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Side by Side Diff: Source/bindings/core/v8/custom/V8WebGLRenderingContextCustom.cpp

Issue 331373002: Split bindings/v8/custom into core and modules. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Patch for landing Created 6 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Google Inc. All rights reserved. 2 * Copyright (C) 2009 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
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57 #include "bindings/core/v8/V8WebGLDepthTexture.h" 57 #include "bindings/core/v8/V8WebGLDepthTexture.h"
58 #include "bindings/core/v8/V8WebGLDrawBuffers.h" 58 #include "bindings/core/v8/V8WebGLDrawBuffers.h"
59 #include "bindings/core/v8/V8WebGLFramebuffer.h" 59 #include "bindings/core/v8/V8WebGLFramebuffer.h"
60 #include "bindings/core/v8/V8WebGLLoseContext.h" 60 #include "bindings/core/v8/V8WebGLLoseContext.h"
61 #include "bindings/core/v8/V8WebGLProgram.h" 61 #include "bindings/core/v8/V8WebGLProgram.h"
62 #include "bindings/core/v8/V8WebGLRenderbuffer.h" 62 #include "bindings/core/v8/V8WebGLRenderbuffer.h"
63 #include "bindings/core/v8/V8WebGLShader.h" 63 #include "bindings/core/v8/V8WebGLShader.h"
64 #include "bindings/core/v8/V8WebGLTexture.h" 64 #include "bindings/core/v8/V8WebGLTexture.h"
65 #include "bindings/core/v8/V8WebGLUniformLocation.h" 65 #include "bindings/core/v8/V8WebGLUniformLocation.h"
66 #include "bindings/core/v8/V8WebGLVertexArrayObjectOES.h" 66 #include "bindings/core/v8/V8WebGLVertexArrayObjectOES.h"
67 #include "bindings/core/v8/custom/V8ArrayBufferViewCustom.h"
68 #include "bindings/core/v8/custom/V8Float32ArrayCustom.h"
69 #include "bindings/core/v8/custom/V8Int16ArrayCustom.h"
70 #include "bindings/core/v8/custom/V8Int32ArrayCustom.h"
71 #include "bindings/core/v8/custom/V8Int8ArrayCustom.h"
72 #include "bindings/core/v8/custom/V8Uint16ArrayCustom.h"
73 #include "bindings/core/v8/custom/V8Uint32ArrayCustom.h"
74 #include "bindings/core/v8/custom/V8Uint8ArrayCustom.h"
67 #include "bindings/v8/ExceptionMessages.h" 75 #include "bindings/v8/ExceptionMessages.h"
68 #include "bindings/v8/V8Binding.h" 76 #include "bindings/v8/V8Binding.h"
69 #include "bindings/v8/V8HiddenValue.h" 77 #include "bindings/v8/V8HiddenValue.h"
70 #include "bindings/v8/custom/V8ArrayBufferViewCustom.h"
71 #include "bindings/v8/custom/V8Float32ArrayCustom.h"
72 #include "bindings/v8/custom/V8Int16ArrayCustom.h"
73 #include "bindings/v8/custom/V8Int32ArrayCustom.h"
74 #include "bindings/v8/custom/V8Int8ArrayCustom.h"
75 #include "bindings/v8/custom/V8Uint16ArrayCustom.h"
76 #include "bindings/v8/custom/V8Uint32ArrayCustom.h"
77 #include "bindings/v8/custom/V8Uint8ArrayCustom.h"
78 #include "core/dom/ExceptionCode.h" 78 #include "core/dom/ExceptionCode.h"
79 #include "core/html/canvas/WebGLRenderingContext.h" 79 #include "core/html/canvas/WebGLRenderingContext.h"
80 #include "platform/NotImplemented.h" 80 #include "platform/NotImplemented.h"
81 #include "wtf/FastMalloc.h" 81 #include "wtf/FastMalloc.h"
82 #include <limits> 82 #include <limits>
83 83
84 namespace WebCore { 84 namespace WebCore {
85 85
86 // Allocates new storage via fastMalloc. 86 // Allocates new storage via fastMalloc.
87 // Returns 0 if array failed to convert for any reason. 87 // Returns 0 if array failed to convert for any reason.
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857 vertexAttribAndUniformHelperf(info, kVertexAttrib3v, exceptionState); 857 vertexAttribAndUniformHelperf(info, kVertexAttrib3v, exceptionState);
858 } 858 }
859 859
860 void V8WebGLRenderingContext::vertexAttrib4fvMethodCustom(const v8::FunctionCall backInfo<v8::Value>& info) 860 void V8WebGLRenderingContext::vertexAttrib4fvMethodCustom(const v8::FunctionCall backInfo<v8::Value>& info)
861 { 861 {
862 ExceptionState exceptionState(ExceptionState::ExecutionContext, "vertexAttri b4fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); 862 ExceptionState exceptionState(ExceptionState::ExecutionContext, "vertexAttri b4fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
863 vertexAttribAndUniformHelperf(info, kVertexAttrib4v, exceptionState); 863 vertexAttribAndUniformHelperf(info, kVertexAttrib4v, exceptionState);
864 } 864 }
865 865
866 } // namespace WebCore 866 } // namespace WebCore
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