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1 #ifndef SkColor_opts_neon_DEFINED | 1 #ifndef SkColor_opts_neon_DEFINED |
2 #define SkColor_opts_neon_DEFINED | 2 #define SkColor_opts_neon_DEFINED |
3 | 3 |
4 #include "SkTypes.h" | 4 #include "SkTypes.h" |
5 | 5 |
6 #include <arm_neon.h> | 6 #include <arm_neon.h> |
7 | 7 |
8 #define NEON_A (SK_A32_SHIFT / 8) | 8 #define NEON_A (SK_A32_SHIFT / 8) |
9 #define NEON_R (SK_R32_SHIFT / 8) | 9 #define NEON_R (SK_R32_SHIFT / 8) |
10 #define NEON_G (SK_G32_SHIFT / 8) | 10 #define NEON_G (SK_G32_SHIFT / 8) |
(...skipping 11 matching lines...) Expand all Loading... | |
22 uint8x8x4_t ret; | 22 uint8x8x4_t ret; |
23 | 23 |
24 ret.val[NEON_A] = SkAlphaMul_neon8(color.val[NEON_A], scale); | 24 ret.val[NEON_A] = SkAlphaMul_neon8(color.val[NEON_A], scale); |
25 ret.val[NEON_R] = SkAlphaMul_neon8(color.val[NEON_R], scale); | 25 ret.val[NEON_R] = SkAlphaMul_neon8(color.val[NEON_R], scale); |
26 ret.val[NEON_G] = SkAlphaMul_neon8(color.val[NEON_G], scale); | 26 ret.val[NEON_G] = SkAlphaMul_neon8(color.val[NEON_G], scale); |
27 ret.val[NEON_B] = SkAlphaMul_neon8(color.val[NEON_B], scale); | 27 ret.val[NEON_B] = SkAlphaMul_neon8(color.val[NEON_B], scale); |
28 | 28 |
29 return ret; | 29 return ret; |
30 } | 30 } |
31 | 31 |
32 static inline uint8x8x4_t SkPixel16ToPixel32_neon8(uint16x8_t vsrc) { | |
reed1
2013/11/06 15:35:38
ca we add a brief comment above each of these?
e.
kevin.petit.not.used.account
2013/11/06 16:50:05
If you want. Before I submit another patch I'd lik
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33 | |
34 uint8x8x4_t ret; | |
35 uint8x8_t vr, vg, vb; | |
36 | |
37 vr = vmovn_u16(vshrq_n_u16(vsrc, SK_R16_SHIFT)); | |
38 vg = vmovn_u16(vshrq_n_u16(vshlq_n_u16(vsrc, SK_R16_BITS), SK_R16_BITS + SK_ B16_BITS)); | |
39 vb = vmovn_u16(vsrc & vdupq_n_u16(SK_B16_MASK)); | |
40 | |
41 ret.val[NEON_A] = vdup_n_u8(0xFF); | |
42 ret.val[NEON_R] = vshl_n_u8(vr, 8 - SK_R16_BITS) | vshr_n_u8(vr, 2 * SK_R16_ BITS - 8); | |
43 ret.val[NEON_G] = vshl_n_u8(vg, 8 - SK_G16_BITS) | vshr_n_u8(vg, 2 * SK_G16_ BITS - 8); | |
44 ret.val[NEON_B] = vshl_n_u8(vb, 8 - SK_B16_BITS) | vshr_n_u8(vb, 2 * SK_B16_ BITS - 8); | |
45 | |
46 return ret; | |
47 } | |
48 | |
49 static inline uint16x8_t SkPixel32ToPixel16_neon8(uint8x8x4_t vsrc) { | |
50 | |
51 uint16x8_t ret; | |
52 | |
53 ret = vshll_n_u8(vsrc.val[NEON_R], 8); | |
54 ret = vsriq_n_u16(ret, vshll_n_u8(vsrc.val[NEON_G], 8), SK_R16_BITS); | |
55 ret = vsriq_n_u16(ret, vshll_n_u8(vsrc.val[NEON_B], 8), SK_R16_BITS + SK_G16 _BITS); | |
56 | |
57 return ret; | |
58 } | |
59 | |
32 #endif /* #ifndef SkColor_opts_neon_DEFINED */ | 60 #endif /* #ifndef SkColor_opts_neon_DEFINED */ |
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