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Side by Side Diff: include/core/SkImageFilter.h

Issue 331353003: Use if instead of ifdef SK_SUPPORT_GPU (Closed) Base URL: https://skia.googlesource.com/skia.git@desktop-es
Patch Set: Created 6 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef SkImageFilter_DEFINED 8 #ifndef SkImageFilter_DEFINED
9 #define SkImageFilter_DEFINED 9 #define SkImageFilter_DEFINED
10 10
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163 * should be used to offset access to the input images, and should also 163 * should be used to offset access to the input images, and should also
164 * be added to the "offset" parameter in onFilterImage and 164 * be added to the "offset" parameter in onFilterImage and
165 * filterImageGPU(). (The latter ensures that the resulting buffer is 165 * filterImageGPU(). (The latter ensures that the resulting buffer is
166 * drawn in the correct location.) 166 * drawn in the correct location.)
167 */ 167 */
168 bool cropRectIsSet() const { return fCropRect.flags() != 0x0; } 168 bool cropRectIsSet() const { return fCropRect.flags() != 0x0; }
169 169
170 // Default impl returns union of all input bounds. 170 // Default impl returns union of all input bounds.
171 virtual void computeFastBounds(const SkRect&, SkRect*) const; 171 virtual void computeFastBounds(const SkRect&, SkRect*) const;
172 172
173 #ifdef SK_SUPPORT_GPU 173 #if SK_SUPPORT_GPU
174 /** 174 /**
175 * Wrap the given texture in a texture-backed SkBitmap. 175 * Wrap the given texture in a texture-backed SkBitmap.
176 */ 176 */
177 static void WrapTexture(GrTexture* texture, int width, int height, SkBitmap* result); 177 static void WrapTexture(GrTexture* texture, int width, int height, SkBitmap* result);
178 178
179 /** 179 /**
180 * Recursively evaluate this filter on the GPU. If the filter has no GPU 180 * Recursively evaluate this filter on the GPU. If the filter has no GPU
181 * implementation, it will be processed in software and uploaded to the GPU. 181 * implementation, it will be processed in software and uploaded to the GPU.
182 */ 182 */
183 bool getInputResultGPU(SkImageFilter::Proxy* proxy, const SkBitmap& src, con st Context&, 183 bool getInputResultGPU(SkImageFilter::Proxy* proxy, const SkBitmap& src, con st Context&,
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287 const SkIRect& bounds) const; 287 const SkIRect& bounds) const;
288 288
289 private: 289 private:
290 typedef SkFlattenable INHERITED; 290 typedef SkFlattenable INHERITED;
291 int fInputCount; 291 int fInputCount;
292 SkImageFilter** fInputs; 292 SkImageFilter** fInputs;
293 CropRect fCropRect; 293 CropRect fCropRect;
294 }; 294 };
295 295
296 #endif 296 #endif
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