| Index: dart/tools/dom/scripts/systemnative.py
|
| ===================================================================
|
| --- dart/tools/dom/scripts/systemnative.py (revision 37109)
|
| +++ dart/tools/dom/scripts/systemnative.py (working copy)
|
| @@ -33,7 +33,22 @@
|
| # We don't know how to get GLenum to show up as the correct type in this
|
| # script and don't want to bother fixing it the right way.
|
| 'WebGLDrawBuffers_drawBuffersWEBGL_Callback_RESOLVER_STRING_1_sequence<GLenum>' :
|
| - 'WebGLDrawBuffers_drawBuffersWEBGL_Callback_RESOLVER_STRING_1_sequence<unsigned long>'
|
| + 'WebGLDrawBuffers_drawBuffersWEBGL_Callback_RESOLVER_STRING_1_sequence<unsigned long>',
|
| + # Blink 36 fixes.
|
| + 'CanvasRenderingContext2D_setLineDash_Callback_RESOLVER_STRING_1_sequence<float>' :
|
| + 'CanvasRenderingContext2D_setLineDash_Callback_RESOLVER_STRING_1_sequence<unrestricted float>',
|
| +
|
| + # SVGGraphicsElement is base class.
|
| + 'SVGUseElement_hasExtension_Callback_RESOLVER_STRING_1_DOMString' :
|
| + 'SVGGraphicsElement_hasExtension_Callback_RESOLVER_STRING_1_DOMString',
|
| + 'SVGUseElement_systemLanguage_Getter' :
|
| + 'SVGGraphicsElement_systemLanguage_Getter',
|
| + 'SVGUseElement_requiredFeatures_Getter' :
|
| + 'SVGGraphicsElement_requiredFeatures_Getter',
|
| + 'SVGUseElement_requiredExtensions_Getter' :
|
| + 'SVGGraphicsElement_requiredExtensions_Getter',
|
| +
|
| + 'Gamepad_buttons_Getter' : 'WebKitGamepad_buttons_Getter',
|
| }
|
|
|
| # TODO(vsm): This logic needs to pulled from the source IDL. These tables are
|
|
|