DescriptionR11 EAC texture compression is introduced as part of the OpenGL ES 3.0 spec. This is a format that will likely be required on most mobile phones in the upcoming years, making it better to target than LATC, which is only available on NVIDIA GPUs.
Committed: https://skia.googlesource.com/skia/+/238b456a7c6fb85c15f1ec288ea4f406a1a89da2
Patch Set 1 #
Total comments: 2
Patch Set 2 : Add ES3 compatibility check #Patch Set 3 : Finding the size should be easy to do #
Messages
Total messages: 7 (0 generated)
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