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Side by Side Diff: Source/core/rendering/compositing/CompositingLayerAssigner.h

Issue 331203003: Improve the compositing reasons when squashing fails (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: . Created 6 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 2009, 2010 Apple Inc. All rights reserved. 2 * Copyright (C) 2009, 2010 Apple Inc. All rights reserved.
3 * Copyright (C) 2014 Google Inc. All rights reserved. 3 * Copyright (C) 2014 Google Inc. All rights reserved.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions 6 * modification, are permitted provided that the following conditions
7 * are met: 7 * are met:
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
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72 // The absolute bounding rect of all the squashed layers. 72 // The absolute bounding rect of all the squashed layers.
73 IntRect boundingRect; 73 IntRect boundingRect;
74 74
75 // This is simply the sum of the areas of the squashed rects. This can b e very skewed if the rects overlap, 75 // This is simply the sum of the areas of the squashed rects. This can b e very skewed if the rects overlap,
76 // but should be close enough to drive a heuristic. 76 // but should be close enough to drive a heuristic.
77 uint64_t totalAreaOfSquashedRects; 77 uint64_t totalAreaOfSquashedRects;
78 }; 78 };
79 79
80 void assignLayersToBackingsInternal(RenderLayer*, SquashingState&, bool& lay ersChanged, Vector<RenderLayer*>& layersNeedingRepaint); 80 void assignLayersToBackingsInternal(RenderLayer*, SquashingState&, bool& lay ersChanged, Vector<RenderLayer*>& layersNeedingRepaint);
81 void assignLayersToBackingsForReflectionLayer(RenderLayer* reflectionLayer, bool& layersChanged, Vector<RenderLayer*>& layersNeedingRepaint); 81 void assignLayersToBackingsForReflectionLayer(RenderLayer* reflectionLayer, bool& layersChanged, Vector<RenderLayer*>& layersNeedingRepaint);
82 bool canSquashIntoCurrentSquashingOwner(const RenderLayer*, const SquashingS tate&); 82 CompositingReasons getReasonsPreventingSquashing(const RenderLayer*, const S quashingState&);
83 bool squashingWouldExceedSparsityTolerance(const RenderLayer* candidate, con st SquashingState&); 83 bool squashingWouldExceedSparsityTolerance(const RenderLayer* candidate, con st SquashingState&);
84 bool updateSquashingAssignment(RenderLayer*, SquashingState&, CompositingSta teTransitionType, Vector<RenderLayer*>& layersNeedingRepaint); 84 bool updateSquashingAssignment(RenderLayer*, SquashingState&, CompositingSta teTransitionType, Vector<RenderLayer*>& layersNeedingRepaint);
85 bool needsOwnBacking(const RenderLayer*) const; 85 bool needsOwnBacking(const RenderLayer*) const;
86 86
87 RenderLayerCompositor* m_compositor; 87 RenderLayerCompositor* m_compositor;
88 bool m_layerSquashingEnabled; 88 bool m_layerSquashingEnabled;
89 }; 89 };
90 90
91 } // namespace WebCore 91 } // namespace WebCore
92 92
93 #endif // CompositingLayerAssigner_h 93 #endif // CompositingLayerAssigner_h
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