Index: Source/platform/geometry/FloatBox.h |
diff --git a/Source/platform/geometry/FloatBox.h b/Source/platform/geometry/FloatBox.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..c797313e2b2626a98d5d3e25a5b34b7a00e260e2 |
--- /dev/null |
+++ b/Source/platform/geometry/FloatBox.h |
@@ -0,0 +1,180 @@ |
+/* |
+ * Copyright (c) 2014, Google Inc. All rights reserved. |
+ * |
+ * Redistribution and use in source and binary forms, with or without |
+ * modification, are permitted provided that the following conditions are |
+ * met: |
+ * |
+ * * Redistributions of source code must retain the above copyright |
+ * notice, this list of conditions and the following disclaimer. |
+ * * Redistributions in binary form must reproduce the above |
+ * copyright notice, this list of conditions and the following disclaimer |
+ * in the documentation and/or other materials provided with the |
+ * distribution. |
+ * * Neither the name of Google Inc. nor the names of its |
+ * contributors may be used to endorse or promote products derived from |
+ * this software without specific prior written permission. |
+ * |
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
+ */ |
+#ifndef FloatBox_h |
+#define FloatBox_h |
+ |
+#include "platform/geometry/FloatPoint3D.h" |
+#include <cmath> |
+ |
+namespace WebCore { |
+ |
+class FloatBox { |
+public: |
+ FloatBox() |
+ : m_x(0) |
+ , m_y(0) |
+ , m_z(0) |
+ , m_width(0) |
+ , m_height(0) |
+ , m_depth(0) |
+ { |
+ } |
+ |
+ FloatBox(float x, float y, float z, float width, float height, float depth) |
+ : m_x(x) |
+ , m_y(y) |
+ , m_z(z) |
+ , m_width(width) |
+ , m_height(height) |
+ , m_depth(depth) |
+ { |
+ } |
+ |
+ FloatBox(const FloatBox& box) |
+ : m_x(box.x()) |
+ , m_y(box.y()) |
+ , m_z(box.z()) |
+ , m_width(box.width()) |
+ , m_height(box.height()) |
+ , m_depth(box.depth()) |
+ { |
+ } |
+ |
+ void setOrigin(const FloatPoint3D& origin) |
+ { |
+ m_x = origin.x(); |
+ m_y = origin.y(); |
+ m_z = origin.z(); |
+ } |
+ |
+ void setSize(const FloatPoint3D& origin) |
+ { |
+ ASSERT(origin.x() >= 0); |
+ ASSERT(origin.y() >= 0); |
+ ASSERT(origin.z() >= 0); |
+ |
+ m_width = origin.x(); |
+ m_height = origin.y(); |
+ m_depth = origin.z(); |
+ } |
+ |
+ void move(const FloatPoint3D& location) |
+ { |
+ m_x += location.x(); |
+ m_y += location.y(); |
+ m_z += location.z(); |
+ } |
+ |
+ void flatten() |
+ { |
+ m_z = 0; |
+ m_depth = 0; |
+ } |
+ |
+ void expandTo(const FloatPoint3D& low, const FloatPoint3D& high) |
+ { |
+ ASSERT(low.x() <= high.x()); |
+ ASSERT(low.y() <= high.y()); |
+ ASSERT(low.z() <= high.z()); |
+ |
+ float minX = std::min(m_x, low.x()); |
+ float minY = std::min(m_y, low.y()); |
+ float minZ = std::min(m_z, low.z()); |
+ |
+ float maxX = std::max(right(), high.x()); |
+ float maxY = std::max(bottom(), high.y()); |
+ float maxZ = std::max(front(), high.z()); |
+ |
+ m_x = minX; |
+ m_y = minY; |
+ m_z = minZ; |
+ |
+ m_width = maxX - minX; |
+ m_height = maxY - minY; |
+ m_depth = maxZ - minZ; |
+ } |
+ |
+ void expandTo(const FloatPoint3D& point) |
+ { |
+ expandTo(point, point); |
+ } |
+ |
+ void expandTo(const FloatBox& box) |
+ { |
+ expandTo(FloatPoint3D(box.x(), box.y(), box.z()), FloatPoint3D(box.right(), box.bottom(), box.front())); |
+ } |
+ |
+ void unionBounds(const FloatBox& box) |
+ { |
+ if (box.isEmpty()) |
+ return; |
+ |
+ if (isEmpty()) { |
+ *this = box; |
+ return; |
+ } |
+ |
+ expandTo(box); |
+ } |
+ |
+ bool isEmpty() const { return (m_width <= 0 && m_height <= 0) || (m_width <= 0 && m_depth <= 0) || (m_height <= 0 && m_depth <= 0); } |
+ |
+ float right() const { return m_x + m_width; } |
+ float bottom() const { return m_y + m_height; } |
+ float front() const { return m_z + m_depth; } |
+ float x() const { return m_x; } |
+ float y() const { return m_y; } |
+ float z() const { return m_z; } |
+ float width() const { return m_width; } |
+ float height() const { return m_height; } |
+ float depth() const { return m_depth; } |
+private: |
+ float m_x; |
+ float m_y; |
+ float m_z; |
+ float m_width; |
+ float m_height; |
+ float m_depth; |
+}; |
+ |
+inline bool operator==(const FloatBox& a, const FloatBox& b) |
+{ |
+ return a.x() == b.x() && a.y() == b.y() && a.z() == b.z() && a.width() == b.width() |
+ && a.height() == b.height() && a.depth() == b.depth(); |
+} |
+ |
+inline bool operator!=(const FloatBox& a, const FloatBox& b) |
+{ |
+ return !(a == b); |
+} |
+ |
+} // namespace WebKit |
+ |
+#endif |