUniformHelperf(info, kVertexAttrib4v, exceptionState); |
-} |
- |
-} // namespace WebCore |