| Index: Source/platform/transforms/TransformationMatrix.cpp
|
| diff --git a/Source/platform/transforms/TransformationMatrix.cpp b/Source/platform/transforms/TransformationMatrix.cpp
|
| index ba4713bc4ee7020daab6c6d4f5a2c11e059dc7e7..4403d3e7ec91180ff8865f15023b1a11d25ce89b 100644
|
| --- a/Source/platform/transforms/TransformationMatrix.cpp
|
| +++ b/Source/platform/transforms/TransformationMatrix.cpp
|
| @@ -28,6 +28,7 @@
|
| #include "config.h"
|
| #include "platform/transforms/TransformationMatrix.h"
|
|
|
| +#include "platform/geometry/FloatBox.h"
|
| #include "platform/geometry/FloatQuad.h"
|
| #include "platform/geometry/FloatRect.h"
|
| #include "platform/geometry/IntRect.h"
|
| @@ -646,6 +647,28 @@ LayoutRect TransformationMatrix::clampedBoundsOfProjectedQuad(const FloatQuad& q
|
| return LayoutRect(LayoutUnit::clamp(left), LayoutUnit::clamp(top), LayoutUnit::clamp(right - left), LayoutUnit::clamp(bottom - top));
|
| }
|
|
|
| +void TransformationMatrix::transformBox(FloatBox& box) const
|
| +{
|
| + FloatBox bounds;
|
| + bool firstPoint = true;
|
| + for (size_t i = 0; i < 2; ++i) {
|
| + for (size_t j = 0; j < 2; ++j) {
|
| + for (size_t k = 0; k < 2; ++k) {
|
| + FloatPoint3D point(box.x(), box.y(), box.z());
|
| + point += FloatPoint3D(i * box.width(), j * box.height(), k * box.depth());
|
| + point = mapPoint(point);
|
| + if (firstPoint) {
|
| + bounds.setOrigin(point);
|
| + firstPoint = false;
|
| + } else {
|
| + bounds.expandTo(point);
|
| + }
|
| + }
|
| + }
|
| + }
|
| + box = bounds;
|
| +}
|
| +
|
| FloatPoint TransformationMatrix::mapPoint(const FloatPoint& p) const
|
| {
|
| if (isIdentityOrTranslation())
|
|
|