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Side by Side Diff: android_webview/browser/hardware_renderer.cc

Issue 331103002: aw: Remove legacy rendering path (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 6 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "android_webview/browser/hardware_renderer.h" 5 #include "android_webview/browser/hardware_renderer.h"
6 6
7 #include "android_webview/browser/aw_gl_surface.h" 7 #include "android_webview/browser/aw_gl_surface.h"
8 #include "android_webview/browser/deferred_gpu_command_service.h" 8 #include "android_webview/browser/deferred_gpu_command_service.h"
9 #include "android_webview/browser/parent_output_surface.h" 9 #include "android_webview/browser/parent_output_surface.h"
10 #include "android_webview/browser/shared_renderer_state.h" 10 #include "android_webview/browser/shared_renderer_state.h"
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117 } 117 }
118 118
119 void HardwareRenderer::DidBeginMainFrame() { 119 void HardwareRenderer::DidBeginMainFrame() {
120 // This is called after OutputSurface is created, but before the impl frame 120 // This is called after OutputSurface is created, but before the impl frame
121 // starts. We set the draw constraints here. 121 // starts. We set the draw constraints here.
122 DCHECK(output_surface_); 122 DCHECK(output_surface_);
123 DCHECK(viewport_clip_valid_for_dcheck_); 123 DCHECK(viewport_clip_valid_for_dcheck_);
124 output_surface_->SetDrawConstraints(viewport_, clip_); 124 output_surface_->SetDrawConstraints(viewport_, clip_);
125 } 125 }
126 126
127 bool HardwareRenderer::DrawGL(bool stencil_enabled, 127 bool HardwareRenderer::DrawGL(bool stencil_enabled,
hush (inactive) 2014/06/16 21:41:50 what is this? why is it not used?
boliu 2014/06/16 22:43:27 Ehh...I think I dropped this accidentally. So whe
128 int framebuffer_binding_ext, 128 int framebuffer_binding_ext,
129 AwDrawGLInfo* draw_info, 129 AwDrawGLInfo* draw_info) {
130 DrawGLResult* result) {
131 TRACE_EVENT0("android_webview", "HardwareRenderer::DrawGL"); 130 TRACE_EVENT0("android_webview", "HardwareRenderer::DrawGL");
132 131
133 // We need to watch if the current Android context has changed and enforce 132 // We need to watch if the current Android context has changed and enforce
134 // a clean-up in the compositor. 133 // a clean-up in the compositor.
135 EGLContext current_context = eglGetCurrentContext(); 134 EGLContext current_context = eglGetCurrentContext();
136 if (!current_context) { 135 if (!current_context) {
137 DLOG(ERROR) << "DrawGL called without EGLContext"; 136 DLOG(ERROR) << "DrawGL called without EGLContext";
138 return false; 137 return false;
139 } 138 }
140 139
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223 } 222 }
224 223
225 void HardwareRenderer::UnusedResourcesAreAvailable() { 224 void HardwareRenderer::UnusedResourcesAreAvailable() {
226 cc::ReturnedResourceArray returned_resources; 225 cc::ReturnedResourceArray returned_resources;
227 resource_collection_->TakeUnusedResourcesForChildCompositor( 226 resource_collection_->TakeUnusedResourcesForChildCompositor(
228 &returned_resources); 227 &returned_resources);
229 shared_renderer_state_->InsertReturnedResources(returned_resources); 228 shared_renderer_state_->InsertReturnedResources(returned_resources);
230 } 229 }
231 230
232 } // namespace android_webview 231 } // namespace android_webview
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