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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/memory_program_cache.h" | 5 #include "gpu/command_buffer/service/memory_program_cache.h" |
| 6 | 6 |
| 7 #include "base/bind.h" | 7 #include "base/bind.h" |
| 8 #include "gpu/command_buffer/common/gles2_cmd_format.h" | 8 #include "gpu/command_buffer/common/gles2_cmd_format.h" |
| 9 #include "gpu/command_buffer/service/gl_utils.h" | 9 #include "gpu/command_buffer/service/gl_utils.h" |
| 10 #include "gpu/command_buffer/service/gpu_service_test.h" | |
| 11 #include "gpu/command_buffer/service/shader_manager.h" | 10 #include "gpu/command_buffer/service/shader_manager.h" |
| 12 #include "gpu/command_buffer/service/shader_translator.h" | 11 #include "gpu/command_buffer/service/shader_translator.h" |
| 13 #include "testing/gtest/include/gtest/gtest.h" | 12 #include "testing/gtest/include/gtest/gtest.h" |
| 14 #include "ui/gl/gl_bindings.h" | 13 #include "ui/gl/gl_bindings.h" |
| 15 #include "ui/gl/gl_mock.h" | 14 #include "ui/gl/gl_mock.h" |
| 16 | 15 |
| 17 using ::testing::_; | 16 using ::testing::_; |
| 18 using ::testing::ElementsAreArray; | 17 using ::testing::ElementsAreArray; |
| 19 using ::testing::Invoke; | 18 using ::testing::Invoke; |
| 20 using ::testing::SetArgPointee; | 19 using ::testing::SetArgPointee; |
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| 59 GLsizei length() const { return length_; } | 58 GLsizei length() const { return length_; } |
| 60 GLenum format() const { return format_; } | 59 GLenum format() const { return format_; } |
| 61 const char* binary() const { return binary_; } | 60 const char* binary() const { return binary_; } |
| 62 | 61 |
| 63 private: | 62 private: |
| 64 GLsizei length_; | 63 GLsizei length_; |
| 65 GLenum format_; | 64 GLenum format_; |
| 66 const char* binary_; | 65 const char* binary_; |
| 67 }; | 66 }; |
| 68 | 67 |
| 69 class MemoryProgramCacheTest : public GpuServiceTest { | 68 class MemoryProgramCacheTest : public testing::Test { |
| 70 public: | 69 public: |
| 71 static const size_t kCacheSizeBytes = 1024; | 70 static const size_t kCacheSizeBytes = 1024; |
| 72 static const GLuint kVertexShaderClientId = 90; | 71 static const GLuint kVertexShaderClientId = 90; |
| 73 static const GLuint kVertexShaderServiceId = 100; | 72 static const GLuint kVertexShaderServiceId = 100; |
| 74 static const GLuint kFragmentShaderClientId = 91; | 73 static const GLuint kFragmentShaderClientId = 91; |
| 75 static const GLuint kFragmentShaderServiceId = 100; | 74 static const GLuint kFragmentShaderServiceId = 100; |
| 76 | 75 |
| 77 MemoryProgramCacheTest() | 76 MemoryProgramCacheTest() |
| 78 : cache_(new MemoryProgramCache(kCacheSizeBytes)), | 77 : cache_(new MemoryProgramCache(kCacheSizeBytes)), |
| 79 vertex_shader_(NULL), | 78 vertex_shader_(NULL), |
| 80 fragment_shader_(NULL), | 79 fragment_shader_(NULL), |
| 81 shader_cache_count_(0) { } | 80 shader_cache_count_(0) { } |
| 82 virtual ~MemoryProgramCacheTest() { | 81 virtual ~MemoryProgramCacheTest() { |
| 83 shader_manager_.Destroy(false); | 82 shader_manager_.Destroy(false); |
| 84 } | 83 } |
| 85 | 84 |
| 86 void ShaderCacheCb(const std::string& key, const std::string& shader) { | 85 void ShaderCacheCb(const std::string& key, const std::string& shader) { |
| 87 shader_cache_count_++; | 86 shader_cache_count_++; |
| 88 shader_cache_shader_ = shader; | 87 shader_cache_shader_ = shader; |
| 89 } | 88 } |
| 90 | 89 |
| 91 int32 shader_cache_count() { return shader_cache_count_; } | 90 int32 shader_cache_count() { return shader_cache_count_; } |
| 92 const std::string& shader_cache_shader() { return shader_cache_shader_; } | 91 const std::string& shader_cache_shader() { return shader_cache_shader_; } |
| 93 | 92 |
| 94 protected: | 93 protected: |
| 95 virtual void SetUp() { | 94 virtual void SetUp() { |
| 96 GpuServiceTest::SetUp(); | 95 gl_.reset(new ::testing::StrictMock<gfx::MockGLInterface>()); |
| 96 ::gfx::MockGLInterface::SetGLInterface(gl_.get()); |
| 97 | 97 |
| 98 vertex_shader_ = shader_manager_.CreateShader(kVertexShaderClientId, | 98 vertex_shader_ = shader_manager_.CreateShader(kVertexShaderClientId, |
| 99 kVertexShaderServiceId, | 99 kVertexShaderServiceId, |
| 100 GL_VERTEX_SHADER); | 100 GL_VERTEX_SHADER); |
| 101 fragment_shader_ = shader_manager_.CreateShader( | 101 fragment_shader_ = shader_manager_.CreateShader( |
| 102 kFragmentShaderClientId, | 102 kFragmentShaderClientId, |
| 103 kFragmentShaderServiceId, | 103 kFragmentShaderServiceId, |
| 104 GL_FRAGMENT_SHADER); | 104 GL_FRAGMENT_SHADER); |
| 105 ASSERT_TRUE(vertex_shader_ != NULL); | 105 ASSERT_TRUE(vertex_shader_ != NULL); |
| 106 ASSERT_TRUE(fragment_shader_ != NULL); | 106 ASSERT_TRUE(fragment_shader_ != NULL); |
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| 130 fragment_shader_->set_uniform_map(vertex_uniform_map); | 130 fragment_shader_->set_uniform_map(vertex_uniform_map); |
| 131 fragment_shader_->set_varying_map(vertex_varying_map); | 131 fragment_shader_->set_varying_map(vertex_varying_map); |
| 132 | 132 |
| 133 vertex_shader_->UpdateSource("bbbalsldkdkdkd"); | 133 vertex_shader_->UpdateSource("bbbalsldkdkdkd"); |
| 134 fragment_shader_->UpdateSource("bbbal sldkdkdkas 134 ad"); | 134 fragment_shader_->UpdateSource("bbbal sldkdkdkas 134 ad"); |
| 135 | 135 |
| 136 vertex_shader_->SetStatus(true, NULL, NULL); | 136 vertex_shader_->SetStatus(true, NULL, NULL); |
| 137 fragment_shader_->SetStatus(true, NULL, NULL); | 137 fragment_shader_->SetStatus(true, NULL, NULL); |
| 138 } | 138 } |
| 139 | 139 |
| 140 virtual void TearDown() { |
| 141 ::gfx::MockGLInterface::SetGLInterface(NULL); |
| 142 gl_.reset(); |
| 143 } |
| 144 |
| 140 void SetExpectationsForSaveLinkedProgram( | 145 void SetExpectationsForSaveLinkedProgram( |
| 141 const GLint program_id, | 146 const GLint program_id, |
| 142 ProgramBinaryEmulator* emulator) const { | 147 ProgramBinaryEmulator* emulator) const { |
| 143 EXPECT_CALL(*gl_.get(), | 148 EXPECT_CALL(*gl_.get(), |
| 144 GetProgramiv(program_id, GL_PROGRAM_BINARY_LENGTH_OES, _)) | 149 GetProgramiv(program_id, GL_PROGRAM_BINARY_LENGTH_OES, _)) |
| 145 .WillOnce(SetArgPointee<2>(emulator->length())); | 150 .WillOnce(SetArgPointee<2>(emulator->length())); |
| 146 EXPECT_CALL(*gl_.get(), | 151 EXPECT_CALL(*gl_.get(), |
| 147 GetProgramBinary(program_id, emulator->length(), _, _, _)) | 152 GetProgramBinary(program_id, emulator->length(), _, _, _)) |
| 148 .WillOnce(Invoke(emulator, &ProgramBinaryEmulator::GetProgramBinary)); | 153 .WillOnce(Invoke(emulator, &ProgramBinaryEmulator::GetProgramBinary)); |
| 149 } | 154 } |
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| 169 ProgramBinary(program_id, | 174 ProgramBinary(program_id, |
| 170 emulator->format(), | 175 emulator->format(), |
| 171 _, | 176 _, |
| 172 emulator->length())) | 177 emulator->length())) |
| 173 .WillOnce(Invoke(emulator, &ProgramBinaryEmulator::ProgramBinary)); | 178 .WillOnce(Invoke(emulator, &ProgramBinaryEmulator::ProgramBinary)); |
| 174 EXPECT_CALL(*gl_.get(), | 179 EXPECT_CALL(*gl_.get(), |
| 175 GetProgramiv(program_id, GL_LINK_STATUS, _)) | 180 GetProgramiv(program_id, GL_LINK_STATUS, _)) |
| 176 .WillOnce(SetArgPointee<2>(GL_FALSE)); | 181 .WillOnce(SetArgPointee<2>(GL_FALSE)); |
| 177 } | 182 } |
| 178 | 183 |
| 184 // Use StrictMock to make 100% sure we know how GL will be called. |
| 185 scoped_ptr< ::testing::StrictMock<gfx::MockGLInterface> > gl_; |
| 179 scoped_ptr<MemoryProgramCache> cache_; | 186 scoped_ptr<MemoryProgramCache> cache_; |
| 180 ShaderManager shader_manager_; | 187 ShaderManager shader_manager_; |
| 181 Shader* vertex_shader_; | 188 Shader* vertex_shader_; |
| 182 Shader* fragment_shader_; | 189 Shader* fragment_shader_; |
| 183 int32 shader_cache_count_; | 190 int32 shader_cache_count_; |
| 184 std::string shader_cache_shader_; | 191 std::string shader_cache_shader_; |
| 185 }; | 192 }; |
| 186 | 193 |
| 187 TEST_F(MemoryProgramCacheTest, CacheSave) { | 194 TEST_F(MemoryProgramCacheTest, CacheSave) { |
| 188 const GLenum kFormat = 1; | 195 const GLenum kFormat = 1; |
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| 629 NULL, | 636 NULL, |
| 630 fragment_shader_, | 637 fragment_shader_, |
| 631 NULL, | 638 NULL, |
| 632 NULL, | 639 NULL, |
| 633 base::Bind(&MemoryProgramCacheTest::ShaderCacheCb, | 640 base::Bind(&MemoryProgramCacheTest::ShaderCacheCb, |
| 634 base::Unretained(this)))); | 641 base::Unretained(this)))); |
| 635 } | 642 } |
| 636 | 643 |
| 637 } // namespace gles2 | 644 } // namespace gles2 |
| 638 } // namespace gpu | 645 } // namespace gpu |
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