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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "net/quic/congestion_control/send_algorithm_simulator.h" | |
| 6 | |
| 7 #include <limits> | |
| 8 | |
| 9 #include "base/logging.h" | |
| 10 #include "base/rand_util.h" | |
| 11 #include "net/quic/crypto/quic_random.h" | |
| 12 | |
| 13 using std::list; | |
| 14 using std::max; | |
| 15 using std::min; | |
| 16 | |
| 17 namespace { | |
| 18 | |
| 19 const net::QuicByteCount kPacketSize = 1200; | |
|
wtc
2014/06/17 00:07:37
Another solution is to nest this inside the net na
ramant (doing other things)
2014/06/17 02:32:31
Done.
| |
| 20 | |
| 21 } // namespace | |
| 22 | |
| 23 namespace net { | |
| 24 | |
| 25 SendAlgorithmSimulator::SendAlgorithmSimulator( | |
| 26 SendAlgorithmInterface* send_algorithm, | |
| 27 MockClock* clock, | |
| 28 RttStats* rtt_stats, | |
| 29 QuicBandwidth bandwidth, | |
| 30 QuicTime::Delta rtt) | |
| 31 : send_algorithm_(send_algorithm), | |
| 32 clock_(clock), | |
| 33 rtt_stats_(rtt_stats), | |
| 34 next_sent_(1), | |
| 35 last_acked_(0), | |
| 36 next_acked_(1), | |
| 37 lose_next_ack_(false), | |
| 38 bytes_in_flight_(0), | |
| 39 forward_loss_rate_(0), | |
| 40 reverse_loss_rate_(0), | |
| 41 loss_correlation_(0), | |
| 42 bandwidth_(bandwidth), | |
| 43 rtt_(rtt), | |
| 44 buffer_size_(1000000), | |
| 45 max_cwnd_(0), | |
| 46 min_cwnd_(100000), | |
| 47 max_cwnd_drop_(0), | |
| 48 last_cwnd_(0) { | |
| 49 uint32 seed = base::RandInt(0, std::numeric_limits<int32>::max()); | |
| 50 DVLOG(1) << "Seeding SendAlgorithmSimulator with " << seed; | |
| 51 simple_random_.set_seed(seed); | |
| 52 } | |
| 53 | |
| 54 SendAlgorithmSimulator::~SendAlgorithmSimulator() {} | |
| 55 | |
| 56 // Sends the specified number of bytes as quickly as possible and returns the | |
| 57 // average bandwidth in bytes per second. The time elapsed is based on | |
| 58 // waiting for all acks to arrive. | |
| 59 QuicBandwidth SendAlgorithmSimulator::SendBytes(size_t num_bytes) { | |
| 60 const QuicTime start_time = clock_->Now(); | |
| 61 size_t bytes_acked = 0; | |
| 62 while (bytes_acked < num_bytes) { | |
| 63 DVLOG(1) << "bytes_acked:" << bytes_acked << " bytes_in_flight_:" | |
| 64 << bytes_in_flight_ << " CWND(bytes):" | |
| 65 << send_algorithm_->GetCongestionWindow(); | |
| 66 // Determine the times of next send and of the next ack arrival. | |
| 67 QuicTime::Delta send_delta = send_algorithm_->TimeUntilSend( | |
| 68 clock_->Now(), bytes_in_flight_, HAS_RETRANSMITTABLE_DATA); | |
| 69 // If we've already sent enough bytes, wait for them to be acked. | |
| 70 if (bytes_acked + bytes_in_flight_ >= num_bytes) { | |
| 71 send_delta = QuicTime::Delta::Infinite(); | |
| 72 } | |
| 73 QuicTime::Delta ack_delta = NextAckDelta(); | |
| 74 // If both times are infinite, fire a TLP. | |
| 75 if (ack_delta.IsInfinite() && send_delta.IsInfinite()) { | |
| 76 DVLOG(1) << "Both times are infinite, simulating a TLP."; | |
| 77 // TODO(ianswett): Use a more sophisticated TLP timer. | |
| 78 clock_->AdvanceTime(QuicTime::Delta::FromMilliseconds(100)); | |
| 79 SendDataNow(); | |
| 80 } else if (ack_delta < send_delta) { | |
| 81 DVLOG(1) << "Handling ack, advancing time:" | |
| 82 << ack_delta.ToMicroseconds() << "us"; | |
| 83 // Ack data all the data up to ack time and lose any missing sequence | |
| 84 // numbers. | |
| 85 clock_->AdvanceTime(ack_delta); | |
| 86 bytes_acked += HandlePendingAck(); | |
| 87 } else { | |
| 88 DVLOG(1) << "Sending, advancing time:" | |
| 89 << send_delta.ToMicroseconds() << "us"; | |
| 90 clock_->AdvanceTime(send_delta); | |
| 91 SendDataNow(); | |
| 92 } | |
| 93 RecordStats(); | |
| 94 } | |
| 95 return QuicBandwidth::FromBytesAndTimeDelta( | |
| 96 num_bytes, clock_->Now().Subtract(start_time)); | |
| 97 } | |
| 98 | |
| 99 // NextAck takes into account packet loss in both forward and reverse | |
| 100 // direction, as well as correlated losses. And it assumes the receiver acks | |
| 101 // every other packet when there is no loss. | |
| 102 QuicTime::Delta SendAlgorithmSimulator::NextAckDelta() { | |
| 103 if (sent_packets_.empty() || AllPacketsLost()) { | |
| 104 DVLOG(1) << "No outstanding packets to cause acks. sent_packets_.size():" | |
| 105 << sent_packets_.size(); | |
| 106 return QuicTime::Delta::Infinite(); | |
| 107 } | |
| 108 | |
| 109 // If necessary, determine next_acked_. | |
| 110 // This is only done once to ensure multiple calls return the same time. | |
| 111 FindNextAcked(); | |
| 112 | |
| 113 // If only one packet is acked, simulate a delayed ack. | |
| 114 if (next_acked_ - last_acked_ == 1) { | |
| 115 return sent_packets_.front().ack_time.Add( | |
| 116 QuicTime::Delta::FromMilliseconds(100)).Subtract(clock_->Now()); | |
| 117 } | |
| 118 for (list<SentPacket>::const_iterator it = sent_packets_.begin(); | |
| 119 it != sent_packets_.end(); ++it) { | |
| 120 if (next_acked_ == it->sequence_number) { | |
| 121 return it->ack_time.Subtract(clock_->Now()); | |
| 122 } | |
| 123 } | |
| 124 LOG(DFATAL) << "Error, next_acked_: " << next_acked_ | |
| 125 << " should have been found in sent_packets_"; | |
| 126 return QuicTime::Delta::Infinite(); | |
| 127 } | |
| 128 | |
| 129 bool SendAlgorithmSimulator::AllPacketsLost() { | |
| 130 for (list<SentPacket>::const_iterator it = sent_packets_.begin(); | |
| 131 it != sent_packets_.end(); ++it) { | |
| 132 if (it->ack_time.IsInitialized()) { | |
| 133 return false; | |
| 134 } | |
| 135 } | |
| 136 return true; | |
| 137 } | |
| 138 | |
| 139 void SendAlgorithmSimulator::FindNextAcked() { | |
| 140 // TODO(ianswett): Add a simpler mode which acks every packet. | |
| 141 bool packets_lost = false; | |
| 142 if (next_acked_ == last_acked_) { | |
| 143 // Determine if the next ack is lost only once, to ensure determinism. | |
| 144 lose_next_ack_ = | |
| 145 reverse_loss_rate_ * kuint64max > simple_random_.RandUint64(); | |
| 146 } | |
| 147 bool two_acks_remaining = lose_next_ack_; | |
| 148 next_acked_ = last_acked_; | |
| 149 // Remove any packets that are simulated as lost. | |
| 150 for (list<SentPacket>::const_iterator it = sent_packets_.begin(); | |
| 151 it != sent_packets_.end(); ++it) { | |
| 152 // Lost packets don't trigger an ack. | |
| 153 if (it->ack_time == QuicTime::Zero()) { | |
| 154 packets_lost = true; | |
| 155 continue; | |
| 156 } | |
| 157 // Buffer dropped packets are skipped automatically, but still end up | |
| 158 // being lost and cause acks to be sent immediately. | |
| 159 if (next_acked_ < it->sequence_number - 1) { | |
| 160 packets_lost = true; | |
| 161 } | |
| 162 next_acked_ = it->sequence_number; | |
| 163 if (packets_lost || (next_acked_ - last_acked_) % 2 == 0) { | |
| 164 if (two_acks_remaining) { | |
| 165 two_acks_remaining = false; | |
| 166 } else { | |
| 167 break; | |
| 168 } | |
| 169 } | |
| 170 } | |
| 171 DVLOG(1) << "FindNextAcked found next_acked_:" << next_acked_ | |
| 172 << " last_acked:" << last_acked_; | |
| 173 } | |
| 174 | |
| 175 int SendAlgorithmSimulator::HandlePendingAck() { | |
| 176 DCHECK_LT(last_acked_, next_acked_); | |
| 177 SendAlgorithmInterface::CongestionMap acked_packets; | |
| 178 SendAlgorithmInterface::CongestionMap lost_packets; | |
| 179 // Some entries may be missing from the sent_packets_ array, if they were | |
| 180 // dropped due to buffer overruns. | |
| 181 SentPacket largest_observed = sent_packets_.front(); | |
| 182 while (last_acked_ < next_acked_) { | |
| 183 ++last_acked_; | |
| 184 TransmissionInfo info = TransmissionInfo(); | |
| 185 info.bytes_sent = kPacketSize; | |
| 186 info.in_flight = true; | |
| 187 // If it's missing from the array, it's a loss. | |
| 188 if (sent_packets_.front().sequence_number > last_acked_) { | |
| 189 DVLOG(1) << "Lost packet:" << last_acked_ | |
| 190 << " dropped by buffer overflow."; | |
| 191 lost_packets[last_acked_] = info; | |
| 192 continue; | |
| 193 } | |
| 194 if (sent_packets_.front().ack_time.IsInitialized()) { | |
| 195 acked_packets[last_acked_] = info; | |
| 196 } else { | |
| 197 lost_packets[last_acked_] = info; | |
| 198 } | |
| 199 // Remove all packets from the front to next_acked_. | |
| 200 largest_observed = sent_packets_.front(); | |
| 201 sent_packets_.pop_front(); | |
| 202 } | |
| 203 | |
| 204 DCHECK(largest_observed.ack_time.IsInitialized()); | |
| 205 rtt_stats_->UpdateRtt( | |
| 206 largest_observed.ack_time.Subtract(largest_observed.send_time), | |
| 207 QuicTime::Delta::Zero(), | |
| 208 clock_->Now()); | |
| 209 send_algorithm_->OnCongestionEvent( | |
| 210 true, bytes_in_flight_, acked_packets, lost_packets); | |
| 211 DCHECK_LE(kPacketSize * (acked_packets.size() + lost_packets.size()), | |
| 212 bytes_in_flight_); | |
| 213 bytes_in_flight_ -= | |
| 214 kPacketSize * (acked_packets.size() + lost_packets.size()); | |
| 215 return acked_packets.size() * kPacketSize; | |
| 216 } | |
| 217 | |
| 218 void SendAlgorithmSimulator::SendDataNow() { | |
| 219 DVLOG(1) << "Sending packet:" << next_sent_ << " bytes_in_flight:" | |
| 220 << bytes_in_flight_; | |
| 221 send_algorithm_->OnPacketSent( | |
| 222 clock_->Now(), bytes_in_flight_, | |
| 223 next_sent_, kPacketSize, HAS_RETRANSMITTABLE_DATA); | |
| 224 // Lose the packet immediately if the buffer is full. | |
| 225 if (sent_packets_.size() * kPacketSize < buffer_size_) { | |
| 226 // TODO(ianswett): This buffer simulation is an approximation. | |
| 227 // An ack time of zero means loss. | |
| 228 bool packet_lost = | |
| 229 forward_loss_rate_ * kuint64max > simple_random_.RandUint64(); | |
| 230 // Handle correlated loss. | |
| 231 if (!sent_packets_.empty() && | |
| 232 !sent_packets_.back().ack_time.IsInitialized() && | |
| 233 loss_correlation_ * kuint64max > simple_random_.RandUint64()) { | |
| 234 packet_lost = true; | |
| 235 } | |
| 236 | |
| 237 QuicTime ack_time = clock_->Now().Add(rtt_); | |
| 238 // If the number of bytes in flight are less than the bdp, there's | |
| 239 // no buffering delay. Bytes lost from the buffer are not counted. | |
| 240 QuicByteCount bdp = bandwidth_.ToBytesPerPeriod(rtt_); | |
| 241 if (sent_packets_.size() * kPacketSize > bdp) { | |
| 242 QuicByteCount qsize = sent_packets_.size() * kPacketSize - bdp; | |
| 243 ack_time = ack_time.Add(bandwidth_.TransferTime(qsize)); | |
| 244 } | |
| 245 // If the packet is lost, give it an ack time of Zero. | |
| 246 sent_packets_.push_back(SentPacket( | |
| 247 next_sent_, clock_->Now(), packet_lost ? QuicTime::Zero() : ack_time)); | |
| 248 } | |
| 249 ++next_sent_; | |
| 250 bytes_in_flight_ += kPacketSize; | |
| 251 } | |
| 252 | |
| 253 void SendAlgorithmSimulator::RecordStats() { | |
| 254 QuicByteCount cwnd = send_algorithm_->GetCongestionWindow(); | |
| 255 max_cwnd_ = max(max_cwnd_, cwnd); | |
| 256 min_cwnd_ = min(min_cwnd_, cwnd); | |
| 257 if (last_cwnd_ > cwnd) { | |
| 258 max_cwnd_drop_ = max(max_cwnd_drop_, last_cwnd_ - cwnd); | |
| 259 } | |
| 260 last_cwnd_ = cwnd; | |
| 261 } | |
| 262 | |
| 263 // Advance the time by |delta| without sending anything. | |
| 264 void SendAlgorithmSimulator::AdvanceTime(QuicTime::Delta delta) { | |
| 265 clock_->AdvanceTime(delta); | |
| 266 } | |
| 267 | |
| 268 // Elapsed time from the start of the connection. | |
| 269 QuicTime SendAlgorithmSimulator::ElapsedTime() { | |
| 270 return clock_->Now(); | |
| 271 } | |
| 272 | |
| 273 } // namespace net | |
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