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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/memory_program_cache.h" | 5 #include "gpu/command_buffer/service/memory_program_cache.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "gpu/command_buffer/common/gles2_cmd_format.h" | 8 #include "gpu/command_buffer/common/gles2_cmd_format.h" |
9 #include "gpu/command_buffer/service/gl_utils.h" | 9 #include "gpu/command_buffer/service/gl_utils.h" |
10 #include "gpu/command_buffer/service/gpu_service_test.h" | |
11 #include "gpu/command_buffer/service/shader_manager.h" | 10 #include "gpu/command_buffer/service/shader_manager.h" |
12 #include "gpu/command_buffer/service/shader_translator.h" | 11 #include "gpu/command_buffer/service/shader_translator.h" |
13 #include "testing/gtest/include/gtest/gtest.h" | 12 #include "testing/gtest/include/gtest/gtest.h" |
14 #include "ui/gl/gl_bindings.h" | 13 #include "ui/gl/gl_bindings.h" |
15 #include "ui/gl/gl_mock.h" | 14 #include "ui/gl/gl_mock.h" |
16 | 15 |
17 using ::testing::_; | 16 using ::testing::_; |
18 using ::testing::ElementsAreArray; | 17 using ::testing::ElementsAreArray; |
19 using ::testing::Invoke; | 18 using ::testing::Invoke; |
20 using ::testing::SetArgPointee; | 19 using ::testing::SetArgPointee; |
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59 GLsizei length() const { return length_; } | 58 GLsizei length() const { return length_; } |
60 GLenum format() const { return format_; } | 59 GLenum format() const { return format_; } |
61 const char* binary() const { return binary_; } | 60 const char* binary() const { return binary_; } |
62 | 61 |
63 private: | 62 private: |
64 GLsizei length_; | 63 GLsizei length_; |
65 GLenum format_; | 64 GLenum format_; |
66 const char* binary_; | 65 const char* binary_; |
67 }; | 66 }; |
68 | 67 |
69 class MemoryProgramCacheTest : public GpuServiceTest { | 68 class MemoryProgramCacheTest : public testing::Test { |
70 public: | 69 public: |
71 static const size_t kCacheSizeBytes = 1024; | 70 static const size_t kCacheSizeBytes = 1024; |
72 static const GLuint kVertexShaderClientId = 90; | 71 static const GLuint kVertexShaderClientId = 90; |
73 static const GLuint kVertexShaderServiceId = 100; | 72 static const GLuint kVertexShaderServiceId = 100; |
74 static const GLuint kFragmentShaderClientId = 91; | 73 static const GLuint kFragmentShaderClientId = 91; |
75 static const GLuint kFragmentShaderServiceId = 100; | 74 static const GLuint kFragmentShaderServiceId = 100; |
76 | 75 |
77 MemoryProgramCacheTest() | 76 MemoryProgramCacheTest() |
78 : cache_(new MemoryProgramCache(kCacheSizeBytes)), | 77 : cache_(new MemoryProgramCache(kCacheSizeBytes)), |
79 vertex_shader_(NULL), | 78 vertex_shader_(NULL), |
80 fragment_shader_(NULL), | 79 fragment_shader_(NULL), |
81 shader_cache_count_(0) { } | 80 shader_cache_count_(0) { } |
82 virtual ~MemoryProgramCacheTest() { | 81 virtual ~MemoryProgramCacheTest() { |
83 shader_manager_.Destroy(false); | 82 shader_manager_.Destroy(false); |
84 } | 83 } |
85 | 84 |
86 void ShaderCacheCb(const std::string& key, const std::string& shader) { | 85 void ShaderCacheCb(const std::string& key, const std::string& shader) { |
87 shader_cache_count_++; | 86 shader_cache_count_++; |
88 shader_cache_shader_ = shader; | 87 shader_cache_shader_ = shader; |
89 } | 88 } |
90 | 89 |
91 int32 shader_cache_count() { return shader_cache_count_; } | 90 int32 shader_cache_count() { return shader_cache_count_; } |
92 const std::string& shader_cache_shader() { return shader_cache_shader_; } | 91 const std::string& shader_cache_shader() { return shader_cache_shader_; } |
93 | 92 |
94 protected: | 93 protected: |
95 virtual void SetUp() { | 94 virtual void SetUp() { |
96 GpuServiceTest::SetUp(); | 95 gl_.reset(new ::testing::StrictMock<gfx::MockGLInterface>()); |
| 96 ::gfx::MockGLInterface::SetGLInterface(gl_.get()); |
97 | 97 |
98 vertex_shader_ = shader_manager_.CreateShader(kVertexShaderClientId, | 98 vertex_shader_ = shader_manager_.CreateShader(kVertexShaderClientId, |
99 kVertexShaderServiceId, | 99 kVertexShaderServiceId, |
100 GL_VERTEX_SHADER); | 100 GL_VERTEX_SHADER); |
101 fragment_shader_ = shader_manager_.CreateShader( | 101 fragment_shader_ = shader_manager_.CreateShader( |
102 kFragmentShaderClientId, | 102 kFragmentShaderClientId, |
103 kFragmentShaderServiceId, | 103 kFragmentShaderServiceId, |
104 GL_FRAGMENT_SHADER); | 104 GL_FRAGMENT_SHADER); |
105 ASSERT_TRUE(vertex_shader_ != NULL); | 105 ASSERT_TRUE(vertex_shader_ != NULL); |
106 ASSERT_TRUE(fragment_shader_ != NULL); | 106 ASSERT_TRUE(fragment_shader_ != NULL); |
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130 fragment_shader_->set_uniform_map(vertex_uniform_map); | 130 fragment_shader_->set_uniform_map(vertex_uniform_map); |
131 fragment_shader_->set_varying_map(vertex_varying_map); | 131 fragment_shader_->set_varying_map(vertex_varying_map); |
132 | 132 |
133 vertex_shader_->UpdateSource("bbbalsldkdkdkd"); | 133 vertex_shader_->UpdateSource("bbbalsldkdkdkd"); |
134 fragment_shader_->UpdateSource("bbbal sldkdkdkas 134 ad"); | 134 fragment_shader_->UpdateSource("bbbal sldkdkdkas 134 ad"); |
135 | 135 |
136 vertex_shader_->SetStatus(true, NULL, NULL); | 136 vertex_shader_->SetStatus(true, NULL, NULL); |
137 fragment_shader_->SetStatus(true, NULL, NULL); | 137 fragment_shader_->SetStatus(true, NULL, NULL); |
138 } | 138 } |
139 | 139 |
| 140 virtual void TearDown() { |
| 141 ::gfx::MockGLInterface::SetGLInterface(NULL); |
| 142 gl_.reset(); |
| 143 } |
| 144 |
140 void SetExpectationsForSaveLinkedProgram( | 145 void SetExpectationsForSaveLinkedProgram( |
141 const GLint program_id, | 146 const GLint program_id, |
142 ProgramBinaryEmulator* emulator) const { | 147 ProgramBinaryEmulator* emulator) const { |
143 EXPECT_CALL(*gl_.get(), | 148 EXPECT_CALL(*gl_.get(), |
144 GetProgramiv(program_id, GL_PROGRAM_BINARY_LENGTH_OES, _)) | 149 GetProgramiv(program_id, GL_PROGRAM_BINARY_LENGTH_OES, _)) |
145 .WillOnce(SetArgPointee<2>(emulator->length())); | 150 .WillOnce(SetArgPointee<2>(emulator->length())); |
146 EXPECT_CALL(*gl_.get(), | 151 EXPECT_CALL(*gl_.get(), |
147 GetProgramBinary(program_id, emulator->length(), _, _, _)) | 152 GetProgramBinary(program_id, emulator->length(), _, _, _)) |
148 .WillOnce(Invoke(emulator, &ProgramBinaryEmulator::GetProgramBinary)); | 153 .WillOnce(Invoke(emulator, &ProgramBinaryEmulator::GetProgramBinary)); |
149 } | 154 } |
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169 ProgramBinary(program_id, | 174 ProgramBinary(program_id, |
170 emulator->format(), | 175 emulator->format(), |
171 _, | 176 _, |
172 emulator->length())) | 177 emulator->length())) |
173 .WillOnce(Invoke(emulator, &ProgramBinaryEmulator::ProgramBinary)); | 178 .WillOnce(Invoke(emulator, &ProgramBinaryEmulator::ProgramBinary)); |
174 EXPECT_CALL(*gl_.get(), | 179 EXPECT_CALL(*gl_.get(), |
175 GetProgramiv(program_id, GL_LINK_STATUS, _)) | 180 GetProgramiv(program_id, GL_LINK_STATUS, _)) |
176 .WillOnce(SetArgPointee<2>(GL_FALSE)); | 181 .WillOnce(SetArgPointee<2>(GL_FALSE)); |
177 } | 182 } |
178 | 183 |
| 184 // Use StrictMock to make 100% sure we know how GL will be called. |
| 185 scoped_ptr< ::testing::StrictMock<gfx::MockGLInterface> > gl_; |
179 scoped_ptr<MemoryProgramCache> cache_; | 186 scoped_ptr<MemoryProgramCache> cache_; |
180 ShaderManager shader_manager_; | 187 ShaderManager shader_manager_; |
181 Shader* vertex_shader_; | 188 Shader* vertex_shader_; |
182 Shader* fragment_shader_; | 189 Shader* fragment_shader_; |
183 int32 shader_cache_count_; | 190 int32 shader_cache_count_; |
184 std::string shader_cache_shader_; | 191 std::string shader_cache_shader_; |
185 }; | 192 }; |
186 | 193 |
187 TEST_F(MemoryProgramCacheTest, CacheSave) { | 194 TEST_F(MemoryProgramCacheTest, CacheSave) { |
188 const GLenum kFormat = 1; | 195 const GLenum kFormat = 1; |
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629 NULL, | 636 NULL, |
630 fragment_shader_, | 637 fragment_shader_, |
631 NULL, | 638 NULL, |
632 NULL, | 639 NULL, |
633 base::Bind(&MemoryProgramCacheTest::ShaderCacheCb, | 640 base::Bind(&MemoryProgramCacheTest::ShaderCacheCb, |
634 base::Unretained(this)))); | 641 base::Unretained(this)))); |
635 } | 642 } |
636 | 643 |
637 } // namespace gles2 | 644 } // namespace gles2 |
638 } // namespace gpu | 645 } // namespace gpu |
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