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1 /* | |
2 * Copyright (C) 2010 Google Inc. All rights reserved. | |
3 * | |
4 * Redistribution and use in source and binary forms, with or without | |
5 * modification, are permitted provided that the following conditions are | |
6 * met: | |
7 * | |
8 * * Redistributions of source code must retain the above copyright | |
9 * notice, this list of conditions and the following disclaimer. | |
10 * * Redistributions in binary form must reproduce the above | |
11 * copyright notice, this list of conditions and the following disclaimer | |
12 * in the documentation and/or other materials provided with the | |
13 * distribution. | |
14 * * Neither the name of Google Inc. nor the names of its | |
15 * contributors may be used to endorse or promote products derived from | |
16 * this software without specific prior written permission. | |
17 * | |
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
29 */ | |
30 | |
31 #include "config.h" | |
32 #include "bindings/core/v8/V8PopStateEvent.h" | |
33 | |
34 #include "bindings/core/v8/V8History.h" | |
35 #include "bindings/v8/SerializedScriptValue.h" | |
36 #include "bindings/v8/V8HiddenValue.h" | |
37 #include "core/events/PopStateEvent.h" | |
38 #include "core/frame/History.h" | |
39 | |
40 namespace WebCore { | |
41 | |
42 // Save the state value to a hidden attribute in the V8PopStateEvent, and return
it, for convenience. | |
43 static v8::Handle<v8::Value> cacheState(v8::Handle<v8::Object> popStateEvent, v8
::Handle<v8::Value> state, v8::Isolate* isolate) | |
44 { | |
45 V8HiddenValue::setHiddenValue(isolate, popStateEvent, V8HiddenValue::state(i
solate), state); | |
46 return state; | |
47 } | |
48 | |
49 void V8PopStateEvent::stateAttributeGetterCustom(const v8::PropertyCallbackInfo<
v8::Value>& info) | |
50 { | |
51 v8::Handle<v8::Value> result = V8HiddenValue::getHiddenValue(info.GetIsolate
(), info.Holder(), V8HiddenValue::state(info.GetIsolate())); | |
52 | |
53 if (!result.IsEmpty()) { | |
54 v8SetReturnValue(info, result); | |
55 return; | |
56 } | |
57 | |
58 PopStateEvent* event = V8PopStateEvent::toNative(info.Holder()); | |
59 History* history = event->history(); | |
60 if (!history || !event->serializedState()) { | |
61 if (!event->serializedState()) { | |
62 // If we're in an isolated world and the event was created in the ma
in world, | |
63 // we need to find the 'state' property on the main world wrapper an
d clone it. | |
64 v8::Local<v8::Value> mainWorldState = V8HiddenValue::getHiddenValueF
romMainWorldWrapper(info.GetIsolate(), event, V8HiddenValue::state(info.GetIsola
te())); | |
65 if (!mainWorldState.IsEmpty()) | |
66 event->setSerializedState(SerializedScriptValue::createAndSwallo
wExceptions(mainWorldState, info.GetIsolate())); | |
67 } | |
68 if (event->serializedState()) | |
69 result = event->serializedState()->deserialize(); | |
70 else | |
71 result = v8::Null(info.GetIsolate()); | |
72 v8SetReturnValue(info, cacheState(info.Holder(), result, info.GetIsolate
())); | |
73 return; | |
74 } | |
75 | |
76 // There's no cached value from a previous invocation, nor a state value was
provided by the | |
77 // event, but there is a history object, so first we need to see if the stat
e object has been | |
78 // deserialized through the history object already. | |
79 // The current history state object might've changed in the meantime, so we
need to take care | |
80 // of using the correct one, and always share the same deserialization with
history.state. | |
81 | |
82 bool isSameState = history->isSameAsCurrentState(event->serializedState()); | |
83 | |
84 if (isSameState) { | |
85 v8::Handle<v8::Object> v8History = toV8(history, info.Holder(), info.Get
Isolate()).As<v8::Object>(); | |
86 if (!history->stateChanged()) { | |
87 result = V8HiddenValue::getHiddenValue(info.GetIsolate(), v8History,
V8HiddenValue::state(info.GetIsolate())); | |
88 if (!result.IsEmpty()) { | |
89 v8SetReturnValue(info, cacheState(info.Holder(), result, info.Ge
tIsolate())); | |
90 return; | |
91 } | |
92 } | |
93 result = event->serializedState()->deserialize(info.GetIsolate()); | |
94 V8HiddenValue::setHiddenValue(info.GetIsolate(), v8History, V8HiddenValu
e::state(info.GetIsolate()), result); | |
95 } else { | |
96 result = event->serializedState()->deserialize(info.GetIsolate()); | |
97 } | |
98 | |
99 v8SetReturnValue(info, cacheState(info.Holder(), result, info.GetIsolate()))
; | |
100 } | |
101 | |
102 } // namespace WebCore | |
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