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1 /* | 1 /* |
2 * Copyright (C) 2009 Google Inc. All rights reserved. | 2 * Copyright (C) 2009 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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57 #include "bindings/core/v8/V8WebGLDepthTexture.h" | 57 #include "bindings/core/v8/V8WebGLDepthTexture.h" |
58 #include "bindings/core/v8/V8WebGLDrawBuffers.h" | 58 #include "bindings/core/v8/V8WebGLDrawBuffers.h" |
59 #include "bindings/core/v8/V8WebGLFramebuffer.h" | 59 #include "bindings/core/v8/V8WebGLFramebuffer.h" |
60 #include "bindings/core/v8/V8WebGLLoseContext.h" | 60 #include "bindings/core/v8/V8WebGLLoseContext.h" |
61 #include "bindings/core/v8/V8WebGLProgram.h" | 61 #include "bindings/core/v8/V8WebGLProgram.h" |
62 #include "bindings/core/v8/V8WebGLRenderbuffer.h" | 62 #include "bindings/core/v8/V8WebGLRenderbuffer.h" |
63 #include "bindings/core/v8/V8WebGLShader.h" | 63 #include "bindings/core/v8/V8WebGLShader.h" |
64 #include "bindings/core/v8/V8WebGLTexture.h" | 64 #include "bindings/core/v8/V8WebGLTexture.h" |
65 #include "bindings/core/v8/V8WebGLUniformLocation.h" | 65 #include "bindings/core/v8/V8WebGLUniformLocation.h" |
66 #include "bindings/core/v8/V8WebGLVertexArrayObjectOES.h" | 66 #include "bindings/core/v8/V8WebGLVertexArrayObjectOES.h" |
| 67 #include "bindings/core/v8/custom/V8ArrayBufferViewCustom.h" |
| 68 #include "bindings/core/v8/custom/V8Float32ArrayCustom.h" |
| 69 #include "bindings/core/v8/custom/V8Int16ArrayCustom.h" |
| 70 #include "bindings/core/v8/custom/V8Int32ArrayCustom.h" |
| 71 #include "bindings/core/v8/custom/V8Int8ArrayCustom.h" |
| 72 #include "bindings/core/v8/custom/V8Uint16ArrayCustom.h" |
| 73 #include "bindings/core/v8/custom/V8Uint32ArrayCustom.h" |
| 74 #include "bindings/core/v8/custom/V8Uint8ArrayCustom.h" |
67 #include "bindings/v8/ExceptionMessages.h" | 75 #include "bindings/v8/ExceptionMessages.h" |
68 #include "bindings/v8/V8Binding.h" | 76 #include "bindings/v8/V8Binding.h" |
69 #include "bindings/v8/V8HiddenValue.h" | 77 #include "bindings/v8/V8HiddenValue.h" |
70 #include "bindings/v8/custom/V8ArrayBufferViewCustom.h" | |
71 #include "bindings/v8/custom/V8Float32ArrayCustom.h" | |
72 #include "bindings/v8/custom/V8Int16ArrayCustom.h" | |
73 #include "bindings/v8/custom/V8Int32ArrayCustom.h" | |
74 #include "bindings/v8/custom/V8Int8ArrayCustom.h" | |
75 #include "bindings/v8/custom/V8Uint16ArrayCustom.h" | |
76 #include "bindings/v8/custom/V8Uint32ArrayCustom.h" | |
77 #include "bindings/v8/custom/V8Uint8ArrayCustom.h" | |
78 #include "core/dom/ExceptionCode.h" | 78 #include "core/dom/ExceptionCode.h" |
79 #include "core/html/canvas/WebGLRenderingContext.h" | 79 #include "core/html/canvas/WebGLRenderingContext.h" |
80 #include "platform/NotImplemented.h" | 80 #include "platform/NotImplemented.h" |
81 #include "wtf/FastMalloc.h" | 81 #include "wtf/FastMalloc.h" |
82 #include <limits> | 82 #include <limits> |
83 | 83 |
84 namespace WebCore { | 84 namespace WebCore { |
85 | 85 |
86 // Allocates new storage via fastMalloc. | 86 // Allocates new storage via fastMalloc. |
87 // Returns 0 if array failed to convert for any reason. | 87 // Returns 0 if array failed to convert for any reason. |
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857 vertexAttribAndUniformHelperf(info, kVertexAttrib3v, exceptionState); | 857 vertexAttribAndUniformHelperf(info, kVertexAttrib3v, exceptionState); |
858 } | 858 } |
859 | 859 |
860 void V8WebGLRenderingContext::vertexAttrib4fvMethodCustom(const v8::FunctionCall
backInfo<v8::Value>& info) | 860 void V8WebGLRenderingContext::vertexAttrib4fvMethodCustom(const v8::FunctionCall
backInfo<v8::Value>& info) |
861 { | 861 { |
862 ExceptionState exceptionState(ExceptionState::ExecutionContext, "vertexAttri
b4fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); | 862 ExceptionState exceptionState(ExceptionState::ExecutionContext, "vertexAttri
b4fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); |
863 vertexAttribAndUniformHelperf(info, kVertexAttrib4v, exceptionState); | 863 vertexAttribAndUniformHelperf(info, kVertexAttrib4v, exceptionState); |
864 } | 864 } |
865 | 865 |
866 } // namespace WebCore | 866 } // namespace WebCore |
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