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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLInterface_DEFINED | 8 #ifndef GrGLInterface_DEFINED |
9 #define GrGLInterface_DEFINED | 9 #define GrGLInterface_DEFINED |
10 | 10 |
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161 GLPtr<GrGLBlitFramebufferProc> fBlitFramebuffer; | 161 GLPtr<GrGLBlitFramebufferProc> fBlitFramebuffer; |
162 GLPtr<GrGLBufferDataProc> fBufferData; | 162 GLPtr<GrGLBufferDataProc> fBufferData; |
163 GLPtr<GrGLBufferSubDataProc> fBufferSubData; | 163 GLPtr<GrGLBufferSubDataProc> fBufferSubData; |
164 GLPtr<GrGLCheckFramebufferStatusProc> fCheckFramebufferStatus; | 164 GLPtr<GrGLCheckFramebufferStatusProc> fCheckFramebufferStatus; |
165 GLPtr<GrGLClearProc> fClear; | 165 GLPtr<GrGLClearProc> fClear; |
166 GLPtr<GrGLClearColorProc> fClearColor; | 166 GLPtr<GrGLClearColorProc> fClearColor; |
167 GLPtr<GrGLClearStencilProc> fClearStencil; | 167 GLPtr<GrGLClearStencilProc> fClearStencil; |
168 GLPtr<GrGLColorMaskProc> fColorMask; | 168 GLPtr<GrGLColorMaskProc> fColorMask; |
169 GLPtr<GrGLCompileShaderProc> fCompileShader; | 169 GLPtr<GrGLCompileShaderProc> fCompileShader; |
170 GLPtr<GrGLCompressedTexImage2DProc> fCompressedTexImage2D; | 170 GLPtr<GrGLCompressedTexImage2DProc> fCompressedTexImage2D; |
| 171 GLPtr<GrGLCompressedTexSubImage2DProc> fCompressedTexSubImage2D; |
171 GLPtr<GrGLCopyTexSubImage2DProc> fCopyTexSubImage2D; | 172 GLPtr<GrGLCopyTexSubImage2DProc> fCopyTexSubImage2D; |
172 GLPtr<GrGLCreateProgramProc> fCreateProgram; | 173 GLPtr<GrGLCreateProgramProc> fCreateProgram; |
173 GLPtr<GrGLCreateShaderProc> fCreateShader; | 174 GLPtr<GrGLCreateShaderProc> fCreateShader; |
174 GLPtr<GrGLCullFaceProc> fCullFace; | 175 GLPtr<GrGLCullFaceProc> fCullFace; |
175 GLPtr<GrGLDeleteBuffersProc> fDeleteBuffers; | 176 GLPtr<GrGLDeleteBuffersProc> fDeleteBuffers; |
176 GLPtr<GrGLDeleteFramebuffersProc> fDeleteFramebuffers; | 177 GLPtr<GrGLDeleteFramebuffersProc> fDeleteFramebuffers; |
177 GLPtr<GrGLDeleteProgramProc> fDeleteProgram; | 178 GLPtr<GrGLDeleteProgramProc> fDeleteProgram; |
178 GLPtr<GrGLDeleteQueriesProc> fDeleteQueries; | 179 GLPtr<GrGLDeleteQueriesProc> fDeleteQueries; |
179 GLPtr<GrGLDeleteRenderbuffersProc> fDeleteRenderbuffers; | 180 GLPtr<GrGLDeleteRenderbuffersProc> fDeleteRenderbuffers; |
180 GLPtr<GrGLDeleteShaderProc> fDeleteShader; | 181 GLPtr<GrGLDeleteShaderProc> fDeleteShader; |
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368 } fFunctions; | 369 } fFunctions; |
369 | 370 |
370 // Per-GL func callback | 371 // Per-GL func callback |
371 #if GR_GL_PER_GL_FUNC_CALLBACK | 372 #if GR_GL_PER_GL_FUNC_CALLBACK |
372 GrGLInterfaceCallbackProc fCallback; | 373 GrGLInterfaceCallbackProc fCallback; |
373 GrGLInterfaceCallbackData fCallbackData; | 374 GrGLInterfaceCallbackData fCallbackData; |
374 #endif | 375 #endif |
375 }; | 376 }; |
376 | 377 |
377 #endif | 378 #endif |
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