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1 /* | 1 /* |
2 * Copyright (C) 1999 Antti Koivisto (koivisto@kde.org) | 2 * Copyright (C) 1999 Antti Koivisto (koivisto@kde.org) |
3 * Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved. | 3 * Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved. |
4 * | 4 * |
5 * This library is free software; you can redistribute it and/or | 5 * This library is free software; you can redistribute it and/or |
6 * modify it under the terms of the GNU Library General Public | 6 * modify it under the terms of the GNU Library General Public |
7 * License as published by the Free Software Foundation; either | 7 * License as published by the Free Software Foundation; either |
8 * version 2 of the License, or (at your option) any later version. | 8 * version 2 of the License, or (at your option) any later version. |
9 * | 9 * |
10 * This library is distributed in the hope that it will be useful, | 10 * This library is distributed in the hope that it will be useful, |
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 11 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | 12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
13 * Library General Public License for more details. | 13 * Library General Public License for more details. |
14 * | 14 * |
15 * You should have received a copy of the GNU Library General Public License | 15 * You should have received a copy of the GNU Library General Public License |
16 * along with this library; see the file COPYING.LIB. If not, write to | 16 * along with this library; see the file COPYING.LIB. If not, write to |
17 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | 17 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
18 * Boston, MA 02110-1301, USA. | 18 * Boston, MA 02110-1301, USA. |
19 * | 19 * |
20 */ | 20 */ |
21 | 21 |
22 #include "config.h" | 22 #include "config.h" |
23 #include "platform/transforms/TransformOperations.h" | 23 #include "platform/transforms/TransformOperations.h" |
24 | 24 |
25 #include "platform/geometry/FloatBox.h" | |
25 #include "platform/transforms/IdentityTransformOperation.h" | 26 #include "platform/transforms/IdentityTransformOperation.h" |
26 #include "platform/transforms/InterpolatedTransformOperation.h" | 27 #include "platform/transforms/InterpolatedTransformOperation.h" |
28 #include "platform/transforms/RotateTransformOperation.h" | |
27 #include <algorithm> | 29 #include <algorithm> |
28 | 30 |
29 using namespace std; | 31 using namespace std; |
30 | 32 |
31 namespace WebCore { | 33 namespace WebCore { |
32 | 34 |
35 const double kAngleEpsilon = 1e-4; | |
36 | |
37 static inline void blendFloat(double& from, double to, double progress) | |
Ian Vollick
2014/06/16 15:23:37
Please switch this to the pre-existing blend fn yo
awoloszyn
2014/06/17 14:26:01
Done.
| |
38 { | |
39 if (from != to) | |
40 from = from + (to - from) * progress; | |
41 } | |
42 | |
33 TransformOperations::TransformOperations(bool makeIdentity) | 43 TransformOperations::TransformOperations(bool makeIdentity) |
34 { | 44 { |
35 if (makeIdentity) | 45 if (makeIdentity) |
36 m_operations.append(IdentityTransformOperation::create()); | 46 m_operations.append(IdentityTransformOperation::create()); |
37 } | 47 } |
38 | 48 |
39 bool TransformOperations::operator==(const TransformOperations& o) const | 49 bool TransformOperations::operator==(const TransformOperations& o) const |
40 { | 50 { |
41 if (m_operations.size() != o.m_operations.size()) | 51 if (m_operations.size() != o.m_operations.size()) |
42 return false; | 52 return false; |
(...skipping 59 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
102 if (from == *this || (!from.size() && !size())) | 112 if (from == *this || (!from.size() && !size())) |
103 return *this; | 113 return *this; |
104 | 114 |
105 // If either list is empty, use blendByMatchingOperations which has special logic for this case. | 115 // If either list is empty, use blendByMatchingOperations which has special logic for this case. |
106 if (!from.size() || !size() || from.operationsMatch(*this)) | 116 if (!from.size() || !size() || from.operationsMatch(*this)) |
107 return blendByMatchingOperations(from, progress); | 117 return blendByMatchingOperations(from, progress); |
108 | 118 |
109 return blendByUsingMatrixInterpolation(from, progress); | 119 return blendByUsingMatrixInterpolation(from, progress); |
110 } | 120 } |
111 | 121 |
122 static void findCandidatesInPlane(double px, double py, double nz, double* candi dates, int* numCandidates) | |
123 { | |
124 // The angle that this point is rotated with respect to the plane nz | |
125 double phi = atan2(px, py); | |
126 | |
127 *numCandidates = 4; | |
128 candidates[0] = phi; // The element at 0deg (maximum x) | |
129 | |
130 for (int i = 1; i < *numCandidates; ++i) | |
131 candidates[i] = candidates[i - 1] + M_PI_2; // every 90 deg | |
132 if (nz < 0.f) { | |
133 for (int i = 0; i < *numCandidates; ++i) | |
134 candidates[i] *= -1; | |
135 } | |
136 } | |
137 | |
Ian Vollick
2014/06/16 15:23:37
A general comment here about how this method works
awoloszyn
2014/06/17 14:26:01
Done.
| |
138 static void boundingBoxForArc(const FloatPoint3D& point, const RotateTransformOp eration& fromTransform, const RotateTransformOperation& toTransform, double minP rogress, double maxProgress, FloatBox& box) | |
139 { | |
140 double candidates[6]; | |
141 int numCandidates = 0; | |
142 | |
143 FloatPoint3D axis(fromTransform.x(), fromTransform.y(), fromTransform.z()); | |
144 double fromDegrees = fromTransform.angle(); | |
145 double toDegrees = toTransform.angle(); | |
146 | |
147 if (axis.dot(FloatPoint3D(toTransform.x(), toTransform.y(), toTransform.z()) ) < 0) { | |
Ian Vollick
2014/06/16 15:23:37
FloatPoint3D RotationTransformOperation::axis() wo
awoloszyn
2014/06/17 14:26:01
Done.
| |
148 toDegrees *= -1; | |
Ian Vollick
2014/06/16 15:23:37
Nit: no braces on one-liners in blink. Here and el
awoloszyn
2014/06/17 14:26:01
Done.
| |
149 } | |
150 | |
151 blendFloat(fromDegrees, toTransform.angle(), minProgress); | |
152 blendFloat(toDegrees, fromTransform.angle(), 1.0 - maxProgress); | |
153 if (fromDegrees > toDegrees) { | |
154 std::swap(fromDegrees, toDegrees); | |
155 } | |
156 | |
157 TransformationMatrix fromMatrix; | |
158 TransformationMatrix toMatrix; | |
159 fromMatrix.rotate3d(fromTransform.x(), fromTransform.y(), fromTransform.z(), fromDegrees); | |
160 toMatrix.rotate3d(fromTransform.x(), fromTransform.y(), fromTransform.z(), t oDegrees); | |
161 | |
162 FloatPoint3D fromPoint = fromMatrix.mapPoint(point); | |
163 FloatPoint3D toPoint = toMatrix.mapPoint(point); | |
164 | |
165 if (box.isEmpty()) { | |
166 box.setOrigin(fromPoint); | |
167 } else { | |
168 box.expandTo(fromPoint); | |
169 } | |
170 | |
171 box.expandTo(toPoint); | |
172 | |
173 switch (fromTransform.type()) { | |
174 case TransformOperation::RotateX: | |
175 findCandidatesInPlane(point.y(), point.z(), fromTransform.x(), candidate s, &numCandidates); | |
176 break; | |
177 case TransformOperation::RotateY: | |
178 findCandidatesInPlane(point.z(), point.x(), fromTransform.y(), candidate s, &numCandidates); | |
179 break; | |
180 case TransformOperation::RotateZ: | |
181 findCandidatesInPlane(point.x(), point.y(), fromTransform.z(), candidate s, &numCandidates); | |
182 break; | |
183 default: | |
184 { | |
185 FloatPoint3D normal = axis; | |
186 if (normal.isZero()) | |
187 return; | |
188 normal.normalize(); | |
189 FloatPoint3D origin; | |
190 FloatPoint3D toPoint = point - origin; | |
191 FloatPoint3D center = origin + normal*toPoint.dot(normal); | |
192 FloatPoint3D v1 = point - center; | |
193 if (v1.isZero()) | |
194 return; | |
195 | |
196 v1.normalize(); | |
197 FloatPoint3D v2 = normal.cross(v1); | |
198 // v1 is the basis vector in the direction of the point. | |
199 // i.e. with a rotation of 0, v1 is our +x vector. | |
200 // v2 is a perpenticular basis vector of our plane (+y). | |
201 | |
202 // Take the parametric equation of a circle. | |
203 // (x = r*cos(t); y = r*sin(t); | |
204 // We can treat that as a circle on the plane v1xv2 | |
205 // From that we get the parametric equations for a circle on the | |
206 // plane in 3d space of | |
207 // x(t) = r*cos(t)*v1.x + r*sin(t)*v2.x + cx | |
208 // y(t) = r*cos(t)*v1.y + r*sin(t)*v2.y + cy | |
209 // z(t) = r*cos(t)*v1.z + r*sin(t)*v2.z + cz | |
210 // taking the derivative of (x, y, z) and solving for 0 gives us our | |
211 // maximum/minimum x, y, z values | |
212 // x'(t) = r*cos(t)*v2.x - r*sin(t)*v1.x = 0 | |
213 // tan(t) = v2.x/v1.x | |
214 // t = atan2(v2.x, v1.x) + n*M_PI; | |
215 | |
216 candidates[0] = atan2(v2.x(), v1.x()); | |
217 candidates[1] = candidates[0] + M_PI; | |
218 candidates[2] = atan2(v2.y(), v1.y()); | |
219 candidates[3] = candidates[2] + M_PI; | |
220 candidates[4] = atan2(v2.z(), v1.z()); | |
221 candidates[5] = candidates[4] + M_PI; | |
222 numCandidates = 6; | |
223 } | |
224 break; | |
225 } | |
226 | |
Ian Vollick
2014/06/16 15:23:37
Pls add comment that explains that this is where w
awoloszyn
2014/06/17 14:26:01
Done.
| |
227 double minRadians = deg2rad(fromDegrees); | |
228 double maxRadians = deg2rad(toDegrees); | |
229 for (int i = 0; i < numCandidates; ++i) { | |
230 double radians = candidates[i]; | |
231 | |
232 while (radians < minRadians) | |
233 radians += 2.0 * M_PI; | |
234 while (radians > maxRadians) | |
235 radians -= 2.0 * M_PI; | |
236 if (radians < minRadians) | |
237 continue; | |
238 | |
239 TransformationMatrix rotation; | |
240 rotation.rotate3d(axis.x(), axis.y(), axis.z(), rad2deg(radians)); | |
241 box.expandTo(rotation.mapPoint(point)); | |
242 } | |
243 } | |
244 | |
245 static bool isEmptyAxis(const RotateTransformOperation& from) | |
Ian Vollick
2014/06/16 15:23:37
nuke.
awoloszyn
2014/06/17 14:26:01
Done.
| |
246 { | |
247 double lengthSquared = from.x() * from.x() + from.y() * from.y() + from.z() * from.z(); | |
248 return (lengthSquared < kAngleEpsilon); | |
249 } | |
250 | |
251 static bool shareSameAxis(const RotateTransformOperation* from, const RotateTran sformOperation* to, double& x, double& y, double& z) | |
Ian Vollick
2014/06/16 15:23:37
ditto.
awoloszyn
2014/06/17 14:26:01
Done.
| |
252 { | |
253 if (!from && !to) { | |
254 x = 0.f; | |
255 y = 0.f; | |
256 z = 1.f; | |
257 return true; | |
258 } | |
259 | |
260 if (from && to) { | |
261 if (!from->isSameType(*to)) { | |
262 return false; | |
263 } | |
264 } else { | |
265 if (from) { | |
266 x = from->x(); | |
267 y = from->y(); | |
268 z = from->z(); | |
269 return true; | |
270 } | |
271 | |
272 x = to->x(); | |
273 y = to->y(); | |
274 z = to->z(); | |
275 return true; | |
276 } | |
277 | |
278 double fromSquared = from->x() * from->x() + from->y() * from->y() + from->z () * from->z(); | |
279 double toSquared = to->x() * to->x() + to->y() * to->y() + to->z() * to->z(); | |
280 | |
281 if (fromSquared <= kAngleEpsilon || toSquared <= kAngleEpsilon) { | |
282 return false; | |
283 } | |
284 | |
285 double dot = from->x() * to->x() + from->y() * to->y() + from->z() * to->z() ; | |
286 double error = std::abs(1 - (dot * dot) / (fromSquared * toSquared)); | |
287 | |
288 x = from->x(); | |
289 y = from->y(); | |
290 z = from->z(); | |
291 | |
292 return (error < kAngleEpsilon); | |
293 } | |
294 | |
295 bool TransformOperations::blendedBoundsForBox(const FloatBox& box, const Transfo rmOperations& from, const double& minProgress, const double& maxProgress, FloatB ox* bounds) const | |
296 { | |
297 | |
298 int fromSize = from.operations().size(); | |
299 int toSize = operations().size(); | |
300 int size = max(fromSize, toSize); | |
301 | |
302 *bounds = box; | |
303 for (int i = size - 1; i >= 0; i--) { | |
304 RefPtr<TransformOperation> fromOperation = (i < fromSize)? from.operatio ns()[i]: static_cast<TransformOperation*>(0); | |
305 RefPtr<TransformOperation> toOperation = (i < toSize)? operations()[i]: static_cast<TransformOperation*>(0); | |
306 if (fromOperation && fromOperation->type() == TransformOperation::None) { | |
307 fromOperation = static_cast<TransformOperation*>(0); | |
308 } | |
309 if (toOperation && toOperation->type() == TransformOperation::None) { | |
310 toOperation = static_cast<TransformOperation*>(0); | |
311 } | |
312 TransformOperation::OperationType interpolationType = toOperation? toOpe ration->type(): | |
313 fromOperation? fromOperation->type(): | |
314 TransformOperation::None; | |
315 if (fromOperation && toOperation && !fromOperation->isCompatibleType(*to Operation.get())) { | |
316 continue; | |
317 } | |
318 | |
319 switch (interpolationType) { | |
320 case TransformOperation::Identity: | |
321 bounds->expandTo(box); | |
322 continue; | |
323 case TransformOperation::Translate: | |
324 case TransformOperation::TranslateX: | |
325 case TransformOperation::TranslateY: | |
326 case TransformOperation::TranslateZ: | |
327 case TransformOperation::Translate3D: | |
328 case TransformOperation::Scale: | |
329 case TransformOperation::ScaleX: | |
330 case TransformOperation::ScaleY: | |
331 case TransformOperation::ScaleZ: | |
332 case TransformOperation::Scale3D: | |
333 case TransformOperation::Skew: | |
334 case TransformOperation::SkewX: | |
335 case TransformOperation::SkewY: | |
336 case TransformOperation::Perspective: | |
337 { | |
338 RefPtr<TransformOperation> fromTransform; | |
339 RefPtr<TransformOperation> toTransform; | |
340 if (!toOperation) { | |
341 fromTransform = fromOperation->blend(toOperation.get(), 1-mi nProgress, false); | |
342 toTransform = fromOperation->blend(toOperation.get(), 1-maxP rogress, false); | |
343 } else { | |
344 fromTransform = toOperation->blend(fromOperation.get(), minP rogress, false); | |
345 toTransform = toOperation->blend(fromOperation.get(), maxPro gress, false); | |
346 } | |
347 if (!fromTransform || !toTransform) | |
348 continue; | |
349 TransformationMatrix fromMatrix; | |
350 TransformationMatrix toMatrix; | |
351 fromTransform->apply(fromMatrix, FloatSize()); | |
352 toTransform->apply(toMatrix, FloatSize()); | |
353 FloatBox fromBox = *bounds; | |
354 FloatBox toBox = *bounds; | |
355 fromMatrix.transformBox(fromBox); | |
356 toMatrix.transformBox(toBox); | |
357 *bounds = fromBox; | |
358 bounds->expandTo(toBox); | |
359 continue; | |
360 } | |
361 case TransformOperation::Rotate: // This is also RotateZ | |
362 case TransformOperation::Rotate3D: | |
363 case TransformOperation::RotateX: | |
364 case TransformOperation::RotateY: | |
365 { | |
366 RefPtr<RotateTransformOperation> identityRotation; | |
367 const RotateTransformOperation* fromRotation = nullptr; | |
368 const RotateTransformOperation* toRotation = nullptr; | |
369 if (fromOperation) { | |
370 fromRotation = static_cast<const RotateTransformOperation*>( fromOperation.get()); | |
371 if (isEmptyAxis(*fromRotation)) { | |
372 fromRotation = nullptr; | |
373 } | |
374 } | |
375 | |
376 if (toOperation) { | |
377 toRotation = static_cast<const RotateTransformOperation*>(to Operation.get()); | |
378 if (isEmptyAxis(*toRotation)) { | |
379 toRotation = nullptr; | |
380 } | |
381 } | |
382 double x = 0; | |
383 double y = 0; | |
384 double z = 0; | |
385 if (!shareSameAxis(fromRotation, toRotation, x, y, z)) { | |
386 return(false); | |
387 } | |
388 | |
389 if (!fromRotation) { | |
390 identityRotation = RotateTransformOperation::create(x, y, z, 0, fromOperation? fromOperation->type(): toOperation->type()); | |
391 fromRotation = identityRotation.get(); | |
392 } | |
393 | |
394 if (!toRotation) { | |
395 if (!identityRotation) { | |
396 identityRotation = RotateTransformOperation::create(x, y , z, 0, fromOperation? fromOperation->type(): toOperation->type()); | |
397 } | |
398 toRotation = identityRotation.get(); | |
399 } | |
400 | |
401 FloatBox fromBox = *bounds; | |
402 bool first = true; | |
403 for (int i = 0; i < 8; i++) { | |
404 FloatBox boundsForArc; | |
405 FloatPoint3D corner(fromBox.x(), fromBox.y(), fromBox.z()); | |
406 corner += FloatPoint3D(i & 1? fromBox.width() :0.f, | |
Ian Vollick
2014/06/16 15:23:38
nit: very inconsistent use of spaces around here.
awoloszyn
2014/06/17 14:26:01
I have no problems putting in the triply nested fo
| |
407 i & 2? fromBox.height():0.f, | |
408 i & 4? fromBox.depth() :0.f); | |
409 boundingBoxForArc(corner, *fromRotation, *toRotation, minPro gress, maxProgress, boundsForArc); | |
410 if (first) { | |
411 *bounds = boundsForArc; | |
412 first = false; | |
413 } else { | |
414 bounds->expandTo(boundsForArc); | |
415 } | |
416 } | |
417 } | |
418 continue; | |
419 case TransformOperation::None: | |
420 continue; | |
421 case TransformOperation::Matrix: | |
422 case TransformOperation::Matrix3D: | |
423 case TransformOperation::Interpolated: | |
424 return(false); | |
425 } | |
426 } | |
427 | |
428 return true; | |
429 } | |
430 | |
431 | |
112 TransformOperations TransformOperations::add(const TransformOperations& addend) const | 432 TransformOperations TransformOperations::add(const TransformOperations& addend) const |
113 { | 433 { |
114 TransformOperations result; | 434 TransformOperations result; |
115 result.m_operations = operations(); | 435 result.m_operations = operations(); |
116 result.m_operations.appendVector(addend.operations()); | 436 result.m_operations.appendVector(addend.operations()); |
117 return result; | 437 return result; |
118 } | 438 } |
119 | 439 |
120 } // namespace WebCore | 440 } // namespace WebCore |
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