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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GFX_TEXT_CONSTANTS_H_ | 5 #ifndef UI_GFX_TEXT_CONSTANTS_H_ |
6 #define UI_GFX_TEXT_CONSTANTS_H_ | 6 #define UI_GFX_TEXT_CONSTANTS_H_ |
7 | 7 |
8 namespace gfx { | 8 namespace gfx { |
9 | 9 |
10 // TODO(msw): Distinguish between logical character stops and glyph stops? | 10 // TODO(msw): Distinguish between logical character stops and glyph stops? |
11 // TODO(msw): Merge with base::i18n::BreakIterator::BreakType. | 11 // TODO(msw): Merge with base::i18n::BreakIterator::BreakType. |
12 enum BreakType { | 12 enum BreakType { |
13 CHARACTER_BREAK = 0, // Stop cursor movement on neighboring characters. | 13 CHARACTER_BREAK = 0, // Stop cursor movement on neighboring characters. |
14 WORD_BREAK, // Stop cursor movement on nearest word boundaries. | 14 WORD_BREAK, // Stop cursor movement on nearest word boundaries. |
15 LINE_BREAK, // Stop cursor movement on line ends as shown on screen. | 15 LINE_BREAK, // Stop cursor movement on line ends as shown on screen. |
16 }; | 16 }; |
17 | 17 |
18 // Horizontal text alignment modes. | 18 // Horizontal text alignment modes. |
19 enum HorizontalAlignment { | 19 enum HorizontalAlignment { |
20 ALIGN_LEFT = 0, // Align the text's left edge with that of its display area. | 20 ALIGN_LEFT = 0, // Align the text's left edge with that of its display area. |
21 ALIGN_CENTER, // Align the text's center with that of its display area. | 21 ALIGN_CENTER, // Align the text's center with that of its display area. |
22 ALIGN_RIGHT, // Align the text's right edge with that of its display area. | 22 ALIGN_RIGHT, // Align the text's right edge with that of its display area. |
| 23 ALIGN_TO_HEAD, // Align the text to its first strong character's direction. |
23 }; | 24 }; |
24 | 25 |
25 // The directionality modes used to determine the base text direction. | 26 // The directionality modes used to determine the base text direction. |
26 enum DirectionalityMode { | 27 enum DirectionalityMode { |
27 DIRECTIONALITY_FROM_TEXT = 0, // Use the first strong character's direction. | 28 DIRECTIONALITY_FROM_TEXT = 0, // Use the first strong character's direction. |
28 DIRECTIONALITY_FROM_UI, // Use the UI locale's text reading direction. | 29 DIRECTIONALITY_FROM_UI, // Use the UI locale's text reading direction. |
29 DIRECTIONALITY_FORCE_LTR, // Use LTR regardless of content or UI locale. | 30 DIRECTIONALITY_FORCE_LTR, // Use LTR regardless of content or UI locale. |
30 DIRECTIONALITY_FORCE_RTL, // Use RTL regardless of content or UI locale. | 31 DIRECTIONALITY_FORCE_RTL, // Use RTL regardless of content or UI locale. |
31 }; | 32 }; |
32 | 33 |
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47 ELIDE_HEAD, // Add an ellipsis at the start of the string. | 48 ELIDE_HEAD, // Add an ellipsis at the start of the string. |
48 ELIDE_MIDDLE, // Add an ellipsis in the middle of the string. | 49 ELIDE_MIDDLE, // Add an ellipsis in the middle of the string. |
49 ELIDE_TAIL, // Add an ellipsis at the end of the string. | 50 ELIDE_TAIL, // Add an ellipsis at the end of the string. |
50 ELIDE_EMAIL, // Add ellipses to username and domain substrings. | 51 ELIDE_EMAIL, // Add ellipses to username and domain substrings. |
51 FADE_TAIL, // Fade the string's end opposite of its horizontal alignment. | 52 FADE_TAIL, // Fade the string's end opposite of its horizontal alignment. |
52 }; | 53 }; |
53 | 54 |
54 } // namespace gfx | 55 } // namespace gfx |
55 | 56 |
56 #endif // UI_GFX_TEXT_CONSTANTS_H_ | 57 #endif // UI_GFX_TEXT_CONSTANTS_H_ |
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