Chromium Code Reviews| Index: components/leveldb_proto/core/leveldb_database.h |
| diff --git a/components/leveldb_proto/core/leveldb_database.h b/components/leveldb_proto/core/leveldb_database.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..27b054fd96bfc8c6ee17a2d5ba7e0bf159b5558d |
| --- /dev/null |
| +++ b/components/leveldb_proto/core/leveldb_database.h |
| @@ -0,0 +1,42 @@ |
| +// Copyright 2014 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef COMPONENTS_LEVELDB_PROTO_CORE_LEVEL_DATABASE_H_ |
|
blundell
2014/06/17 18:12:51
This component isn't a layered component, so you c
Mathieu
2014/06/17 18:30:54
Done. Nice tool!
|
| +#define COMPONENTS_LEVELDB_PROTO_CORE_LEVEL_DATABASE_H_ |
| + |
| +#include <string> |
| +#include <vector> |
| + |
| +#include "base/files/file_path.h" |
| +#include "base/memory/scoped_ptr.h" |
| +#include "base/threading/thread_collision_warner.h" |
| + |
| +namespace leveldb { |
| +class DB; |
| +} // namespace leveldb |
| + |
| +namespace leveldb_proto { |
| + |
| +// Interacts with the LevelDB third party module. |
| +// Once constructed, function calls and destruction should all occur on the |
| +// same thread (not necessarily the same as the constructor). |
| +class LevelDB { |
| + public: |
| + LevelDB(); |
| + virtual ~LevelDB(); |
| + |
| + virtual bool Init(const base::FilePath& database_dir); |
| + virtual bool Save( |
| + const std::vector<std::pair<std::string, std::string> >& pairs_to_save, |
| + const std::vector<std::string>& keys_to_remove); |
| + virtual bool Load(std::vector<std::string>* entries); |
| + |
| + private: |
| + DFAKE_MUTEX(thread_checker_); |
| + scoped_ptr<leveldb::DB> db_; |
| +}; |
| + |
| +} // namespace leveldb_proto |
| + |
| +#endif // COMPONENTS_LEVELDB_PROTO_CORE_LEVEL_DATABASE_H_ |