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Side by Side Diff: src/gpu/GrSWMaskHelper.h

Issue 330593004: Use scratch with LATC data if possible (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Code review changes Created 6 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrSWMaskHelper_DEFINED 8 #ifndef GrSWMaskHelper_DEFINED
9 #define GrSWMaskHelper_DEFINED 9 #define GrSWMaskHelper_DEFINED
10 10
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58 void draw(const SkPath& path, const SkStrokeRec& stroke, SkRegion::Op op, 58 void draw(const SkPath& path, const SkStrokeRec& stroke, SkRegion::Op op,
59 bool antiAlias, uint8_t alpha); 59 bool antiAlias, uint8_t alpha);
60 60
61 // Helper function to get a scratch texture suitable for capturing the 61 // Helper function to get a scratch texture suitable for capturing the
62 // result (i.e., right size & format) 62 // result (i.e., right size & format)
63 bool getTexture(GrAutoScratchTexture* texture); 63 bool getTexture(GrAutoScratchTexture* texture);
64 64
65 // Move the mask generation results from the internal bitmap to the gpu. 65 // Move the mask generation results from the internal bitmap to the gpu.
66 void toTexture(GrTexture* texture); 66 void toTexture(GrTexture* texture);
67 67
68 GrTexture* toLATCTexture(GrContext* ctx);
69
70 // Reset the internal bitmap 68 // Reset the internal bitmap
71 void clear(uint8_t alpha) { 69 void clear(uint8_t alpha) {
72 fBM.eraseColor(SkColorSetARGB(alpha, alpha, alpha, alpha)); 70 fBM.eraseColor(SkColorSetARGB(alpha, alpha, alpha, alpha));
73 } 71 }
74 72
75 // Canonical usage utility that draws a single path and uploads it 73 // Canonical usage utility that draws a single path and uploads it
76 // to the GPU. The result is returned in "result". 74 // to the GPU. The result is returned in "result".
77 static GrTexture* DrawPathMaskToTexture(GrContext* context, 75 static GrTexture* DrawPathMaskToTexture(GrContext* context,
78 const SkPath& path, 76 const SkPath& path,
79 const SkStrokeRec& stroke, 77 const SkStrokeRec& stroke,
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96 const SkIRect& rect); 94 const SkIRect& rect);
97 95
98 protected: 96 protected:
99 private: 97 private:
100 GrContext* fContext; 98 GrContext* fContext;
101 SkMatrix fMatrix; 99 SkMatrix fMatrix;
102 SkBitmap fBM; 100 SkBitmap fBM;
103 SkDraw fDraw; 101 SkDraw fDraw;
104 SkRasterClip fRasterClip; 102 SkRasterClip fRasterClip;
105 103
104 // Actually sends the texture data to the GPU. This is called from
105 // toTexture with the data filled in depending on the texture config.
106 void sendTextureData(GrTexture *texture, const GrTextureDesc& desc,
107 const void *data, int rowbytes);
108
106 typedef SkNoncopyable INHERITED; 109 typedef SkNoncopyable INHERITED;
107 }; 110 };
108 111
109 #endif // GrSWMaskHelper_DEFINED 112 #endif // GrSWMaskHelper_DEFINED
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