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1 /* | 1 /* |
2 * Copyright (C) 2009, 2010 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009, 2010 Apple Inc. All rights reserved. |
3 * Copyright (C) 2014 Google Inc. All rights reserved. | 3 * Copyright (C) 2014 Google Inc. All rights reserved. |
4 * | 4 * |
5 * Redistribution and use in source and binary forms, with or without | 5 * Redistribution and use in source and binary forms, with or without |
6 * modification, are permitted provided that the following conditions | 6 * modification, are permitted provided that the following conditions |
7 * are met: | 7 * are met: |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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72 // The absolute bounding rect of all the squashed layers. | 72 // The absolute bounding rect of all the squashed layers. |
73 IntRect boundingRect; | 73 IntRect boundingRect; |
74 | 74 |
75 // This is simply the sum of the areas of the squashed rects. This can b
e very skewed if the rects overlap, | 75 // This is simply the sum of the areas of the squashed rects. This can b
e very skewed if the rects overlap, |
76 // but should be close enough to drive a heuristic. | 76 // but should be close enough to drive a heuristic. |
77 uint64_t totalAreaOfSquashedRects; | 77 uint64_t totalAreaOfSquashedRects; |
78 }; | 78 }; |
79 | 79 |
80 void assignLayersToBackingsInternal(RenderLayer*, SquashingState&, bool& lay
ersChanged, Vector<RenderLayer*>& layersNeedingRepaint); | 80 void assignLayersToBackingsInternal(RenderLayer*, SquashingState&, bool& lay
ersChanged, Vector<RenderLayer*>& layersNeedingRepaint); |
81 void assignLayersToBackingsForReflectionLayer(RenderLayer* reflectionLayer,
bool& layersChanged, Vector<RenderLayer*>& layersNeedingRepaint); | 81 void assignLayersToBackingsForReflectionLayer(RenderLayer* reflectionLayer,
bool& layersChanged, Vector<RenderLayer*>& layersNeedingRepaint); |
82 bool canSquashIntoCurrentSquashingOwner(const RenderLayer*, const SquashingS
tate&); | 82 CompositingReasons getReasonsPreventingSquashing(const RenderLayer*, const S
quashingState&); |
83 bool squashingWouldExceedSparsityTolerance(const RenderLayer* candidate, con
st SquashingState&); | 83 bool squashingWouldExceedSparsityTolerance(const RenderLayer* candidate, con
st SquashingState&); |
84 bool updateSquashingAssignment(RenderLayer*, SquashingState&, CompositingSta
teTransitionType, Vector<RenderLayer*>& layersNeedingRepaint); | 84 bool updateSquashingAssignment(RenderLayer*, SquashingState&, CompositingSta
teTransitionType, Vector<RenderLayer*>& layersNeedingRepaint); |
85 bool needsOwnBacking(const RenderLayer*) const; | 85 bool needsOwnBacking(const RenderLayer*) const; |
86 | 86 |
87 RenderLayerCompositor* m_compositor; | 87 RenderLayerCompositor* m_compositor; |
88 bool m_layerSquashingEnabled; | 88 bool m_layerSquashingEnabled; |
89 }; | 89 }; |
90 | 90 |
91 } // namespace WebCore | 91 } // namespace WebCore |
92 | 92 |
93 #endif // CompositingLayerAssigner_h | 93 #endif // CompositingLayerAssigner_h |
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