Index: net/quic/congestion_control/send_algorithm_simulator.cc |
diff --git a/net/quic/congestion_control/send_algorithm_simulator.cc b/net/quic/congestion_control/send_algorithm_simulator.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..f9d18bff6e3e5d5d4211a36b3a8d68a6c887a79b |
--- /dev/null |
+++ b/net/quic/congestion_control/send_algorithm_simulator.cc |
@@ -0,0 +1,267 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "net/quic/congestion_control/send_algorithm_simulator.h" |
+ |
+#include <limits> |
+ |
+#include "base/logging.h" |
+#include "base/rand_util.h" |
+#include "net/quic/crypto/quic_random.h" |
+ |
+using std::list; |
+using std::max; |
+using std::min; |
+ |
+namespace net { |
+ |
+SendAlgorithmSimulator::SendAlgorithmSimulator( |
+ SendAlgorithmInterface* send_algorithm, |
+ MockClock* clock, |
+ RttStats* rtt_stats, |
+ QuicBandwidth bandwidth, |
+ QuicTime::Delta rtt) |
+ : send_algorithm_(send_algorithm), |
+ clock_(clock), |
+ rtt_stats_(rtt_stats), |
+ next_sent_(1), |
+ last_acked_(0), |
+ next_acked_(1), |
+ lose_next_ack_(false), |
+ bytes_in_flight_(0), |
+ forward_loss_rate_(0), |
+ reverse_loss_rate_(0), |
+ loss_correlation_(0), |
+ bandwidth_(bandwidth), |
+ rtt_(rtt), |
+ buffer_size_(1000000), |
+ max_cwnd_(0), |
+ min_cwnd_(100000), |
+ max_cwnd_drop_(0), |
+ last_cwnd_(0) { |
+ uint32 seed = base::RandInt(0, std::numeric_limits<int32>::max()); |
+ DVLOG(1) << "Seeding SendAlgorithmSimulator with " << seed; |
+ simple_random_.set_seed(seed); |
+} |
+ |
+SendAlgorithmSimulator::~SendAlgorithmSimulator() {} |
+ |
+// Sends the specified number of bytes as quickly as possible and returns the |
+// average bandwidth in bytes per second. The time elapsed is based on |
+// waiting for all acks to arrive. |
+QuicBandwidth SendAlgorithmSimulator::SendBytes(size_t num_bytes) { |
+ const QuicTime start_time = clock_->Now(); |
+ size_t bytes_acked = 0; |
+ while (bytes_acked < num_bytes) { |
+ DVLOG(1) << "bytes_acked:" << bytes_acked << " bytes_in_flight_:" |
+ << bytes_in_flight_ << " CWND(bytes):" |
+ << send_algorithm_->GetCongestionWindow(); |
+ // Determine the times of next send and of the next ack arrival. |
+ QuicTime::Delta send_delta = send_algorithm_->TimeUntilSend( |
+ clock_->Now(), bytes_in_flight_, HAS_RETRANSMITTABLE_DATA); |
+ // If we've already sent enough bytes, wait for them to be acked. |
+ if (bytes_acked + bytes_in_flight_ >= num_bytes) { |
+ send_delta = QuicTime::Delta::Infinite(); |
+ } |
+ QuicTime::Delta ack_delta = NextAckDelta(); |
+ // If both times are infinite, fire a TLP. |
+ if (ack_delta.IsInfinite() && send_delta.IsInfinite()) { |
+ DVLOG(1) << "Both times are infinite, simulating a TLP."; |
+ // TODO(ianswett): Use a more sophisticated TLP timer. |
+ clock_->AdvanceTime(QuicTime::Delta::FromMilliseconds(100)); |
+ SendDataNow(); |
+ } else if (ack_delta < send_delta) { |
+ DVLOG(1) << "Handling ack, advancing time:" |
+ << ack_delta.ToMicroseconds() << "us"; |
+ // Ack data all the data up to ack time and lose any missing sequence |
+ // numbers. |
+ clock_->AdvanceTime(ack_delta); |
+ bytes_acked += HandlePendingAck(); |
+ } else { |
+ DVLOG(1) << "Sending, advancing time:" |
+ << send_delta.ToMicroseconds() << "us"; |
+ clock_->AdvanceTime(send_delta); |
+ SendDataNow(); |
+ } |
+ RecordStats(); |
+ } |
+ return QuicBandwidth::FromBytesAndTimeDelta( |
+ num_bytes, clock_->Now().Subtract(start_time)); |
+} |
+ |
+// NextAck takes into account packet loss in both forward and reverse |
+// direction, as well as correlated losses. And it assumes the receiver acks |
+// every other packet when there is no loss. |
+QuicTime::Delta SendAlgorithmSimulator::NextAckDelta() { |
+ if (sent_packets_.empty() || AllPacketsLost()) { |
+ DVLOG(1) << "No outstanding packets to cause acks. sent_packets_.size():" |
+ << sent_packets_.size(); |
+ return QuicTime::Delta::Infinite(); |
+ } |
+ |
+ // If necessary, determine next_acked_. |
+ // This is only done once to ensure multiple calls return the same time. |
+ FindNextAcked(); |
+ |
+ // If only one packet is acked, simulate a delayed ack. |
+ if (next_acked_ - last_acked_ == 1) { |
+ return sent_packets_.front().ack_time.Add( |
+ QuicTime::Delta::FromMilliseconds(100)).Subtract(clock_->Now()); |
+ } |
+ for (list<SentPacket>::const_iterator it = sent_packets_.begin(); |
+ it != sent_packets_.end(); ++it) { |
+ if (next_acked_ == it->sequence_number) { |
+ return it->ack_time.Subtract(clock_->Now()); |
+ } |
+ } |
+ LOG(DFATAL) << "Error, next_acked_: " << next_acked_ |
+ << " should have been found in sent_packets_"; |
+ return QuicTime::Delta::Infinite(); |
+} |
+ |
+bool SendAlgorithmSimulator::AllPacketsLost() { |
+ for (list<SentPacket>::const_iterator it = sent_packets_.begin(); |
+ it != sent_packets_.end(); ++it) { |
+ if (it->ack_time.IsInitialized()) { |
+ return false; |
+ } |
+ } |
+ return true; |
+} |
+ |
+void SendAlgorithmSimulator::FindNextAcked() { |
+ // TODO(ianswett): Add a simpler mode which acks every packet. |
+ bool packets_lost = false; |
+ if (next_acked_ == last_acked_) { |
+ // Determine if the next ack is lost only once, to ensure determinism. |
+ lose_next_ack_ = |
+ reverse_loss_rate_ * kuint64max > simple_random_.RandUint64(); |
+ } |
+ bool two_acks_remaining = lose_next_ack_; |
+ next_acked_ = last_acked_; |
+ // Remove any packets that are simulated as lost. |
+ for (list<SentPacket>::const_iterator it = sent_packets_.begin(); |
+ it != sent_packets_.end(); ++it) { |
+ // Lost packets don't trigger an ack. |
+ if (it->ack_time == QuicTime::Zero()) { |
+ packets_lost = true; |
+ continue; |
+ } |
+ // Buffer dropped packets are skipped automatically, but still end up |
+ // being lost and cause acks to be sent immediately. |
+ if (next_acked_ < it->sequence_number - 1) { |
+ packets_lost = true; |
+ } |
+ next_acked_ = it->sequence_number; |
+ if (packets_lost || (next_acked_ - last_acked_) % 2 == 0) { |
+ if (two_acks_remaining) { |
+ two_acks_remaining = false; |
+ } else { |
+ break; |
+ } |
+ } |
+ } |
+ DVLOG(1) << "FindNextAcked found next_acked_:" << next_acked_ |
+ << " last_acked:" << last_acked_; |
+} |
+ |
+int SendAlgorithmSimulator::HandlePendingAck() { |
+ DCHECK_LT(last_acked_, next_acked_); |
+ SendAlgorithmInterface::CongestionMap acked_packets; |
+ SendAlgorithmInterface::CongestionMap lost_packets; |
+ // Some entries may be missing from the sent_packets_ array, if they were |
+ // dropped due to buffer overruns. |
+ SentPacket largest_observed = sent_packets_.front(); |
+ while (last_acked_ < next_acked_) { |
+ ++last_acked_; |
+ TransmissionInfo info = TransmissionInfo(); |
+ info.bytes_sent = kPacketSize; |
+ info.in_flight = true; |
+ // If it's missing from the array, it's a loss. |
+ if (sent_packets_.front().sequence_number > last_acked_) { |
+ DVLOG(1) << "Lost packet:" << last_acked_ |
+ << " dropped by buffer overflow."; |
+ lost_packets[last_acked_] = info; |
+ continue; |
+ } |
+ if (sent_packets_.front().ack_time.IsInitialized()) { |
+ acked_packets[last_acked_] = info; |
+ } else { |
+ lost_packets[last_acked_] = info; |
+ } |
+ // Remove all packets from the front to next_acked_. |
+ largest_observed = sent_packets_.front(); |
+ sent_packets_.pop_front(); |
+ } |
+ |
+ DCHECK(largest_observed.ack_time.IsInitialized()); |
+ rtt_stats_->UpdateRtt( |
+ largest_observed.ack_time.Subtract(largest_observed.send_time), |
+ QuicTime::Delta::Zero(), |
+ clock_->Now()); |
+ send_algorithm_->OnCongestionEvent( |
+ true, bytes_in_flight_, acked_packets, lost_packets); |
+ DCHECK_LE(kPacketSize * (acked_packets.size() + lost_packets.size()), |
+ bytes_in_flight_); |
+ bytes_in_flight_ -= |
+ kPacketSize * (acked_packets.size() + lost_packets.size()); |
+ return acked_packets.size() * kPacketSize; |
+} |
+ |
+void SendAlgorithmSimulator::SendDataNow() { |
+ DVLOG(1) << "Sending packet:" << next_sent_ << " bytes_in_flight:" |
+ << bytes_in_flight_; |
+ send_algorithm_->OnPacketSent( |
+ clock_->Now(), bytes_in_flight_, |
+ next_sent_, kPacketSize, HAS_RETRANSMITTABLE_DATA); |
+ // Lose the packet immediately if the buffer is full. |
+ if (sent_packets_.size() * kPacketSize < buffer_size_) { |
+ // TODO(ianswett): This buffer simulation is an approximation. |
+ // An ack time of zero means loss. |
+ bool packet_lost = |
+ forward_loss_rate_ * kuint64max > simple_random_.RandUint64(); |
+ // Handle correlated loss. |
+ if (!sent_packets_.empty() && |
+ !sent_packets_.back().ack_time.IsInitialized() && |
+ loss_correlation_ * kuint64max > simple_random_.RandUint64()) { |
+ packet_lost = true; |
+ } |
+ |
+ QuicTime ack_time = clock_->Now().Add(rtt_); |
+ // If the number of bytes in flight are less than the bdp, there's |
+ // no buffering delay. Bytes lost from the buffer are not counted. |
+ QuicByteCount bdp = bandwidth_.ToBytesPerPeriod(rtt_); |
+ if (sent_packets_.size() * kPacketSize > bdp) { |
+ QuicByteCount qsize = sent_packets_.size() * kPacketSize - bdp; |
+ ack_time = ack_time.Add(bandwidth_.TransferTime(qsize)); |
+ } |
+ // If the packet is lost, give it an ack time of Zero. |
+ sent_packets_.push_back(SentPacket( |
+ next_sent_, clock_->Now(), packet_lost ? QuicTime::Zero() : ack_time)); |
+ } |
+ ++next_sent_; |
+ bytes_in_flight_ += kPacketSize; |
+} |
+ |
+void SendAlgorithmSimulator::RecordStats() { |
+ QuicByteCount cwnd = send_algorithm_->GetCongestionWindow(); |
+ max_cwnd_ = max(max_cwnd_, cwnd); |
+ min_cwnd_ = min(min_cwnd_, cwnd); |
+ if (last_cwnd_ > cwnd) { |
+ max_cwnd_drop_ = max(max_cwnd_drop_, last_cwnd_ - cwnd); |
+ } |
+ last_cwnd_ = cwnd; |
+} |
+ |
+// Advance the time by |delta| without sending anything. |
+void SendAlgorithmSimulator::AdvanceTime(QuicTime::Delta delta) { |
+ clock_->AdvanceTime(delta); |
+} |
+ |
+// Elapsed time from the start of the connection. |
+QuicTime SendAlgorithmSimulator::ElapsedTime() { |
+ return clock_->Now(); |
+} |
+ |
+} // namespace net |