Index: ui/chromeos/touch_exploration_controller.cc |
diff --git a/ui/chromeos/touch_exploration_controller.cc b/ui/chromeos/touch_exploration_controller.cc |
index 1a77b971aa9b0c7ad59f56d2004267541b4592dc..6670218404a30d7d0904ad0b6c0979855d5b4b68 100644 |
--- a/ui/chromeos/touch_exploration_controller.cc |
+++ b/ui/chromeos/touch_exploration_controller.cc |
@@ -18,11 +18,17 @@ |
namespace ui { |
+namespace { |
+// In ChromeOS, VKEY_LWIN is synonymous for the search key. |
+const ui::KeyboardCode kChromeOSSearchKey = ui::VKEY_LWIN; |
+} // namespace |
+ |
TouchExplorationController::TouchExplorationController( |
aura::Window* root_window) |
: root_window_(root_window), |
state_(NO_FINGERS_DOWN), |
event_handler_for_testing_(NULL), |
+ gesture_provider_(this), |
prev_state_(NO_FINGERS_DOWN) { |
CHECK(root_window); |
root_window->GetHost()->GetEventSource()->AddEventRewriter(this); |
@@ -48,6 +54,10 @@ bool TouchExplorationController::IsInNoFingersDownStateForTesting() const { |
return state_ == NO_FINGERS_DOWN; |
} |
+bool TouchExplorationController::IsInGestureInProgressStateForTesting() const { |
aboxhall
2014/07/02 16:45:57
suggestion: should we just have a GetStateForTesti
lisayin
2014/07/02 17:09:50
The state enum is private so I don't think that we
aboxhall
2014/07/02 18:00:13
Ahh, that makes sense, thanks.
|
+ return state_ == GESTURE_IN_PROGRESS; |
+} |
+ |
ui::EventRewriteStatus TouchExplorationController::RewriteEvent( |
const ui::Event& event, |
scoped_ptr<ui::Event>* rewritten_event) { |
@@ -59,9 +69,6 @@ ui::EventRewriteStatus TouchExplorationController::RewriteEvent( |
<< ", Flags: " << key_event.flags() |
<< ", Is char: " << key_event.is_char(); |
} |
- if(event.IsGestureEvent()){ |
- VLOG(0) << "\n Gesture event " << event.name(); |
- } |
return ui::EVENT_REWRITE_CONTINUE; |
} |
const ui::TouchEvent& touch_event = static_cast<const ui::TouchEvent&>(event); |
@@ -123,6 +130,8 @@ ui::EventRewriteStatus TouchExplorationController::RewriteEvent( |
return InDoubleTapPressed(touch_event, rewritten_event); |
case TOUCH_EXPLORATION: |
return InTouchExploration(touch_event, rewritten_event); |
+ case GESTURE_IN_PROGRESS: |
+ return InGestureInProgress(touch_event, rewritten_event); |
case TOUCH_EXPLORE_SECOND_PRESS: |
return InTouchExploreSecondPress(touch_event, rewritten_event); |
case TWO_TO_ONE_FINGER: |
@@ -152,6 +161,8 @@ ui::EventRewriteStatus TouchExplorationController::InNoFingersDown( |
gesture_detector_config_.double_tap_timeout, |
this, |
&TouchExplorationController::OnTapTimerFired); |
+ gesture_provider_.OnTouchEvent(event); |
+ gesture_provider_.OnTouchEventAck(false); |
state_ = SINGLE_TAP_PRESSED; |
VLOG_STATE(); |
return ui::EVENT_REWRITE_DISCARD; |
@@ -182,19 +193,32 @@ ui::EventRewriteStatus TouchExplorationController::InSingleTapPressed( |
VLOG_STATE(); |
return EVENT_REWRITE_DISCARD; |
} else if (type == ui::ET_TOUCH_MOVED) { |
- // If the user moves far enough from the initial touch location (outside |
- // the "slop" region, jump to the touch exploration mode early. |
- // TODO(evy, lisayin): Add gesture recognition here instead - |
- // we should probably jump to gesture mode here if the velocity is |
- // high enough, and touch exploration if the velocity is lower. |
- float delta = (event.location() - initial_press_->location()).Length(); |
- if (delta > gesture_detector_config_.touch_slop) { |
- EnterTouchToMouseMode(); |
- state_ = TOUCH_EXPLORATION; |
+ float delta_time = |
+ (event.time_stamp() - initial_press_->time_stamp()).InSecondsF(); |
+ float delta_distance = |
aboxhall
2014/07/02 16:45:57
nit: I think this should just be 'distance'
lisayin
2014/07/02 17:19:43
Done.
|
+ (event.location() - initial_press_->location()).Length(); |
+ float velocity = delta_distance / delta_time; |
+ VLOG(0) << "\n Delta time: " << delta_time |
+ << "\n Delta distance: " << delta_distance |
+ << "\n Velocity of click: " << velocity |
+ << "\n Minimum swipe velocity: " |
+ << gesture_detector_config_.minimum_swipe_velocity; |
+ if (delta_distance <= gesture_detector_config_.touch_slop) |
aboxhall
2014/07/02 16:45:57
Presumably we don't need to compute delta_time and
lisayin
2014/07/02 17:19:43
Done.
|
+ return EVENT_REWRITE_DISCARD; |
+ |
+ // If the user moves fast enough and far enough |
aboxhall
2014/07/02 16:45:57
Re-flow this comment (I think tab should do it)
A
lisayin
2014/07/02 17:19:43
Done.
|
+ // from the initial touch location, start gesture detection. |
+ // Otherwise, if the user moves far enough from the initial touch location |
+ // outside the "slop" region, jump to the touch exploration mode early. |
+ if (velocity > gesture_detector_config_.minimum_swipe_velocity) { |
+ state_ = GESTURE_IN_PROGRESS; |
VLOG_STATE(); |
- return InTouchExploration(event, rewritten_event); |
+ return InGestureInProgress(event, rewritten_event); |
} |
- return EVENT_REWRITE_DISCARD; |
+ EnterTouchToMouseMode(); |
+ state_ = TOUCH_EXPLORATION; |
+ VLOG_STATE(); |
+ return InTouchExploration(event, rewritten_event); |
} |
NOTREACHED() << "Unexpected event type received."; |
return ui::EVENT_REWRITE_CONTINUE; |
@@ -205,13 +229,23 @@ TouchExplorationController::InSingleTapOrTouchExploreReleased( |
const ui::TouchEvent& event, |
scoped_ptr<ui::Event>* rewritten_event) { |
const ui::EventType type = event.type(); |
+ // If there is more than one finger down, then discard to wait until only one |
+ // finger is or no fingers are down (should be replaced with wait_state). |
+ if (current_touch_ids_.size() > 1) { |
+ state_ = WAIT_FOR_RELEASE; |
+ return ui::EVENT_REWRITE_DISCARD; |
+ } |
+ // If there is no touch exploration yet, discard. |
+ if (last_touch_exploration_ == NULL || type == ui::ET_TOUCH_RELEASED) { |
+ if (current_touch_ids_.size() == 0) { |
+ ResetToNoFingersDown(); |
+ } |
+ return ui::EVENT_REWRITE_DISCARD; |
+ } |
+ |
if (type == ui::ET_TOUCH_PRESSED) { |
// This is the second tap in a double-tap (or double tap-hold). |
// Rewrite at location of last touch exploration. |
- // If there is no touch exploration yet, discard instead. |
- if (!last_touch_exploration_) { |
- return ui::EVENT_REWRITE_DISCARD; |
- } |
rewritten_event->reset( |
new ui::TouchEvent(ui::ET_TOUCH_PRESSED, |
last_touch_exploration_->location(), |
@@ -221,13 +255,6 @@ TouchExplorationController::InSingleTapOrTouchExploreReleased( |
state_ = DOUBLE_TAP_PRESSED; |
VLOG_STATE(); |
return ui::EVENT_REWRITE_REWRITTEN; |
- } else if (type == ui::ET_TOUCH_RELEASED && !last_touch_exploration_) { |
- // If the previous press was discarded, we need to also handle its |
- // release. |
- if (current_touch_ids_.size() == 0) { |
- ResetToNoFingersDown(); |
- } |
- return ui::EVENT_REWRITE_DISCARD; |
} |
NOTREACHED() << "Unexpected event type received."; |
return ui::EVENT_REWRITE_CONTINUE; |
@@ -243,7 +270,7 @@ ui::EventRewriteStatus TouchExplorationController::InDoubleTapPressed( |
return EVENT_REWRITE_DISCARD; |
// Rewrite release at location of last touch exploration with the same |
- // id as the prevoius press. |
+ // id as the previous press. |
rewritten_event->reset( |
new ui::TouchEvent(ui::ET_TOUCH_RELEASED, |
last_touch_exploration_->location(), |
@@ -296,6 +323,43 @@ ui::EventRewriteStatus TouchExplorationController::InTouchExploration( |
return ui::EVENT_REWRITE_REWRITTEN; |
} |
+ui::EventRewriteStatus TouchExplorationController::InGestureInProgress( |
+ const ui::TouchEvent& event, |
+ scoped_ptr<ui::Event>* rewritten_event) { |
+ ui::EventType type = event.type(); |
+ if (type == ui::ET_TOUCH_PRESSED || |
+ event.touch_id() != initial_press_->touch_id()) { |
+ // Should go to passthrough mode. |
+ if (tap_timer_.IsRunning()) |
+ tap_timer_.Stop(); |
+ // Discard any pending gestures. |
+ scoped_ptr<ScopedVector<ui::GestureEvent> > gestures( |
aboxhall
2014/07/02 16:45:58
Since you're not using |gestures|, you can use ign
lisayin
2014/07/02 17:09:50
Will I still need to cast the return from GetAndRe
aboxhall
2014/07/02 18:00:13
I see you figured this out :)
|
+ gesture_provider_.GetAndResetPendingGestures()); |
+ state_ = TWO_TO_ONE_FINGER; |
+ last_two_to_one_.reset(new TouchEvent(event)); |
+ rewritten_event->reset(new ui::TouchEvent(ui::ET_TOUCH_PRESSED, |
+ event.location(), |
+ event.touch_id(), |
+ event.time_stamp())); |
+ (*rewritten_event)->set_flags(event.flags()); |
+ return EVENT_REWRITE_REWRITTEN; |
+ } |
+ /* |
+ if (last_touch_exploration_ == NULL) { |
aboxhall
2014/07/02 16:45:57
Should this be uncommented or removed?
lisayin
2014/07/02 17:19:44
Done.
|
+ last_touch_exploration_.reset(initial_press_.get()); |
+ }*/ |
+ if (type == ui::ET_TOUCH_MOVED) { |
+ gesture_provider_.OnTouchEvent(event); |
+ gesture_provider_.OnTouchEventAck(false); |
+ } |
+ if (type == ui::ET_TOUCH_RELEASED || type == ui::ET_TOUCH_CANCELLED) { |
+ gesture_provider_.OnTouchEvent(event); |
+ gesture_provider_.OnTouchEventAck(false); |
+ if (current_touch_ids_.size() == 0) |
+ ResetToNoFingersDown(); |
+ } |
+ return ui::EVENT_REWRITE_DISCARD; |
+} |
ui::EventRewriteStatus TouchExplorationController::InTwoToOneFinger( |
const ui::TouchEvent& event, |
@@ -414,6 +478,7 @@ ui::EventRewriteStatus TouchExplorationController::InTouchExploreSecondPress( |
initial_press_->touch_id(), |
event.time_stamp())); |
(*rewritten_event)->set_flags(event.flags()); |
+ EnterTouchToMouseMode(); |
state_ = TOUCH_EXPLORATION; |
VLOG_STATE(); |
return ui::EVENT_REWRITE_REWRITTEN; |
@@ -433,6 +498,7 @@ ui::EventRewriteStatus TouchExplorationController::InWaitForRelease( |
} |
if (current_touch_ids_.size() == 0) { |
state_ = NO_FINGERS_DOWN; |
+ VLOG_STATE(); |
ResetToNoFingersDown(); |
} |
return EVENT_REWRITE_DISCARD; |
@@ -448,19 +514,22 @@ void TouchExplorationController::OnTapTimerFired() { |
last_touch_exploration_.reset(new TouchEvent(*initial_press_)); |
return; |
case SINGLE_TAP_PRESSED: |
+ case GESTURE_IN_PROGRESS: { |
+ // Discard any pending gestures. |
+ scoped_ptr<ScopedVector<ui::GestureEvent> > gestures( |
aboxhall
2014/07/02 16:45:57
Similarly, you can use ignore_result() here.
lisayin
2014/07/02 17:19:43
Done.
|
+ gesture_provider_.GetAndResetPendingGestures()); |
EnterTouchToMouseMode(); |
state_ = TOUCH_EXPLORATION; |
VLOG_STATE(); |
- break; |
+ } break; |
default: |
return; |
} |
- |
- scoped_ptr<ui::Event> mouse_move = CreateMouseMoveEvent( |
- initial_press_->location(), initial_press_->flags()); |
+ scoped_ptr<ui::Event> mouse_move = |
+ CreateMouseMoveEvent(initial_press_->location(), initial_press_->flags()); |
DispatchEvent(mouse_move.get()); |
last_touch_exploration_.reset(new TouchEvent(*initial_press_)); |
-} |
+ } |
void TouchExplorationController::DispatchEvent(ui::Event* event) { |
if (event_handler_for_testing_) { |
@@ -471,6 +540,66 @@ void TouchExplorationController::DispatchEvent(ui::Event* event) { |
root_window_->GetHost()->dispatcher()->OnEventFromSource(event); |
} |
+void TouchExplorationController::OnGestureEvent(ui::GestureEvent* gesture) { |
+ if (tap_timer_.IsRunning()) |
+ tap_timer_.Stop(); |
+ |
+ CHECK(gesture->IsGestureEvent()); |
+ VLOG(0) << " \n Gesture Triggered: " << gesture->name(); |
+ |
+ if (gesture->type() == ui::ET_GESTURE_SWIPE) { |
+ OnSwipeEvent(gesture); |
+ return; |
+ } |
+ // If the event processed was not a swipe gesture, then determine the next |
+ // state by the number of fingers currently down. |
+ if (current_touch_ids_.size() == 0) { |
+ ResetToNoFingersDown(); |
+ } else if (current_touch_ids_.size() == 1) { |
+ EnterTouchToMouseMode(); |
+ state_ = TOUCH_EXPLORATION; |
+ } |
+} |
+ |
+void TouchExplorationController::OnSwipeEvent(ui::GestureEvent* swipe_gesture) { |
+ // A swipe gesture contains details for the direction in which the swipe |
+ // occurred. |
+ GestureEventDetails event_details = swipe_gesture->details(); |
+ if (event_details.swipe_left()) { |
+ DispatchShiftSearchKeyEvent(ui::VKEY_LEFT); |
+ return; |
+ } else if (event_details.swipe_right()) { |
+ DispatchShiftSearchKeyEvent(ui::VKEY_RIGHT); |
+ return; |
+ } else if (event_details.swipe_up()) { |
+ DispatchShiftSearchKeyEvent(ui::VKEY_UP); |
+ return; |
+ } else if (event_details.swipe_down()) { |
+ DispatchShiftSearchKeyEvent(ui::VKEY_DOWN); |
+ return; |
+ } |
+} |
+ |
+void TouchExplorationController::DispatchShiftSearchKeyEvent( |
+ const ui::KeyboardCode direction) { |
+ // In order to activate the shortcut shift+search+<arrow key> |
+ // three KeyPressed events must be dispatched in succession along |
+ // with three KeyReleased events. |
+ DispatchEvent(new ui::KeyEvent( |
+ ui::ET_KEY_PRESSED, ui::VKEY_SHIFT, ui::EF_SHIFT_DOWN, false)); |
+ DispatchEvent(new ui::KeyEvent( |
+ ui::ET_KEY_PRESSED, kChromeOSSearchKey, ui::EF_SHIFT_DOWN, false)); |
+ DispatchEvent(new ui::KeyEvent( |
+ ui::ET_KEY_PRESSED, direction, ui::EF_SHIFT_DOWN, false)); |
+ |
+ DispatchEvent(new ui::KeyEvent( |
+ ui::ET_KEY_RELEASED, direction, ui::EF_SHIFT_DOWN, false)); |
+ DispatchEvent(new ui::KeyEvent( |
+ ui::ET_KEY_RELEASED, kChromeOSSearchKey, ui::EF_SHIFT_DOWN, false)); |
+ DispatchEvent(new ui::KeyEvent( |
+ ui::ET_KEY_RELEASED, ui::VKEY_SHIFT, ui::EF_NONE, false)); |
+} |
+ |
scoped_ptr<ui::Event> TouchExplorationController::CreateMouseMoveEvent( |
const gfx::PointF& location, |
int flags) { |
@@ -493,6 +622,16 @@ void TouchExplorationController::EnterTouchToMouseMode() { |
} |
void TouchExplorationController::ResetToNoFingersDown() { |
+ // Process the gestures. |
+ scoped_ptr<ScopedVector<ui::GestureEvent> > gestures; |
aboxhall
2014/07/02 16:45:57
You can initialise gestures with GetAndResetPendin
lisayin
2014/07/02 17:19:43
Done.
|
+ gestures.reset(gesture_provider_.GetAndResetPendingGestures()); |
+ if (gestures != NULL) { |
aboxhall
2014/07/02 16:45:57
if (gestures)
should work I think...
lisayin
2014/07/02 17:19:44
Done.
|
+ for (ScopedVector<GestureEvent>::iterator i = gestures->begin(); |
+ i != gestures->end(); |
+ ++i) { |
+ OnGestureEvent(*i); |
+ } |
+ } |
state_ = NO_FINGERS_DOWN; |
VLOG_STATE(); |
if (tap_timer_.IsRunning()) |
@@ -549,6 +688,8 @@ const char* TouchExplorationController::EnumStateToString(State state) { |
return "DOUBLE_TAP_PRESSED"; |
case TOUCH_EXPLORATION: |
return "TOUCH_EXPLORATION"; |
+ case GESTURE_IN_PROGRESS: |
+ return "GESTURE_IN_PROGRESS"; |
case TOUCH_EXPLORE_SECOND_PRESS: |
return "TOUCH_EXPLORE_SECOND_PRESS"; |
case TWO_TO_ONE_FINGER: |