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Side by Side Diff: ui/gfx/text_constants.h

Issue 329813003: Reland: Use labels to display views tab titles. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Call AddChildView(title_) on Tab to prevent leaks. Created 6 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GFX_TEXT_CONSTANTS_H_ 5 #ifndef UI_GFX_TEXT_CONSTANTS_H_
6 #define UI_GFX_TEXT_CONSTANTS_H_ 6 #define UI_GFX_TEXT_CONSTANTS_H_
7 7
8 namespace gfx { 8 namespace gfx {
9 9
10 // TODO(msw): Distinguish between logical character stops and glyph stops? 10 // TODO(msw): Distinguish between logical character stops and glyph stops?
11 // TODO(msw): Merge with base::i18n::BreakIterator::BreakType. 11 // TODO(msw): Merge with base::i18n::BreakIterator::BreakType.
12 enum BreakType { 12 enum BreakType {
13 CHARACTER_BREAK = 0, // Stop cursor movement on neighboring characters. 13 CHARACTER_BREAK = 0, // Stop cursor movement on neighboring characters.
14 WORD_BREAK, // Stop cursor movement on nearest word boundaries. 14 WORD_BREAK, // Stop cursor movement on nearest word boundaries.
15 LINE_BREAK, // Stop cursor movement on line ends as shown on screen. 15 LINE_BREAK, // Stop cursor movement on line ends as shown on screen.
16 }; 16 };
17 17
18 // Horizontal text alignment modes. 18 // Horizontal text alignment modes.
19 enum HorizontalAlignment { 19 enum HorizontalAlignment {
20 ALIGN_LEFT = 0, // Align the text's left edge with that of its display area. 20 ALIGN_LEFT = 0, // Align the text's left edge with that of its display area.
21 ALIGN_CENTER, // Align the text's center with that of its display area. 21 ALIGN_CENTER, // Align the text's center with that of its display area.
22 ALIGN_RIGHT, // Align the text's right edge with that of its display area. 22 ALIGN_RIGHT, // Align the text's right edge with that of its display area.
23 ALIGN_TO_HEAD, // Align the text to its first strong character's direction.
23 }; 24 };
24 25
25 // The directionality modes used to determine the base text direction. 26 // The directionality modes used to determine the base text direction.
26 enum DirectionalityMode { 27 enum DirectionalityMode {
27 DIRECTIONALITY_FROM_TEXT = 0, // Use the first strong character's direction. 28 DIRECTIONALITY_FROM_TEXT = 0, // Use the first strong character's direction.
28 DIRECTIONALITY_FROM_UI, // Use the UI locale's text reading direction. 29 DIRECTIONALITY_FROM_UI, // Use the UI locale's text reading direction.
29 DIRECTIONALITY_FORCE_LTR, // Use LTR regardless of content or UI locale. 30 DIRECTIONALITY_FORCE_LTR, // Use LTR regardless of content or UI locale.
30 DIRECTIONALITY_FORCE_RTL, // Use RTL regardless of content or UI locale. 31 DIRECTIONALITY_FORCE_RTL, // Use RTL regardless of content or UI locale.
31 }; 32 };
32 33
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47 ELIDE_HEAD, // Add an ellipsis at the start of the string. 48 ELIDE_HEAD, // Add an ellipsis at the start of the string.
48 ELIDE_MIDDLE, // Add an ellipsis in the middle of the string. 49 ELIDE_MIDDLE, // Add an ellipsis in the middle of the string.
49 ELIDE_TAIL, // Add an ellipsis at the end of the string. 50 ELIDE_TAIL, // Add an ellipsis at the end of the string.
50 ELIDE_EMAIL, // Add ellipses to username and domain substrings. 51 ELIDE_EMAIL, // Add ellipses to username and domain substrings.
51 FADE_TAIL, // Fade the string's end opposite of its horizontal alignment. 52 FADE_TAIL, // Fade the string's end opposite of its horizontal alignment.
52 }; 53 };
53 54
54 } // namespace gfx 55 } // namespace gfx
55 56
56 #endif // UI_GFX_TEXT_CONSTANTS_H_ 57 #endif // UI_GFX_TEXT_CONSTANTS_H_
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