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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/shader_manager.h" | 5 #include "gpu/command_buffer/service/shader_manager.h" |
| 6 | 6 |
| 7 #include "base/memory/scoped_ptr.h" | 7 #include "base/memory/scoped_ptr.h" |
| 8 #include "gpu/command_buffer/service/gpu_service_test.h" | |
| 9 #include "gpu/command_buffer/service/mocks.h" | 8 #include "gpu/command_buffer/service/mocks.h" |
| 10 #include "testing/gtest/include/gtest/gtest.h" | 9 #include "testing/gtest/include/gtest/gtest.h" |
| 11 #include "ui/gl/gl_mock.h" | 10 #include "ui/gl/gl_mock.h" |
| 12 | 11 |
| 13 using ::testing::Return; | 12 using ::testing::Return; |
| 14 using ::testing::ReturnRef; | 13 using ::testing::ReturnRef; |
| 15 | 14 |
| 16 namespace gpu { | 15 namespace gpu { |
| 17 namespace gles2 { | 16 namespace gles2 { |
| 18 | 17 |
| 19 class ShaderManagerTest : public GpuServiceTest { | 18 class ShaderManagerTest : public testing::Test { |
| 20 public: | 19 public: |
| 21 ShaderManagerTest() { | 20 ShaderManagerTest() { |
| 22 } | 21 } |
| 23 | 22 |
| 24 virtual ~ShaderManagerTest() { | 23 virtual ~ShaderManagerTest() { |
| 25 manager_.Destroy(false); | 24 manager_.Destroy(false); |
| 26 } | 25 } |
| 27 | 26 |
| 28 protected: | 27 protected: |
| 28 virtual void SetUp() { |
| 29 gl_.reset(new ::testing::StrictMock< ::gfx::MockGLInterface>()); |
| 30 ::gfx::MockGLInterface::SetGLInterface(gl_.get()); |
| 31 } |
| 32 |
| 33 virtual void TearDown() { |
| 34 ::gfx::MockGLInterface::SetGLInterface(NULL); |
| 35 gl_.reset(); |
| 36 } |
| 37 |
| 38 // Use StrictMock to make 100% sure we know how GL will be called. |
| 39 scoped_ptr< ::testing::StrictMock< ::gfx::MockGLInterface> > gl_; |
| 29 ShaderManager manager_; | 40 ShaderManager manager_; |
| 30 }; | 41 }; |
| 31 | 42 |
| 32 TEST_F(ShaderManagerTest, Basic) { | 43 TEST_F(ShaderManagerTest, Basic) { |
| 33 const GLuint kClient1Id = 1; | 44 const GLuint kClient1Id = 1; |
| 34 const GLuint kService1Id = 11; | 45 const GLuint kService1Id = 11; |
| 35 const GLenum kShader1Type = GL_VERTEX_SHADER; | 46 const GLenum kShader1Type = GL_VERTEX_SHADER; |
| 36 const GLuint kClient2Id = 2; | 47 const GLuint kClient2Id = 2; |
| 37 // Check we can create shader. | 48 // Check we can create shader. |
| 38 Shader* info0 = manager_.CreateShader( | 49 Shader* info0 = manager_.CreateShader( |
| (...skipping 212 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 251 EXPECT_FALSE(shader1->InUse()); | 262 EXPECT_FALSE(shader1->InUse()); |
| 252 shader2 = manager_.GetShader(kClient1Id); | 263 shader2 = manager_.GetShader(kClient1Id); |
| 253 EXPECT_EQ(shader1, shader2); | 264 EXPECT_EQ(shader1, shader2); |
| 254 manager_.MarkAsDeleted(shader1); // this should delete the shader. | 265 manager_.MarkAsDeleted(shader1); // this should delete the shader. |
| 255 shader2 = manager_.GetShader(kClient1Id); | 266 shader2 = manager_.GetShader(kClient1Id); |
| 256 EXPECT_TRUE(shader2 == NULL); | 267 EXPECT_TRUE(shader2 == NULL); |
| 257 } | 268 } |
| 258 | 269 |
| 259 } // namespace gles2 | 270 } // namespace gles2 |
| 260 } // namespace gpu | 271 } // namespace gpu |
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