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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "components/leveldb_proto/leveldb_database.h" |
| 6 |
| 7 #include <string> |
| 8 #include <vector> |
| 9 |
| 10 #include "base/file_util.h" |
| 11 #include "base/files/file_path.h" |
| 12 #include "base/memory/scoped_ptr.h" |
| 13 #include "base/threading/thread_checker.h" |
| 14 #include "third_party/leveldatabase/src/include/leveldb/db.h" |
| 15 #include "third_party/leveldatabase/src/include/leveldb/iterator.h" |
| 16 #include "third_party/leveldatabase/src/include/leveldb/options.h" |
| 17 #include "third_party/leveldatabase/src/include/leveldb/slice.h" |
| 18 #include "third_party/leveldatabase/src/include/leveldb/status.h" |
| 19 #include "third_party/leveldatabase/src/include/leveldb/write_batch.h" |
| 20 |
| 21 namespace leveldb_proto { |
| 22 |
| 23 LevelDB::LevelDB() {} |
| 24 |
| 25 LevelDB::~LevelDB() { DFAKE_SCOPED_LOCK(thread_checker_); } |
| 26 |
| 27 bool LevelDB::Init(const base::FilePath& database_dir) { |
| 28 DFAKE_SCOPED_LOCK(thread_checker_); |
| 29 |
| 30 leveldb::Options options; |
| 31 options.create_if_missing = true; |
| 32 options.max_open_files = 0; // Use minimum. |
| 33 |
| 34 std::string path = database_dir.AsUTF8Unsafe(); |
| 35 |
| 36 leveldb::DB* db = NULL; |
| 37 leveldb::Status status = leveldb::DB::Open(options, path, &db); |
| 38 if (status.IsCorruption()) { |
| 39 base::DeleteFile(database_dir, true); |
| 40 status = leveldb::DB::Open(options, path, &db); |
| 41 } |
| 42 |
| 43 if (status.ok()) { |
| 44 CHECK(db); |
| 45 db_.reset(db); |
| 46 return true; |
| 47 } |
| 48 |
| 49 LOG(WARNING) << "Unable to open " << database_dir.value() << ": " |
| 50 << status.ToString(); |
| 51 return false; |
| 52 } |
| 53 |
| 54 bool LevelDB::Save( |
| 55 const std::vector<std::pair<std::string, std::string> >& entries_to_save, |
| 56 const std::vector<std::string>& keys_to_remove) { |
| 57 DFAKE_SCOPED_LOCK(thread_checker_); |
| 58 |
| 59 leveldb::WriteBatch updates; |
| 60 for (std::vector<std::pair<std::string, std::string> >::const_iterator it = |
| 61 entries_to_save.begin(); |
| 62 it != entries_to_save.end(); ++it) { |
| 63 updates.Put(leveldb::Slice(it->first), leveldb::Slice(it->second)); |
| 64 } |
| 65 for (std::vector<std::string>::const_iterator it = keys_to_remove.begin(); |
| 66 it != keys_to_remove.end(); ++it) { |
| 67 updates.Delete(leveldb::Slice(*it)); |
| 68 } |
| 69 |
| 70 leveldb::WriteOptions options; |
| 71 options.sync = true; |
| 72 leveldb::Status status = db_->Write(options, &updates); |
| 73 if (status.ok()) return true; |
| 74 |
| 75 DLOG(WARNING) << "Failed writing leveldb_proto entries: " |
| 76 << status.ToString(); |
| 77 return false; |
| 78 } |
| 79 |
| 80 bool LevelDB::Load(std::vector<std::string>* entries) { |
| 81 DFAKE_SCOPED_LOCK(thread_checker_); |
| 82 |
| 83 leveldb::ReadOptions options; |
| 84 scoped_ptr<leveldb::Iterator> db_iterator(db_->NewIterator(options)); |
| 85 for (db_iterator->SeekToFirst(); db_iterator->Valid(); db_iterator->Next()) { |
| 86 leveldb::Slice value_slice = db_iterator->value(); |
| 87 std::string entry(value_slice.data(), value_slice.size()); |
| 88 entries->push_back(entry); |
| 89 } |
| 90 return true; |
| 91 } |
| 92 |
| 93 } // namespace leveldb_proto |
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