Index: ppapi/examples/compositor/compositor.cc |
diff --git a/ppapi/examples/compositor/compositor.cc b/ppapi/examples/compositor/compositor.cc |
deleted file mode 100644 |
index d437bc84b77aa894aafa3d744986be980d43a7fc..0000000000000000000000000000000000000000 |
--- a/ppapi/examples/compositor/compositor.cc |
+++ /dev/null |
@@ -1,439 +0,0 @@ |
-// Copyright 2014 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-// Needed on Windows to get |M_PI| from math.h. |
-#ifdef _WIN32 |
-#define _USE_MATH_DEFINES |
-#endif |
- |
-#include <math.h> |
- |
-#include <vector> |
- |
-#include "ppapi/c/pp_errors.h" |
-#include "ppapi/c/pp_input_event.h" |
-#include "ppapi/cpp/compositor.h" |
-#include "ppapi/cpp/compositor_layer.h" |
-#include "ppapi/cpp/graphics_3d.h" |
-#include "ppapi/cpp/graphics_3d_client.h" |
-#include "ppapi/cpp/image_data.h" |
-#include "ppapi/cpp/input_event.h" |
-#include "ppapi/cpp/instance.h" |
-#include "ppapi/cpp/module.h" |
-#include "ppapi/cpp/rect.h" |
-#include "ppapi/cpp/var_dictionary.h" |
-#include "ppapi/examples/compositor/spinning_cube.h" |
-#include "ppapi/lib/gl/gles2/gl2ext_ppapi.h" |
-#include "ppapi/lib/gl/include/GLES2/gl2.h" |
-#include "ppapi/lib/gl/include/GLES2/gl2ext.h" |
-#include "ppapi/utility/completion_callback_factory.h" |
- |
-// Use assert as a poor-man's CHECK, even in non-debug mode. |
-// Since <assert.h> redefines assert on every inclusion (it doesn't use |
-// include-guards), make sure this is the last file #include'd in this file. |
-#undef NDEBUG |
-#include <assert.h> |
- |
-// When compiling natively on Windows, PostMessage can be #define-d to |
-// something else. |
-#ifdef PostMessage |
-#undef PostMessage |
-#endif |
- |
-// Assert |context_| isn't holding any GL Errors. Done as a macro instead of a |
-// function to preserve line number information in the failure message. |
-#define AssertNoGLError() \ |
- PP_DCHECK(!glGetError()); |
- |
-namespace { |
- |
-const int32_t kTextureWidth = 800; |
-const int32_t kTextureHeight = 800; |
-const int32_t kImageWidth = 256; |
-const int32_t kImageHeight = 256; |
- |
-class DemoInstance : public pp::Instance, public pp::Graphics3DClient { |
- public: |
- DemoInstance(PP_Instance instance); |
- virtual ~DemoInstance(); |
- |
- // pp::Instance implementation (see PPP_Instance). |
- virtual bool Init(uint32_t argc, const char* argn[], const char* argv[]); |
- virtual void DidChangeView(const pp::Rect& position, |
- const pp::Rect& clip); |
- virtual bool HandleInputEvent(const pp::InputEvent& event); |
- |
- // pp::Graphics3DClient implementation. |
- virtual void Graphics3DContextLost(); |
- |
- private: |
- // GL-related functions. |
- void InitGL(int32_t result); |
- GLuint PrepareFramebuffer(); |
- pp::ImageData PrepareImage(); |
- void Paint(int32_t result, int32_t frame); |
- void OnTextureReleased(int32_t result, GLuint texture); |
- void OnImageReleased(int32_t result, const pp::ImageData& image); |
- |
- pp::CompletionCallbackFactory<DemoInstance> callback_factory_; |
- |
- // Owned data. |
- pp::Graphics3D* context_; |
- |
- GLuint fbo_; |
- GLuint rbo_; |
- |
- std::vector<GLuint> textures_; |
- std::vector<pp::ImageData> images_; |
- |
- pp::Compositor compositor_; |
- pp::CompositorLayer color_layer_; |
- pp::CompositorLayer stable_texture_layer_; |
- pp::CompositorLayer texture_layer_; |
- pp::CompositorLayer image_layer_; |
- |
- bool rebuild_layers_; |
- int32_t total_resource_; |
- |
- SpinningCube* cube_; |
-}; |
- |
-DemoInstance::DemoInstance(PP_Instance instance) |
- : pp::Instance(instance), |
- pp::Graphics3DClient(this), |
- callback_factory_(this), |
- context_(NULL), |
- fbo_(0), |
- rbo_(0), |
- compositor_(this), |
- rebuild_layers_(false), |
- total_resource_(0), |
- cube_(new SpinningCube()) { |
- RequestInputEvents(PP_INPUTEVENT_CLASS_MOUSE); |
-} |
- |
-DemoInstance::~DemoInstance() { |
- delete cube_; |
- assert(glTerminatePPAPI()); |
- delete context_; |
-} |
- |
-bool DemoInstance::Init(uint32_t /*argc*/, |
- const char* /*argn*/[], |
- const char* /*argv*/[]) { |
- return !!glInitializePPAPI(pp::Module::Get()->get_browser_interface()); |
-} |
- |
-void DemoInstance::DidChangeView( |
- const pp::Rect& position, const pp::Rect& /*clip*/) { |
- if (position.width() == 0 || position.height() == 0) |
- return; |
- // Initialize graphics. |
- InitGL(0); |
-} |
- |
-bool DemoInstance::HandleInputEvent(const pp::InputEvent& event) { |
- switch (event.GetType()) { |
- case PP_INPUTEVENT_TYPE_MOUSEDOWN: |
- rebuild_layers_ = true; |
- return true; |
- default: |
- break; |
- } |
- return false; |
-} |
- |
-void DemoInstance::Graphics3DContextLost() { |
- fbo_ = 0; |
- rbo_ = 0; |
- compositor_.ResetLayers(); |
- color_layer_ = pp::CompositorLayer(); |
- stable_texture_layer_ = pp::CompositorLayer(); |
- texture_layer_ = pp::CompositorLayer(); |
- image_layer_ = pp::CompositorLayer(); |
- total_resource_ -= static_cast<int32_t>(textures_.size()); |
- textures_.clear(); |
- delete context_; |
- context_ = NULL; |
- cube_->OnGLContextLost(); |
- pp::CompletionCallback cb = callback_factory_.NewCallback( |
- &DemoInstance::InitGL); |
- pp::Module::Get()->core()->CallOnMainThread(0, cb, 0); |
-} |
- |
-void DemoInstance::InitGL(int32_t /*result*/) { |
- if (context_) |
- return; |
- int32_t context_attributes[] = { |
- PP_GRAPHICS3DATTRIB_ALPHA_SIZE, 8, |
- PP_GRAPHICS3DATTRIB_BLUE_SIZE, 8, |
- PP_GRAPHICS3DATTRIB_GREEN_SIZE, 8, |
- PP_GRAPHICS3DATTRIB_RED_SIZE, 8, |
- PP_GRAPHICS3DATTRIB_DEPTH_SIZE, 0, |
- PP_GRAPHICS3DATTRIB_STENCIL_SIZE, 0, |
- PP_GRAPHICS3DATTRIB_SAMPLES, 0, |
- PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS, 0, |
- PP_GRAPHICS3DATTRIB_WIDTH, 32, |
- PP_GRAPHICS3DATTRIB_HEIGHT, 32, |
- PP_GRAPHICS3DATTRIB_NONE, |
- }; |
- context_ = new pp::Graphics3D(this, context_attributes); |
- assert(!context_->is_null()); |
- assert(BindGraphics(compositor_)); |
- |
- glSetCurrentContextPPAPI(context_->pp_resource()); |
- |
- cube_->Init(kTextureWidth, kTextureHeight); |
- |
- Paint(PP_OK, 0); |
-} |
- |
-GLuint DemoInstance::PrepareFramebuffer() { |
- GLuint texture = 0; |
- if (textures_.empty()) { |
- total_resource_++; |
- // Create a texture object |
- glGenTextures(1, &texture); |
- glBindTexture(GL_TEXTURE_2D, texture); |
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kTextureWidth, kTextureHeight, 0, |
- GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
- glBindTexture(GL_TEXTURE_2D, 0); |
- } else { |
- texture = textures_.back(); |
- textures_.pop_back(); |
- } |
- |
- if (!rbo_) { |
- // create a renderbuffer object to store depth info |
- glGenRenderbuffers(1, &rbo_); |
- glBindRenderbuffer(GL_RENDERBUFFER, rbo_); |
- glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, |
- kTextureWidth, kTextureHeight); |
- glBindRenderbuffer(GL_RENDERBUFFER, 0); |
- } |
- |
- if (!fbo_) { |
- // create a framebuffer object |
- glGenFramebuffers(1, &fbo_); |
- } |
- |
- glBindFramebuffer(GL_FRAMEBUFFER, fbo_); |
- |
- // attach the texture to FBO color attachment point |
- glFramebufferTexture2D(GL_FRAMEBUFFER, |
- GL_COLOR_ATTACHMENT0, |
- GL_TEXTURE_2D, |
- texture, |
- 0); |
- |
- // attach the renderbuffer to depth attachment point |
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, |
- GL_DEPTH_ATTACHMENT, |
- GL_RENDERBUFFER, |
- rbo_); |
- |
- // check FBO status |
- GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); |
- assert(status == GL_FRAMEBUFFER_COMPLETE); |
- |
- AssertNoGLError(); |
- return texture; |
-} |
- |
-pp::ImageData DemoInstance::PrepareImage() { |
- if (images_.empty()) { |
- total_resource_++; |
- return pp::ImageData(this, |
- PP_IMAGEDATAFORMAT_RGBA_PREMUL, |
- pp::Size(kImageWidth, kImageHeight), |
- false); |
- } |
- pp::ImageData image = images_.back(); |
- images_.pop_back(); |
- return image; |
-} |
- |
-void DemoInstance::Paint(int32_t result, int32_t frame) { |
- assert(result == PP_OK); |
- |
- if (result != PP_OK || !context_) |
- return; |
- |
- int32_t rv; |
- |
- if (rebuild_layers_) { |
- compositor_.ResetLayers(); |
- color_layer_ = pp::CompositorLayer(); |
- stable_texture_layer_ = pp::CompositorLayer(); |
- texture_layer_ = pp::CompositorLayer(); |
- image_layer_ = pp::CompositorLayer(); |
- frame = 0; |
- rebuild_layers_ = false; |
- } |
- |
- float factor_sin = sin(M_PI / 180 * frame); |
- float factor_cos = cos(M_PI / 180 * frame); |
- { |
- // Set the background color layer. |
- if (color_layer_.is_null()) { |
- color_layer_ = compositor_.AddLayer(); |
- assert(!color_layer_.is_null()); |
- static const float transform[16] = { |
- 1.0f, 0.0f, 0.0f, 0.0f, |
- 0.0f, 1.0f, 0.0f, 0.0f, |
- 0.0f, 0.0f, 1.0f, 0.0f, |
- 0.0f, 0.0f, 0.0f, 1.0f, |
- }; |
- rv = color_layer_.SetTransform(transform); |
- assert(rv == PP_OK); |
- } |
- rv = color_layer_.SetColor(fabs(factor_sin), |
- fabs(factor_cos), |
- fabs(factor_sin * factor_cos), |
- 1.0f, |
- pp::Size(800, 600)); |
- assert(rv == PP_OK); |
- } |
- |
- { |
- // Set the image layer |
- if (image_layer_.is_null()) { |
- image_layer_ = compositor_.AddLayer(); |
- assert(!image_layer_.is_null()); |
- } |
- float x = frame % 800; |
- float y = 200 - 200 * factor_sin; |
- const float transform[16] = { |
- fabs(factor_sin) + 0.2f, 0.0f, 0.0f, 0.0f, |
- 0.0f, fabs(factor_sin) + 0.2f, 0.0f, 0.0f, |
- 0.0f, 0.0f, 1.0f, 0.0f, |
- x, y, 0.0f, 1.0f, |
- }; |
- rv = image_layer_.SetTransform(transform); |
- assert(rv == PP_OK); |
- |
- pp::ImageData image = PrepareImage(); |
- uint8_t *p = static_cast<uint8_t*>(image.data()); |
- for (int x = 0; x < kImageWidth; ++x) { |
- for (int y = 0; y < kImageHeight; ++y) { |
- *(p++) = frame; |
- *(p++) = frame * x; |
- *(p++) = frame * y; |
- *(p++) = 255; |
- } |
- } |
- rv = image_layer_.SetImage(image, pp::Size(kImageWidth, kImageHeight), |
- callback_factory_.NewCallback(&DemoInstance::OnImageReleased, image)); |
- assert(rv == PP_OK_COMPLETIONPENDING); |
- } |
- |
- { |
- // Set the stable texture layer |
- if (stable_texture_layer_.is_null()) { |
- stable_texture_layer_ = compositor_.AddLayer(); |
- assert(!stable_texture_layer_.is_null()); |
- GLuint texture = PrepareFramebuffer(); |
- cube_->UpdateForTimeDelta(0.02f); |
- cube_->Draw(); |
- rv = stable_texture_layer_.SetTexture( |
- *context_, |
- texture, pp::Size(600, 600), |
- callback_factory_.NewCallback(&DemoInstance::OnTextureReleased, |
- texture)); |
- assert(rv == PP_OK_COMPLETIONPENDING); |
- rv = stable_texture_layer_.SetPremultipliedAlpha(PP_FALSE); |
- assert(rv == PP_OK); |
- } |
- |
- int32_t delta = 200 * fabsf(factor_sin); |
- if (delta != 0) { |
- int32_t x_y = 25 + delta; |
- int32_t w_h = 650 - delta - delta; |
- rv = stable_texture_layer_.SetClipRect(pp::Rect(x_y, x_y, w_h, w_h)); |
- } else { |
- rv = stable_texture_layer_.SetClipRect(pp::Rect()); |
- } |
- assert(rv == PP_OK); |
- |
- const float transform[16] = { |
- factor_cos, -factor_sin, 0.0f, 0.0f, |
- factor_sin, factor_cos, 0.0f, 0.0f, |
- 0.0f, 0.0f, 1.0f, 0.0f, |
- 50.0f, 50.0f, 0.0f, 1.0f, |
- }; |
- rv = stable_texture_layer_.SetTransform(transform); |
- assert(rv == PP_OK); |
- } |
- |
- { |
- // Set the dynamic texture layer. |
- if (texture_layer_.is_null()) { |
- texture_layer_ = compositor_.AddLayer(); |
- assert(!texture_layer_.is_null()); |
- static const float transform[16] = { |
- 1.0f, 0.0f, 0.0f, 0.0f, |
- 0.0f, 1.0f, 0.0f, 0.0f, |
- 0.0f, 0.0f, 1.0f, 0.0f, |
- 200.0f, 0.0f, 0.0f, 1.0f, |
- }; |
- rv = texture_layer_.SetTransform(transform); |
- assert(rv == PP_OK); |
- } |
- |
- GLuint texture = PrepareFramebuffer(); |
- cube_->UpdateForTimeDelta(0.02f); |
- cube_->Draw(); |
- rv = texture_layer_.SetTexture(*context_, texture, pp::Size(400, 400), |
- callback_factory_.NewCallback(&DemoInstance::OnTextureReleased, |
- texture)); |
- assert(rv == PP_OK_COMPLETIONPENDING); |
- rv = texture_layer_.SetPremultipliedAlpha(PP_FALSE); |
- assert(rv == PP_OK); |
- } |
- |
- rv = compositor_.CommitLayers( |
- callback_factory_.NewCallback(&DemoInstance::Paint, ++frame)); |
- assert(rv == PP_OK_COMPLETIONPENDING); |
- |
- pp::VarDictionary dict; |
- dict.Set(pp::Var("total_resource"), pp::Var(total_resource_)); |
- dict.Set(pp::Var("free_resource"), |
- pp::Var((int32_t)(textures_.size() + images_.size()))); |
- PostMessage(dict); |
-} |
- |
-void DemoInstance::OnTextureReleased(int32_t result, GLuint texture) { |
- if (result == PP_OK) |
- textures_.push_back(texture); |
-} |
- |
-void DemoInstance::OnImageReleased(int32_t result, const pp::ImageData& image) { |
- if (result == PP_OK) |
- images_.push_back(image); |
-} |
- |
-// This object is the global object representing this plugin library as long |
-// as it is loaded. |
-class DemoModule : public pp::Module { |
- public: |
- DemoModule() : Module() {} |
- virtual ~DemoModule() {} |
- |
- virtual pp::Instance* CreateInstance(PP_Instance instance) { |
- return new DemoInstance(instance); |
- } |
-}; |
- |
-} // anonymous namespace |
- |
-namespace pp { |
-// Factory function for your specialization of the Module object. |
-Module* CreateModule() { |
- return new DemoModule(); |
-} |
-} // namespace pp |