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| 1 /* | |
| 2 * Copyright (C) 2010 Google Inc. All rights reserved. | |
| 3 * | |
| 4 * Redistribution and use in source and binary forms, with or without | |
| 5 * modification, are permitted provided that the following conditions are | |
| 6 * met: | |
| 7 * | |
| 8 * * Redistributions of source code must retain the above copyright | |
| 9 * notice, this list of conditions and the following disclaimer. | |
| 10 * * Redistributions in binary form must reproduce the above | |
| 11 * copyright notice, this list of conditions and the following disclaimer | |
| 12 * in the documentation and/or other materials provided with the | |
| 13 * distribution. | |
| 14 * * Neither the name of Google Inc. nor the names of its | |
| 15 * contributors may be used to endorse or promote products derived from | |
| 16 * this software without specific prior written permission. | |
| 17 * | |
| 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
| 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
| 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
| 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
| 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
| 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
| 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
| 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
| 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| 29 */ | |
| 30 | |
| 31 #include "config.h" | |
| 32 #include "bindings/core/v8/V8PopStateEvent.h" | |
| 33 | |
| 34 #include "bindings/core/v8/V8History.h" | |
| 35 #include "bindings/v8/SerializedScriptValue.h" | |
| 36 #include "bindings/v8/V8HiddenValue.h" | |
| 37 #include "core/events/PopStateEvent.h" | |
| 38 #include "core/frame/History.h" | |
| 39 | |
| 40 namespace WebCore { | |
| 41 | |
| 42 // Save the state value to a hidden attribute in the V8PopStateEvent, and return
it, for convenience. | |
| 43 static v8::Handle<v8::Value> cacheState(v8::Handle<v8::Object> popStateEvent, v8
::Handle<v8::Value> state, v8::Isolate* isolate) | |
| 44 { | |
| 45 V8HiddenValue::setHiddenValue(isolate, popStateEvent, V8HiddenValue::state(i
solate), state); | |
| 46 return state; | |
| 47 } | |
| 48 | |
| 49 void V8PopStateEvent::stateAttributeGetterCustom(const v8::PropertyCallbackInfo<
v8::Value>& info) | |
| 50 { | |
| 51 v8::Handle<v8::Value> result = V8HiddenValue::getHiddenValue(info.GetIsolate
(), info.Holder(), V8HiddenValue::state(info.GetIsolate())); | |
| 52 | |
| 53 if (!result.IsEmpty()) { | |
| 54 v8SetReturnValue(info, result); | |
| 55 return; | |
| 56 } | |
| 57 | |
| 58 PopStateEvent* event = V8PopStateEvent::toNative(info.Holder()); | |
| 59 History* history = event->history(); | |
| 60 if (!history || !event->serializedState()) { | |
| 61 if (!event->serializedState()) { | |
| 62 // If we're in an isolated world and the event was created in the ma
in world, | |
| 63 // we need to find the 'state' property on the main world wrapper an
d clone it. | |
| 64 v8::Local<v8::Value> mainWorldState = V8HiddenValue::getHiddenValueF
romMainWorldWrapper(info.GetIsolate(), event, V8HiddenValue::state(info.GetIsola
te())); | |
| 65 if (!mainWorldState.IsEmpty()) | |
| 66 event->setSerializedState(SerializedScriptValue::createAndSwallo
wExceptions(mainWorldState, info.GetIsolate())); | |
| 67 } | |
| 68 if (event->serializedState()) | |
| 69 result = event->serializedState()->deserialize(); | |
| 70 else | |
| 71 result = v8::Null(info.GetIsolate()); | |
| 72 v8SetReturnValue(info, cacheState(info.Holder(), result, info.GetIsolate
())); | |
| 73 return; | |
| 74 } | |
| 75 | |
| 76 // There's no cached value from a previous invocation, nor a state value was
provided by the | |
| 77 // event, but there is a history object, so first we need to see if the stat
e object has been | |
| 78 // deserialized through the history object already. | |
| 79 // The current history state object might've changed in the meantime, so we
need to take care | |
| 80 // of using the correct one, and always share the same deserialization with
history.state. | |
| 81 | |
| 82 bool isSameState = history->isSameAsCurrentState(event->serializedState()); | |
| 83 | |
| 84 if (isSameState) { | |
| 85 v8::Handle<v8::Object> v8History = toV8(history, info.Holder(), info.Get
Isolate()).As<v8::Object>(); | |
| 86 if (!history->stateChanged()) { | |
| 87 result = V8HiddenValue::getHiddenValue(info.GetIsolate(), v8History,
V8HiddenValue::state(info.GetIsolate())); | |
| 88 if (!result.IsEmpty()) { | |
| 89 v8SetReturnValue(info, cacheState(info.Holder(), result, info.Ge
tIsolate())); | |
| 90 return; | |
| 91 } | |
| 92 } | |
| 93 result = event->serializedState()->deserialize(info.GetIsolate()); | |
| 94 V8HiddenValue::setHiddenValue(info.GetIsolate(), v8History, V8HiddenValu
e::state(info.GetIsolate()), result); | |
| 95 } else { | |
| 96 result = event->serializedState()->deserialize(info.GetIsolate()); | |
| 97 } | |
| 98 | |
| 99 v8SetReturnValue(info, cacheState(info.Holder(), result, info.GetIsolate()))
; | |
| 100 } | |
| 101 | |
| 102 } // namespace WebCore | |
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